Text-based Adventure

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potator
Posts: 9
Joined: Wed Oct 24, 2007 2:52 pm

Text-based Adventure

Post by potator »

I'm starting that the time I spend in class in AP Computer science (JAVA) is a waste of time (cause I ain't learnin' nuthin). I want to start working on a text-based adventure game (in JAVA). I'd love for game design to be a group effort and for this topic to be turned sticky. As things are contributed, the post will be updated.

Character attributes: (Things that affect how well you character performs)

Story: (Motivations, major events, possible endings)

Locations: (places in the story with item lists or sub locations)

Actions: (actual commands on how to interact with the environment)
inv (view inventory)
look {at, in,} {object}
pick up {object}
speak {to} {npc}
use {object1} with {object2}
open {environment object}
goto {location}
Last edited by potator on Wed Oct 24, 2007 4:43 pm, edited 1 time in total.
Skyone
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Post by Skyone »

Well I'd be more than happy to help with the engine, let me know what I can do programming-wise.
potator
Posts: 9
Joined: Wed Oct 24, 2007 2:52 pm

Post by potator »

I was thinking more along the lines of you guys helping me plan out the game rather than build it. I mainly want to make it be cause I'm bored and I need more substantial practice with JAVA.
Skyone
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Post by Skyone »

Oh, I assumed you were bored of Java and wanted to move on to a different language - never mind.
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