SuperJoy III/CastleVania 3 issues
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Doctor Vomitsaw
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In fact, Kirby's Adventure was the first game I tested on it. No joke.Anonymous wrote:I know this is a bit late, but I'd like to know if you got it working... perhaps, if you could, you could try using Kirby's Adventure as well, and trying that out? It used the MMC5 too, so it may just be an incompatibility with that chip, for whatever reason.
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Great Hierophant
There are a lot of misconceptions in this thread, and I intend to correct them.
First, Castlevania III will work with Game Genie codes, its just that the Game Genie's screen will appear a solid gray, making it more difficult to put the codes in correctly. The pointer and cursor are still visible.
Second, Kirby's Adventure uses an MMC3 chip, not an MMC5. For other MMC5 games to try, pick up some of Koei's later strategy games or Konami's Laser Invasion.
Third, Castlevania III will work just fine in a true Nintendo-manufactured Famicom.
Fourth, whatever pin #54 was supposed to do, it does nothing since there is nothing on the NES expansion connector. I believe the intent was to use the pin as a pass-through for the MMC5's extra audio channels. Never happened.
Fifth, its for reasons like these that I advocate always using true Nintendo chips, not NOACs. The MMC5 extends the NES's graphics capabilities to some extent even though Castlevania III doesn't really use the MMC5's features.
First, Castlevania III will work with Game Genie codes, its just that the Game Genie's screen will appear a solid gray, making it more difficult to put the codes in correctly. The pointer and cursor are still visible.
Second, Kirby's Adventure uses an MMC3 chip, not an MMC5. For other MMC5 games to try, pick up some of Koei's later strategy games or Konami's Laser Invasion.
Third, Castlevania III will work just fine in a true Nintendo-manufactured Famicom.
Fourth, whatever pin #54 was supposed to do, it does nothing since there is nothing on the NES expansion connector. I believe the intent was to use the pin as a pass-through for the MMC5's extra audio channels. Never happened.
Fifth, its for reasons like these that I advocate always using true Nintendo chips, not NOACs. The MMC5 extends the NES's graphics capabilities to some extent even though Castlevania III doesn't really use the MMC5's features.
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JackFrost22
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I wish I had 1/10 of the electronics and NES hardware knowledge that the mighty Kevin Horton has. As for #3, all that was to show is that Castlevania III will work in a real Famicom, so it is an excellent game to test the accuracy of a Famiclone. I wonder if the older Famiclones, ones with discrete CPU, PPU, logic and RAM chips are more accurate than the NES on a Chip.
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JackFrost22
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