Introduction to 3D Programming
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omegabullit
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Introduction to 3D Programming
I was just wondering if anyone knew of any decent tutorials online for that would help getting into engine development. I've been working with C++ for about a year and a half now, (I'm a sophomore in College) and had a semesters worth of introduction to OpenGL this fall, doing mostly 2D work. I'm interested in getting into basic 3D engine development (not just using the methods included in OpenGL libraries). I've taken a class on Linear Algebra as well, so an article that deals with the actual mathematics behind everything would be fine. Any tips are greatly appreciated
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<a href="http://www.stephanj.com"><img src="http://www.stephanj.com/pictures/benheckban.JPG"> </a>
Check out this page on 3D transformations:
http://www.freeinfosociety.com/site.php?postnum=468
http://www.freeinfosociety.com/site.php?postnum=468
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gannon
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A guy I know was doing research with BSP and CSG which was a bit interesting, mainly was doing linear programming to make the entire process more efficient.
Try this page, category: articles>Coding.
http://optimus.demoscene.gr/mylist.htm
It's not a tutorial on how to use OGL or D3D, but it covers some technical aspect and it's probably a good place to start.
http://optimus.demoscene.gr/mylist.htm
It's not a tutorial on how to use OGL or D3D, but it covers some technical aspect and it's probably a good place to start.