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Krepticor
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Good news!, mabye...

Post by Krepticor »

http://www.boob.co.uk/devtools.html

ok here is a list of dreamcast dev tools and by the looks I remember seeing that GTP was being coded in C++

Well these tools seem to indicate a dev process where C++ code can be placed on a Dreamcast format disc

Tell me if this is just a hopeless fantasy
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marshallh
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Post by marshallh »

Sure, you can code in C/C++ for the Dreamcast. But it's not like you can drag-and-drop the code for another platform. I'd probably end up rewriting 90% of the code, because it's all built around building N64 RDP displaylists. The N64 is a weird beast, the Dreamcast shares a lot more similarities betweeen itself and modern systems.

In any case, I'm keeping the high-res textures I have, and the additional textures I make for objects will have a 32x32 N64 version as well as the original. So, if the time comes to port GTP to the Dreamcast, we won't be stuck with blurry textures.
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typamc95
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Post by typamc95 »

Well if dreamcast is halfway between current gen and n64,then youv could port the dreamcast game to the other three!
Krepticor
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Post by Krepticor »

I was just thinking that the core of the C++ code could be transferred over and the dreamcast boot up areas could be applied at the top

But what do I know...
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