SuperJoy III/CastleVania 3 issues

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Guest

Post by Guest »

I know this is a bit late, but I'd like to know if you got it working... perhaps, if you could, you could try using Kirby's Adventure as well, and trying that out? It used the MMC5 too, so it may just be an incompatibility with that chip, for whatever reason.
Doctor Vomitsaw
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Post by Doctor Vomitsaw »

Anonymous wrote:I know this is a bit late, but I'd like to know if you got it working... perhaps, if you could, you could try using Kirby's Adventure as well, and trying that out? It used the MMC5 too, so it may just be an incompatibility with that chip, for whatever reason.
In fact, Kirby's Adventure was the first game I tested on it. No joke. :) And it worked fine. No CV3 though. Guess I'm screwed into using one of the original mobo's. Not a huge problem I guess, since I'm not exactly going portable with this particular project. But still, it's a shame. Really would have liked to use that tiny Superjoy board, but... oh well. Aparently nobody knows one way or the other.
Guest

Post by Guest »

You could always get Akumajou Densetsu (the Japanese CV3), which should work perfectly well :)
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Post by gannon »

With the new arrival of my family converters, I opened up a super joy 3 I bought and tried CV3 out. It worked fine actually :) It might have to do with the specific model I guess, ie 3.5.6 or 3.2
Great Hierophant

Post by Great Hierophant »

There are a lot of misconceptions in this thread, and I intend to correct them.

First, Castlevania III will work with Game Genie codes, its just that the Game Genie's screen will appear a solid gray, making it more difficult to put the codes in correctly. The pointer and cursor are still visible.

Second, Kirby's Adventure uses an MMC3 chip, not an MMC5. For other MMC5 games to try, pick up some of Koei's later strategy games or Konami's Laser Invasion.

Third, Castlevania III will work just fine in a true Nintendo-manufactured Famicom.

Fourth, whatever pin #54 was supposed to do, it does nothing since there is nothing on the NES expansion connector. I believe the intent was to use the pin as a pass-through for the MMC5's extra audio channels. Never happened.

Fifth, its for reasons like these that I advocate always using true Nintendo chips, not NOACs. The MMC5 extends the NES's graphics capabilities to some extent even though Castlevania III doesn't really use the MMC5's features.
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Post by Geebs61 »

Are you Kevin Horton?
"Being a teenager is to experience a renaissance of the body, mind and spirit. It is to experience life at it’s fullest." - Cliff Eiffler
JackFrost22
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Post by JackFrost22 »

No cause he sadid I always use Nintendo chips and he used a pirate one in his Portendo
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Post by HK-47 »

Third, Castlevania III will work just fine in a true Nintendo-manufactured Famicom.
Yes, but were talking about famiclones...
gannon
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Post by gannon »

Geebs61 wrote:Are you Kevin Horton?
Nope, he's not :P
JackFrost22
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Post by JackFrost22 »

I knew it
Guest

Post by Guest »

I wish I had 1/10 of the electronics and NES hardware knowledge that the mighty Kevin Horton has. As for #3, all that was to show is that Castlevania III will work in a real Famicom, so it is an excellent game to test the accuracy of a Famiclone. I wonder if the older Famiclones, ones with discrete CPU, PPU, logic and RAM chips are more accurate than the NES on a Chip.
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Post by JackFrost22 »

there not I checked but it works fine on my tristar
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