Is it dead?

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sam fisher
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Is it dead?

Post by sam fisher »

What happened. I know there is another thread, but that ended over a month ago with marshallh mentioning his epiphany about sollision detection being so simple in a tile based game.
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marshallh
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Post by marshallh »

Basically, it's slow right now, for a number of reasons:
1. Full-time work, along with fixing portables.
2. Since I am developing for the N64 now, I need to familiarize myself with the system more, before I can fully port GTP. I'm doing this right now, creating a game that will hopefully keep you guys entertained while I apply that knowledge towards GTP.

When school starts, I'll have more free time. (imagine that!) :shock:
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sam fisher
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Post by sam fisher »

So no more PC port? Just a N64 version now?
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Turbo Tax 1.0
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Post by Turbo Tax 1.0 »

and gp2x, or is this not happening either?
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Post by XPCportables »

I think that he said that a 2x port would be fairly easy because it is written in C
Skyone
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Post by Skyone »

3D on gp2x?
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Post by Turbo Tax 1.0 »

it can handle 3d just not emulate it very well. if the game was written specifically for the 2X it would run well, which i think marshall is doing :)
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Post by sam fisher »

Skyone wrote:3D on gp2x?
Yep, it just doesn't have any FPU or GPU. Which is the worst cause of slowdown. If he does it all with integer based math and its not replying on 3d hardware, as the 2x has none, then it could be done.

Some company wer emaking a 3d racer for the GP2x if I remember correctly.
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cennar
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Post by cennar »

woah ok dont get crazy thats how these things die let marsh dev it on his own time, sweeet 64!
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Indigno
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Post by Indigno »

Well, of course if it's being developed for the n64 then all you have to do to use it on PC is get an n64 emulator :P.
Getting a tan while everyone else is in a blizzard... >.<
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