Well of course you don't need two L buttons, if you don't want to make it symmetrical. With regular N64 you hold your fingers almost allways on Z and R, which makes them "main" shoulder buttons so atleast I position them to "main" places in my portable. While L being not so important I locate under Z so it's on the left hand as normal. Then it's unsymmetrical (which is TERRIBLE) so I locate one L to Right also!XCVG wrote:Two L buttons? On both sides?! That makes no sense! You're going to have to explain it to me.Liuhuparta wrote:I would recommend putting one R (right), one Z (left) and two L (both sides) buttons. In almost every case, you hold normally your fingers on R and Z so they are the main buttons.
YAP64- Another Portable N64
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Liuhuparta
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Re: YAP64- Another Portable N64
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ShockSlayer
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Re: YAP64- Another Portable N64
Well, I've held one, and then made another one like it because I liked the case.XCVG wrote:Never held one, going by dimensions. Either I read them wrong or I have issues with imperial units.ShockSlayer wrote:You haven't held one, have you? Or you have tiny hands.
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Tibia
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Re: YAP64- Another Portable N64
Well, that would explain it. But how are you getting shorts? How much bare wire do you have next to your solder joints? Or is it that the insulation is broken?eurddrue wrote:the worst part about stranded ribbon cable is shorts. I'm having lots of problems in my portable with shorts. (guess why I'm buying an n64 from you tibia)
XCVG- I had some alligator clips laying around, so I used some spare wire to make some leads. With a clamp on each end, you can put one end on your multimeter's normal leads and use the other end as your probes. Or, if you need more precision probes, just put the clamps on one end, strip and twist an inch or so of the bare wire, and tin it with solder so the strands don't unravel.
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bacteria
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Re: YAP64- Another Portable N64
You can see from the proportion of the visible PSone screen area the case isn't big. 214mm wide. 54mm from far edge to edge of screen. Small enough to be easy to hold, but big enough to position buttons and controls nicely so they aren't crammed.XCVG wrote:Wow, the IntoPlay case always looked smaller to me! How strong is it? Does it flex a lot, rock solid, or somewhere in between? Will shipping kill me?
It is strong, with perspex inside the perimeter to reinforce, as per my guide, top has no flex and solid, bottom has very little flex if any. Solid.
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eurddrue
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Re: YAP64- Another Portable N64
All those fricking little tiny wires somehow manage to touch other wires, no matter how hard I tryTibia wrote:Well, that would explain it. But how are you getting shorts? How much bare wire do you have next to your solder joints? Or is it that the insulation is broken?eurddrue wrote:the worst part about stranded ribbon cable is shorts. I'm having lots of problems in my portable with shorts. (guess why I'm buying an n64 from you tibia)
Banned indefinitely if you desperately need to contact me STOPPHONESPAMPLOX Please dont be a dick and call for something random like "HEY YURDRUE DOO U HAZ SPAM?"
wallydawg wrote:I think we should check to see if you can withstand 220 voltschainfire95 wrote:220V I believe
Re: YAP64- Another Portable N64
Argh, all the responses, which I have to respond to!
Currently I'm looking at 3 case options: IntoPlay, ZN40, and ZN45. I'll probably use the ZN40 but it depends on how things work out.
Ah, I get it now. But with my plan I can use really cool triggers for Z. And to me it's less confusing. To each their own.Liuhuparta wrote:Well of course you don't need two L buttons, if you don't want to make it symmetrical. With regular N64 you hold your fingers almost allways on Z and R, which makes them "main" shoulder buttons so atleast I position them to "main" places in my portable. While L being not so important I locate under Z so it's on the left hand as normal. Then it's unsymmetrical (which is TERRIBLE) so I locate one L to Right also!XCVG wrote:Two L buttons? On both sides?! That makes no sense! You're going to have to explain it to me.Liuhuparta wrote:I would recommend putting one R (right), one Z (left) and two L (both sides) buttons. In almost every case, you hold normally your fingers on R and Z so they are the main buttons.
Okay, I'll consider the ZN45 as well.ShockSlayer wrote:Well, I've held one, and then made another one like it because I liked the case.XCVG wrote:Never held one, going by dimensions. Either I read them wrong or I have issues with imperial units.ShockSlayer wrote:You haven't held one, have you? Or you have tiny hands.
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Okay, that's what I was starting to think about too.Tibia wrote: XCVG- I had some alligator clips laying around, so I used some spare wire to make some leads. With a clamp on each end, you can put one end on your multimeter's normal leads and use the other end as your probes. Or, if you need more precision probes, just put the clamps on one end, strip and twist an inch or so of the bare wire, and tin it with solder so the strands don't unravel.
Ah, ok. Add IntoPlay to the list.bacteria wrote:You can see from the proportion of the visible PSone screen area the case isn't big. 214mm wide. 54mm from far edge to edge of screen. Small enough to be easy to hold, but big enough to position buttons and controls nicely so they aren't crammed.XCVG wrote:Wow, the IntoPlay case always looked smaller to me! How strong is it? Does it flex a lot, rock solid, or somewhere in between? Will shipping kill me?
