Lockout
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JackFrost22
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Lockout
I just got my circuitboard etching tanks up and running and I'm making nes-famicom and famicom-nes converters I have the pans written up in protel but does anyone know how to disable the lockout chip. I might have to crack open my excitebike cart to fid out but I've opened it up so many times before
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JackFrost22
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I read that one of the first ways that they disabled the lockout chip was to send a 5v something (negitive, whatever) into it and that made it fail but didnt damage it. Only problem is that later ones prevered this from happening.
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I am a geek.
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JackFrost22
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- Joined: Fri Jun 04, 2004 4:10 pm
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JackFrost22
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I'd like to confirm that. I did it, and it seemed to work.gannon wrote:well, famicon-nes converters normally have lockout chips in them. I think you cut pin four on the chip inside the nes to disable it though.
I didn't have a famicom converter then, but it did not do the auto reset anymore, which is what the lockout chip effectively does. When the NES doesn't detect the key code from an official cartridge, be a pirate cart be inside or no cart at all, it does the auto restart we are so familiar with(the auto restart also happens when the system's connecter wears, so the auto reset is considered a symptom of a faulty connector. ^^).
Now you know what the reset does. I have heard that some Game Genies have trouble with unlocked out systems though. I haven't experienced it, so i have no idea if it is true.
P.S. You don't even have to reconnect pin 4 to ground. Just break it off the chip and leave it as a hanging pin. ^^
NESDev has VERY extensive data on the NES, including this.
Warranty-Voiding fun!


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JackFrost22
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Same here... You'de think for a program as expensive as that would leave something.gannon wrote:Wow, most trial software that I've used leaves a registry key in the machine so you can't reinstall it again...JackFrost22 wrote:thanks and I have a free trial of protel I keep reinstallng when the time wears down I could probably gt it from by dad now that I think of it