N64 Cart Relocation

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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gannon
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Post by gannon »

Hope it works fine for you. If it doesn't post pics so we can trouble shoot :)
Also, if you break it I have plenty of extra n64s ;)
Djsefnet
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Post by Djsefnet »

SO...
If i were to remove the expansion slot and solder wires from the mobo directly to the cart holder, it wouldnt work? because i have already done this and hot glued the crap out of it to hold it in place... :oops:
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JackFrost22
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Post by JackFrost22 »

yeah it wont
Djsefnet
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Post by Djsefnet »

ok so to fix this remove the crap load of glue i put on and just solder the holes from the xpansion slot to the corisponding holes from the cartrage slot?
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JackFrost22
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Post by JackFrost22 »

yeah
CaptainPlanet
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Post by CaptainPlanet »

So, It's not necessary to remove the Ext. Port? I can just solder the wires from the cart slot right onto the Ext. Port traces?
gannon
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Post by gannon »

yes
Gamelver
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Post by Gamelver »

you can even just use some solid 20 awg or 22 awg copper wire and just insert them into the slots where the pins normally go :).....that's what I always do ;).......you can only do that if the ext. port's not desoldered, though....
Without games my life would have no meaning.
Well, I guess it would, but it would be a lot less fun!!!!!!!

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Djsefnet
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Post by Djsefnet »

yea i already removed the expansion slot so im just rewiring. Only thing is looks crappy with all the flux buildup. if it dont work on the firs try im getin a new n64 to start over :D
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nos_slived
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Post by nos_slived »

The easiest solution that I have found when moving the cartridge slot, is to leave the slot where it is, insert the contact portion of a broken(or crappy) game, solder IDE cable to back, and attach a homemade or adapted slot. Sounds like a lot, but takes about 20 minutes, rather than 3 hours.
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