It is strong, with perspex inside the perimeter to reinforce, as per my guide, top has no flex and solid, bottom has very little flex if any. Solid.
I'm probably going to use solid wires.eurddrue wrote:All those fricking little tiny wires somehow manage to touch other wires, no matter how hard I tryTibia wrote:Well, that would explain it. But how are you getting shorts? How much bare wire do you have next to your solder joints? Or is it that the insulation is broken?eurddrue wrote:the worst part about stranded ribbon cable is shorts. I'm having lots of problems in my portable with shorts. (guess why I'm buying an n64 from you tibia)
Currently I'm looking at 3 case options: IntoPlay, ZN40, and ZN45. I'll probably use the ZN40 but it depends on how things work out.
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bacteria
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Re: YAP64- Another Portable N64
The wires in your controller cable are fine for cart relocation; flexible and free as you already have them.
Re: YAP64- Another Portable N64
Worked on the YAP64 at robotics club today. Didn't have enough time to relocate the cart slot. Removed the ports, bypassed power switch.
I don't think I killed my N64 but I may have. When I plugged in the PSU the light just flashed. I realized I forgot the jumper pack and put it in. It still blinked. It turns out the 3.3V and 12V wires were touching. I think the light blinked because the PSU shut down, or something. So I may have fried my 64.
I don't think I killed my N64 but I may have. When I plugged in the PSU the light just flashed. I realized I forgot the jumper pack and put it in. It still blinked. It turns out the 3.3V and 12V wires were touching. I think the light blinked because the PSU shut down, or something. So I may have fried my 64.
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thewise1
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Re: YAP64- Another Portable N64
If the light isn't turning on, then just wait 2 days then plug it back in, make sure you fixed the connections though. The n64 actually goes into a sleep mode like thing to save it from frying itself. It worked for me.
Re: YAP64- Another Portable N64
No, the odd thing is that the light DOES turn on. I can't test it until I relocate the cart slot. I can't relocate the cart slot until Thursday. Therefore, I can't test until Thursday.thewise1 wrote:If the light isn't turning on, then just wait 2 days then plug it back in, make sure you fixed the connections though. The n64 actually goes into a sleep mode like thing to save it from frying itself. It worked for me.
I'm probably going to get a PTH08000 from another member. That takes care of power. I still have to get a PSone screen, or a Zenith screen. Got to order a ZN40 case, that's what I've decided on. Lame, boring, that's me. But it's (kinda) practical, and that's what counts for me. Need to buy a controller, and maybe some squishy tacts. I've heard the Yobo controller is good and cheap.
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thewise1
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Re: YAP64- Another Portable N64
All right, try this trick first, remove game and jumper pak, power on for 5 seconds insert jumper pak, turn on for five seconds, the turn off and insert the game. If this doesn't work try it a few more times. If it doesn't work then do what I said earlier, I'm not sure if it works when the light turns on. But it might, so just wait 2 days and try.
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eurddrue
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Re: YAP64- Another Portable N64
Is this your first portable? Fitting everything inside of the case is a lot harder than a person would think.XCVG wrote:
I'm probably going to get a PTH08000 from another member. (that's me!!!) That takes care of power. I still have to get a PSone screen, or a Zenith screen. Got to order a ZN40 case, that's what I've decided on. Lame, boring, that's me. But it's (kinda) practical, and that's what counts for me. Need to buy a controller, and maybe some squishy tacts. I've heard the Yobo controller is good and cheap.
Banned indefinitely if you desperately need to contact me STOPPHONESPAMPLOX Please dont be a dick and call for something random like "HEY YURDRUE DOO U HAZ SPAM?"
wallydawg wrote:I think we should check to see if you can withstand 220 voltschainfire95 wrote:220V I believe
Re: YAP64- Another Portable N64
Yeah, I know, it'll probably end up with a gigantic lump on the back. Also dimensions are deceiving, so maybe I'll go with a ZN45.eurddrue wrote:Is this your first portable? Fitting everything inside of the case is a lot harder than a person would think.XCVG wrote:
I'm probably going to get a PTH08000 from another member. (that's me!!!) That takes care of power. I still have to get a PSone screen, or a Zenith screen. Got to order a ZN40 case, that's what I've decided on. Lame, boring, that's me. But it's (kinda) practical, and that's what counts for me. Need to buy a controller, and maybe some squishy tacts. I've heard the Yobo controller is good and cheap.
Re: YAP64- Another Portable N64
Decided that I'll probably go with a ZN45. If it's too big I'll trim it somehow. Also, I'm going to have to take off my composite video temporary-connection-cable, I think it needs a capacitor and a resistor. Inside a gamecube AV cable is a 220uF capacitor inline, and an unknown resistor that goes to ground.
EDIT: Resistor is 75 ohms.
EDIT: Resistor is 75 ohms.
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ShockSlayer
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Re: YAP64- Another Portable N64
I think the n64 sleeping is just the capacitors charged up, right? And waiting for it to stop sleeping is just waiting for the capacitors to discharge right? Could you take a LED and just drain each one?
I know yours isn't sleeping, I'm just posting it because its relevant. ish.
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I know yours isn't sleeping, I'm just posting it because its relevant. ish.
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