Haunted360 wrote:Oh believe me. When you get right into the core of programming, it can be harder than standard C.
I mean, once you do get something such as Sonic The Hedgehog for example running 100% like the original in it after 3 years of hard work, and you then start to add the levels in - that is when everything becomes much more demanding in the RAM and load times.
Not to impose superiority or intimidation, but I've been programming games and otherwise for years with many languages. What you're saying makes no sense.
Haunted360 wrote:Also with Gamemaker, it seems to never run after complex code has been added on other computers besides the one id was programmed on.
You likely do not understand how to use GameMaker to the proper extent, then.
Haunted360 wrote:Yes. Good for beginners, but you have to move onto something much better eventually.
I was not implying GameMaker is the most convenient or efficient way to create a game after a certain point, but you can do virtually everything any other language could do with the help of external DLLs. I was, however, implying that you are a beginner and have no sanction to put GameMaker down at all, especially for creating a game as simple as this "demo" implies.