Includes Atari 2600, Nintendo 8-bit, Sega Master System, MSX and more!
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superchicken01
Posts: 7 Joined: Tue Aug 24, 2004 1:37 pm
Location: canada
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by superchicken01 » Wed Aug 25, 2004 4:49 pm
cause i was gonna make a nesp now im thinkin of a n64 p
SpongeBuell
Senior Member
Posts: 5190 Joined: Wed Apr 07, 2004 10:52 am
Location: Colorado
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by SpongeBuell » Wed Aug 25, 2004 5:01 pm
NES
Life of Brian wrote: RYW wrote: RYW:
Rare
Yellow
Weasel
I'll be honest with you - I would have never guessed that.
someone
Posts: 708 Joined: Tue Apr 27, 2004 7:34 pm
Location: California, Bay Area
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by someone » Sat Aug 28, 2004 7:23 pm
get a super joy III and i will give you the right pinout (not the one on doomportbles for some super joys)
pjmk
Posts: 54 Joined: Sun Jun 13, 2004 1:22 am
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by pjmk » Sat Aug 28, 2004 8:50 pm
What do u mean when u said that "you'll give the right pinout"? Is the one on doomportables for the super joy 3 wrong?
MR.MOD
Posts: 219 Joined: Mon Apr 05, 2004 6:19 am
Location: Minnesota
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by MR.MOD » Sat Aug 28, 2004 9:43 pm
Well my pinout on doomportables is correct for my super joy III. The pinout might differ from different models but it works for my 2 super joy 3s.
someone
Posts: 708 Joined: Tue Apr 27, 2004 7:34 pm
Location: California, Bay Area
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by someone » Sat Aug 28, 2004 11:19 pm
my superjoy has different pinouts than MR MODS mine is like bens.
it has the parallel cable opposite the carterage slot on the "pointy end"
gannon
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Posts: 6974 Joined: Sun Apr 04, 2004 4:48 pm
Location: Near that one big lake
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by gannon » Sun Aug 29, 2004 6:33 am
yeah, there are many different versions of the super joy III, but I thought the only difference was games. I think the one i'm selling is a super joy 3.5 or something like that.
SpongeBuell
Senior Member
Posts: 5190 Joined: Wed Apr 07, 2004 10:52 am
Location: Colorado
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by SpongeBuell » Sun Aug 29, 2004 8:28 am
do you know if it accepts carts yet?
Life of Brian wrote: RYW wrote: RYW:
Rare
Yellow
Weasel
I'll be honest with you - I would have never guessed that.
someone
Posts: 708 Joined: Tue Apr 27, 2004 7:34 pm
Location: California, Bay Area
Post
by someone » Sun Aug 29, 2004 8:45 am
on the 10000 in 1. (with 100 different games) the carterage slot exists, but is underneath a plastic 'blocker'. I dont know if it will play games without the mod to disable the built in games (mine has an internal switch for that). My superjoy is exactly the same one that ben used. (I think you want the 76000 in one for carterage support.
gannon
Moderator
Posts: 6974 Joined: Sun Apr 04, 2004 4:48 pm
Location: Near that one big lake
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by gannon » Sun Aug 29, 2004 10:38 am
My supplier said that it accepts carts, and I think it's a 76000 in one
Link89
Posts: 593 Joined: Sun Jun 13, 2004 10:23 am
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by Link89 » Sun Aug 29, 2004 11:47 am
Where did you get your's someone?
You don't have to worry about the world ending tomorrow, it's already tomorrow in Australia
MM007
Moderator
Posts: 1175 Joined: Mon Apr 05, 2004 6:01 pm
Location: In the wilds of suburbia...
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by MM007 » Sun Aug 29, 2004 12:16 pm
NES may be more stable, and its controller layout more simple, but if you want to add special features, it can be monotonous.
I have an estimated 312 soldering connections to make when I make my portable NES/Famicom unit(72 connections x 4, plus various adaptations and wiring/controller wires)
However, this is HEAVY modification....
Warranty-Voiding fun!
someone
Posts: 708 Joined: Tue Apr 27, 2004 7:34 pm
Location: California, Bay Area
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by someone » Sun Aug 29, 2004 5:18 pm
I emailed ben and got the pinouts from him.
Link89
Posts: 593 Joined: Sun Jun 13, 2004 10:23 am
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by Link89 » Sun Aug 29, 2004 5:20 pm
Send them to gannon or buell so they can post it on portables of doom.
You don't have to worry about the world ending tomorrow, it's already tomorrow in Australia
someone
Posts: 708 Joined: Tue Apr 27, 2004 7:34 pm
Location: California, Bay Area
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by someone » Sun Aug 29, 2004 5:21 pm
i will do that, but i will also try to get them onto my server. they are in excel, so i was going to make a picture out of the data.