Wii is fantastic - thoughts on modding...

Discuss LEGAL mods for your game systems, and turning them into portables!

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Kyo
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Post by Kyo »

the point is that the wiimote isn't sending camera images to the wii. I haven't looked into it much, but I'm pretty sure it sends some sort of processed signal.
XCVG
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Post by XCVG »

I think the best way to go about doing a WiiP is to use a microcontroller to emulate the controls. You would have a general purpose set of controls hooked up through the uC (lets call the microcontroller that for now). The uC would have various 'profiles' programmed, each for a specific game. That way it is a sort of compromise between game-specific WiiPs and one with all the controls on it.

Like this:

Controls->uC->Wii

I seriously doubt you could do this without hacking up a Wiimote, and you would probably have to hack up a Nunchuck too. Does anyone have an oscilloscope? I'm not really an expert but something that could measure and log the signal would help us figure out how the signal works, and how to program the microcontroller.

Bottom line: We should get someone with a Wii and an oscilloscope (perhaps there is a more appropriate tool that I don't know of?) and who doesn't care if they break their Wiimote.

That person is not me.

Honest. :roll:
palmertech
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Post by palmertech »

I may have a good solution; What about those Guitar Hero Wii guitars? Don't they have a joystick that you can use as a wiimote pointer to navigate from the wii menu to the game?

I seem to remember this being discussed somewhere on the forum, may be wrong.
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bacteria
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Post by bacteria »

I have the feeling that the solution is to hand, if we pull together. If palmertech is right, that might be worth (someone) exploring - the fact the joystick on the guitar does this means it can be done and it might mean to do such a WiiP would need to waste a guitar in the process for the joystick and its board. Bear in mind, when the Wii gets dirt cheap, as it will, so will the add-ons too.
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grossaffe
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Post by grossaffe »

XCVG wrote:I think the best way to go about doing a WiiP is to use a microcontroller to emulate the controls. You would have a general purpose set of controls hooked up through the uC (lets call the microcontroller that for now). The uC would have various 'profiles' programmed, each for a specific game. That way it is a sort of compromise between game-specific WiiPs and one with all the controls on it.

Like this:

Controls->uC->Wii

I seriously doubt you could do this without hacking up a Wiimote, and you would probably have to hack up a Nunchuck too. Does anyone have an oscilloscope? I'm not really an expert but something that could measure and log the signal would help us figure out how the signal works, and how to program the microcontroller.

Bottom line: We should get someone with a Wii and an oscilloscope (perhaps there is a more appropriate tool that I don't know of?) and who doesn't care if they break their Wiimote.

That person is not me.

Honest. :roll:
I actually do have both a Wii and an Oscilloscope, but I'm not sure what you'd have me do with it as I haven't used the Oscilloscope. If anyone knows what we're looking for, perhaps I'd be of help, but I think that for the most part the PC Wiimote drivers should provide the necessary documentation
Kyo
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Post by Kyo »

i too have an oscilloscope. Yeah, I thought about using a microcontroller as well, it's the obvious solution, but let's not fly before we can walk.
XCVG
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Post by XCVG »

Okay, let me explain a bit. What someone needs to do is figure out how the outputs of the various sensors change as they are moved. That way, we can figure out how to emulate those in a uC. The uC method would still require you to hack up a wiimote unless someone can decipher the output and figure out how to emulate that. Perhaps we should get in contact with those wiimote->pc people?
Kyo
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Post by Kyo »

I'm still saying the best place to look is open source PC drivers for the wiimote.
Jimmyg1995
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Post by Jimmyg1995 »

use a classic contoller or a gamecube controller
Image <---- Help me win and fund my first portable.

SJp Needed List
SJ 3 ($15 - $30)
Portable TV ($20 - $30)
Batteries (?)
bacteria
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Post by bacteria »

This is good, many are talking, at some point we will have a solution! :D
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Jimmyg1995
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Post by Jimmyg1995 »

Jimmyg1995 wrote:use a classic contoller or a gamecube controller
Image <---- Help me win and fund my first portable.

SJp Needed List
SJ 3 ($15 - $30)
Portable TV ($20 - $30)
Batteries (?)
Jimmyg1995
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Joined: Sat Oct 18, 2008 6:04 pm

Post by Jimmyg1995 »

Jimmyg1995 wrote:use a classic contoller or a gamecube controller
Image <---- Help me win and fund my first portable.

SJp Needed List
SJ 3 ($15 - $30)
Portable TV ($20 - $30)
Batteries (?)
bacteria
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Post by bacteria »

You didn't need to post that three times! The controllers you speak of are for the "retro" games on the Wii not the Wii games. (that's my understanding anyway).
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palmertech
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Post by palmertech »

Jimmyg1995 wrote:use a classic contoller or a gamecube controller
AFAIK, that will not work in menus that require a wiimote.

I found a few posts in google translate on using the wii guitar joystick, but they are pretty vague. Can anybody with wii guitar hero/rock band tell us what the deal is?
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mdp872105
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Post by mdp872105 »

would it be possible to use a game cube controller as the basis for a wii portable, then use a logic switch with a emulator software for the wii pointing, than do like sifuf and create a switch to change the function of the analog control between the two.

[size=0]I hope this makes sense to everyone because confused my self type this :lol:
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