Project LASER (BenHeck videogame)

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palmertech
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Project LASER (BenHeck videogame)

Post by palmertech »

Welcome to the start of “Project LASERâ€
Last edited by palmertech on Sat Jan 03, 2009 11:35 pm, edited 1 time in total.
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5M05H13
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Post by 5M05H13 »

That sounds like an AWESOME idea, and i really wish i could be of some help for your project although about the only thing i could do would be a BETA tester. Sorry!
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Ben Cebhrem
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Post by Ben Cebhrem »

Awesome idea. About the only way I could be of any help I'm afraid is a Beat tester, maybe a voice over guy.

What genre is the game going to be? I never saw this video I have to admit.
palmertech
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Post by palmertech »

Ben Cebhrem wrote:Awesome idea. About the only way I could be of any help I'm afraid is a Beat tester, maybe a voice over guy.

What genre is the game going to be? I never saw this video I have to admit.
The game is early enough on that the type of game is flexible, but my current idea was a 2d platforming stealth shooter with a trackball/mouse for aiming. Like the Splinter Cell GBA games, but not sucky, and with on rails style aiming/firing.

For car chase sequences, a spy hunter type engine would be pretty sweet.
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mmoshkowich
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Post by mmoshkowich »

when you mean contributor do you mean donations because I would donate for beta copy!
palmertech
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Post by palmertech »

mmoshkowich wrote:when you mean contributor do you mean donations because I would donate for beta copy!
Well, I originally meant contribution of "skillz", but monetary donation would be totally sweet!

A decent sales model might be like what radiohead did, make it free, then let people pay what they thought it was worth.
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zhinchliffe
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Post by zhinchliffe »

I'm a decent spriter and level designer (and flash programmer although i doubt that's the medium you want to use), so if you need anything, shoot me an email. I can post up some samples later on if you'd like, too.
rockem sockem forever!
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Post by rockem sockem forever! »

i'm halfway decent with the source SDK if you want to go the whole HL2 route.
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Bibin
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Post by Bibin »

Well, the idea is that it's going to be a late-80's style retro arcade game, so using the copyrighted source engine would not work.
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bicostp
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Post by bicostp »

If you make it with Source, anyone who owns one of those games can play yours for free. So what if it's copyrighted?

A 16 bit retro-style game can be made pretty easily in Flash...
Harshboy
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Post by Harshboy »

PR0J3CT L4Z4R looks cooler :P

Build the game on Source so that everyone can get it off Steam and mostly everyone will be able to play it.

(If your computer can't play Half Life 2, it's time for a new computer...)
ghosstt
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Post by ghosstt »

could be good. as long as it doesn't go the grand theft portable route. (Though marshall did great with that)
Bibin
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Post by Bibin »

bicostp wrote:If you make it with Source, anyone who owns one of those games can play yours for free. So what if it's copyrighted?

A 16 bit retro-style game can be made pretty easily in Flash...
Well, a lot of people don't have source games. The game would also not work well in an arcade-cabinet style cabinet, and would feel just like another source game.

A terrible non-accurate 16-bit retro-style game can be made in flash, but flash is somewhat awful. Retro games have a lot of qualities that are never properly replicated in flash, and a large one is a proper 60fps framerate, as well as a constant 320x224 or 256x240 resolution. Flash is primarily vector, and apart from that tends to frameskip even when not necessary. These kinds of things ruin the retro feel entirely.

I mean retro like this:

http://theantibib.sitesled.com/Hatman.zip

I made that a few weeks ago for a competition, and it was finished within a week.
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grossaffe
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Post by grossaffe »

I guess I'll have to watch that movie and see if I can come up with any ideas for gameplay.
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Post by HotDog-Cart »

I'm glad that Im Head Tester/Beta Distributor.

I'll be working on a Beta Application for people to apply to.
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