I'm making this game for my game design class...
I'd like anyone who's interested to test the engine so far. There's nothing really in the level yet, just very basic stuff.
All art is original, so NO RIPPED GRAPHICS!
Controls:
A - Left
D - Right
W - Jump (Press it twice to double jump)
Mouse - Changes the way you face
1,2,3 - Change weapons
You can't shoot yet...
And if you press space bar, you can see the blood splatter effect.
http://www.filefactory.com/file/2e56b4/
EDIT: Sorry about the host... I was too lazy to search for a better one...
beta testers please
Moderator: Moderators
beta testers please
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I'll test it out now and get back to you.
EDIT
Looks nice, so far. Reminds me of playing an old 8-bit game.
BUGS
I'll test it out now and get back to you.
EDIT
Looks nice, so far. Reminds me of playing an old 8-bit game.
BUGS
- If you run to the left, instead of the right, your character turns invisible, like, you can move him and the scenery follows, but you can't see him.
You don't die when you fall down that cliff at the end (To the right).
If you tap A or D, you moonwalk.
Walking under the scenery at the right (Down the cliff).
The left/right side of the first block (Closest to the chicken), you can float next to it. Just try to walk off the edge of it slowly.
Switching from weapon 1 or 3 to weapon 2 causes the character to move forward.
Weapons 1 and 3, your character pivots on the weapon, not his feet.
Ok, thanks for the input Adam.
And some answers to some of your "bugs":
-You don't infact "turn invisible" when you go left... you just fall off the level. I forgot to put a blocker there
-No "life" or "health" variables have been created yet, so you can't die yet.
-I don't know what you mean my walking under the scenery?
-The reason you float is because I don't have precision collisions turned on... if I did, you could balance on your gun...
I'll look into the other stuff you mentioned. Remember this is a VERY EARLY work in progress... I have ALL year to do this so I plan on making it as perfect as I possibly can
Thanks for pointing those out adam!
EDIT: I just noticed that the shotgun character's hair is different from the other character's hair. Which do you like better?
And some answers to some of your "bugs":
-You don't infact "turn invisible" when you go left... you just fall off the level. I forgot to put a blocker there
-No "life" or "health" variables have been created yet, so you can't die yet.
-I don't know what you mean my walking under the scenery?
-The reason you float is because I don't have precision collisions turned on... if I did, you could balance on your gun...
I'll look into the other stuff you mentioned. Remember this is a VERY EARLY work in progress... I have ALL year to do this so I plan on making it as perfect as I possibly can
Thanks for pointing those out adam!
EDIT: I just noticed that the shotgun character's hair is different from the other character's hair. Which do you like better?
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