Any Nes Game on a Cart?

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SgtBowhack
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Post by SgtBowhack »

That's actually not a bad idea at all. The NES carts have 9 unused pins that no one ever used. Those pins go directly to the bottom of the NES. So then you'd simply need to make a board that has the ROMs connected to the cartridge slot in the same way as normal AND to the programming circuitry, which should be shut off in the case of a NC on the bottom of the board. I'm sure this would be easy to do (just make a cable that uses those 9 pins from the bottom of the board and hooks them up to the computer).
peppers
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Post by peppers »

I was thinking about mounting a socket on the outside of the cart so I dont have to have a big ugley hole in the case it should have enoth clearence to fit inside the NES
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SgtBowhack
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Post by SgtBowhack »

Not sure you'll need a socket at all if you can set it up so you can program it through the expansion slot on the bottom... though with games with PRG and CHR that could be difficult... you could do it, pretty sure about that. But you'd need to set up some crazy crap with multiplexers and stuff like that.
peppers
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Post by peppers »

if I was going to make something that compicated I would make a cart with SRAM's it would be a lot less expencive to bulid something that could program those anyway
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gannon
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Post by gannon »

hmm... if the 9 pins just connect to the expansion port, It'd be fairly easy just to make the programmer an expansion that sat on the bottom of the nes :)
SgtBowhack
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Post by SgtBowhack »

That's true. That's an even better idea, actually. You could use those pins to control which chip is being programmed and stuff and send the data. Though you'd probably need to do it serially (but I'm not sure what pins go from the expansion slot to the cart slot)
JackFrost22
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Post by JackFrost22 »

but it would only work on homebrews
SgtBowhack
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Post by SgtBowhack »

What? It shouldn't... that's the beauty of it. You just need a special cartridge. Though I really think we've gotten to the point where you should simply say "screw it" and make a programmer that's completely independent of the NES console itself, so you have direct access to everything through the NES cart pins :P
JackFrost22
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Post by JackFrost22 »

yeah but still its way to hard and not worth it
SgtBowhack
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Post by SgtBowhack »

For you, maybe. It's not really that difficult to do. No more difficult than a lot of the mods we've been talking about doing to various things elsewhere. Not much harder than wiring a cart slot to a Radica Genesis, for example, at least from the hardware standpoint.
JackFrost22
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Post by JackFrost22 »

but software is the problem
gannon
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Post by gannon »

With that kinda mod, no software would be needed except for the pc side eeprom programming software.
JackFrost22
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Post by JackFrost22 »

I meant a cart that supports it
gannon
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Post by gannon »

still, no software would be needed in the modded cart except for that already on the prg and chr rom chips. It could be all done with hardware.
JackFrost22
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Post by JackFrost22 »

well I wont spend the time to figure it ou After I get a game I put a new batt in right away ushaly 2 new AAs so they last forever
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