Production Art "In Box"

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cennar
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Post by cennar »

sweet, a port to that would be sweet!!! :D love that box art guys.
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Triton
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Post by Triton »

nifty!
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Post by Fanboy »

The case box art is coming out really nicely guys. Maybe cennar could even program a 2-D version that will has compatibility with the NES. Doubtful to it's creation, but that would rock because we could we could program NOACs with that game already programmed in, then we could portablize them and always have GTP built in! :twisted:
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Post by sniper_spike »

Let's try to keep our thinking a little more "inside the box." M'kay? :P
Last edited by sniper_spike on Mon Jan 30, 2006 9:37 pm, edited 1 time in total.
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Post by Motoman »

uh fanboy, BTW shrinkisize the avatar please :)
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Post by Skyone »

Motoman wrote:uh fanboy, BTW shrinkisize the avatar please :)
Well said?

The game won't be ported to 2d/NES, ever.
Harshboy
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Post by Harshboy »

My first attemp at any type of art...it's a Xbox DVD:

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loup
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Post by loup »

nice job for a first time on the art.

I don't know if anyone has touched on this yet, and I would assume some people might know, but I doubt that everyone does. It's a good idea to stay away from using trademarks and official logos on this stuff.

Doing a game called "Grand Theft Portable" is already cutting it kind of close, but is probably protected as parody, but using things like the "Rockstar Games" logo or name is a bad idea, also, using the xbox name or logo is a bad idea too. And, unless it's actually been reviewed by the ESRB, don't use an ESRB logo. Also, using screen shots from a different game is a bad idea.

I really don't mean to pick on you Harshboy, I think you did a good job and I want to encourage you to do some more.
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marshallh
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Post by marshallh »

I am aware of this, all box art / game resources will be completely original. Even so, we shouldn't have any problems at all because this game is not commercial.

I don't see much point in making xbox cd art, or any other system. This game will only be for the PC, and possibly (slight chance) the GP2x awhile after the game is completed.
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Post by Jeff »

marshallh wrote:I am aware of this, all box art / game resources will be completely original. Even so, we shouldn't have any problems at all because this game is not commercial.

I don't see much point in making xbox cd art, or any other system. This game will only be for the PC, and possibly (slight chance) the GP2x awhile after the game is completed.
Anyone forget that there are x86 emus and barely working windows's for modded xboxes? So xbox work should be allowed too... *hugs his Xbox 720 and Pray$tation 5*
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Harshboy
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Post by Harshboy »

Yes, but It would be bad on an Xbox...you could however take gta 3 or SA and tweak gfx and coding....but we would need the XDK, so it wouldn't be legal. BUT, if people want to code for it and somehow have gotten the XDK, i could test it and help code for xbox. I have a modded Xbox, and I know someone who could give me the XDK. But I think PC gaming is far superior to consoles. Dont get me wrong Xbox kicks ass, and besides GP2X we should give it a shot at PSP. Any takers?
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Post by Jeff »

Err..I said run it through an x86 emulator...not create it with the xdk...
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marshallh
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Post by marshallh »

Jeff wrote:Err..I said run it through an x86 emulator
Err, at one frame per second? :p

Have you ever run Bochs and installed Windows under it? The xbox is only 733mhz. It would be pretty slow.
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Post by sniper_spike »

Really, a whole on frame per second? That fast!? That's amazing!
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Unidentified Assilant
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Post by Unidentified Assilant »

I think the name should be changed, it seems to odd... and no offence but it's not too good, plus it's misleading, Grand Theft Portable? Wouldn't that mean to break into somebody's handheld and steal their parts lol, also I wouldn't use the GTA Font
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