Is it dead?
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What happened. I know there is another thread, but that ended over a month ago with marshallh mentioning his epiphany about sollision detection being so simple in a tile based game.
- marshallh
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Basically, it's slow right now, for a number of reasons:
1. Full-time work, along with fixing portables.
2. Since I am developing for the N64 now, I need to familiarize myself with the system more, before I can fully port GTP. I'm doing this right now, creating a game that will hopefully keep you guys entertained while I apply that knowledge towards GTP.
When school starts, I'll have more free time. (imagine that!)
1. Full-time work, along with fixing portables.
2. Since I am developing for the N64 now, I need to familiarize myself with the system more, before I can fully port GTP. I'm doing this right now, creating a game that will hopefully keep you guys entertained while I apply that knowledge towards GTP.
When school starts, I'll have more free time. (imagine that!)
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- Turbo Tax 1.0
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- Turbo Tax 1.0
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Yep, it just doesn't have any FPU or GPU. Which is the worst cause of slowdown. If he does it all with integer based math and its not replying on 3d hardware, as the 2x has none, then it could be done.Skyone wrote:3D on gp2x?
Some company wer emaking a 3d racer for the GP2x if I remember correctly.