I'm starting that the time I spend in class in AP Computer science (JAVA) is a waste of time (cause I ain't learnin' nuthin). I want to start working on a text-based adventure game (in JAVA). I'd love for game design to be a group effort and for this topic to be turned sticky. As things are contributed, the post will be updated.
Character attributes: (Things that affect how well you character performs)
Story: (Motivations, major events, possible endings)
Locations: (places in the story with item lists or sub locations)
Actions: (actual commands on how to interact with the environment)
inv (view inventory)
look {at, in,} {object}
pick up {object}
speak {to} {npc}
use {object1} with {object2}
open {environment object}
goto {location}
Text-based Adventure
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Text-based Adventure
Last edited by potator on Wed Oct 24, 2007 4:43 pm, edited 1 time in total.