nBASIC

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Sparkfist
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nBASIC

Post by Sparkfist »

Well as this is the closest thing to a programming forum, I figured this is the best place for it.

I've been looking at the possibily of programming the SNES. Sadly that lead to a dead end with Assembly, which I don't want to learn. However I found far number of stuff on the NES. One that caught my eye was nBASIC.

So here's the manual page. I have some knowledge of BASIC (mainly qBASIC). But more to the point you think this is something that I could use to experiment with?
vskid wrote:Nerd = likes school, does all their homework, dies if they don't get 100% on every assignment
Geek = likes technology, dies if the power goes out and his UPS dies too

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gannon
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Post by gannon »

nBasic sucks, I'd recommend never using it. If you're doing a large nes project I'd suggest NESHLA, but for small things I'd just recommend std. ASM
Sparkfist
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Post by Sparkfist »

So there really is no high-level language you can use for programming one the 8 and 16bit console? I was really hoping I could find something I'm acquanted with and build off that, rather then learn a whole new level of programming.
vskid wrote:Nerd = likes school, does all their homework, dies if they don't get 100% on every assignment
Geek = likes technology, dies if the power goes out and his UPS dies too

I am a geek.
marshallh
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Post by marshallh »

I heard that Chrono Trigger was coded in C. Good luck finding a C compiler, though.

Programming in assembly requires you to think in more discrete steps, but it just takes practice. A good book to get is The Art of Assembly by Jeff Duntemann. Although it's for the x86 instruction set, the mind training you get is invaluable.
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blackbox_dev
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Post by blackbox_dev »

Ah, that book is great!
I'd imagine right now you wish you were a cuttlefish...
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