n64 portable project: rainbow 64

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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ksspy
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n64 portable project: rainbow 64

Post by ksspy » Thu Jul 01, 2010 7:49 am

this is my first n64 project

the rainbow 64

n64 test ^^

http://www.youtube.com/watch?v=anbbGItXZJk" onclick="window.open(this.href);return false;
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Re: n64 portable project: rainbow 64

Post by Basement_Modder » Thu Jul 01, 2010 8:27 am

Nice diagram. :P

Any plans for size/ features?
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ksspy
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Re: n64 portable project: rainbow 64

Post by ksspy » Thu Jul 01, 2010 9:02 am

yes....
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these sketches are made with freehand
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ksspy
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Re: n64 portable project: rainbow 64

Post by ksspy » Thu Jul 01, 2010 12:36 pm

n64 pictures.
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Re: n64 portable project: rainbow 64

Post by budnespid » Thu Jul 01, 2010 1:10 pm

Hmmm, Looks good. I really like the button layout. :)

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Re: n64 portable project: rainbow 64

Post by samjc3 » Thu Jul 01, 2010 3:36 pm

if the final version doesnt have rainbows coming off the sides i will be dissapoint. great job planning it out.
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ksspy
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Re: n64 portable project: rainbow 64

Post by ksspy » Thu Jul 01, 2010 4:37 pm

Raizer04 I plan to use a pocket battery
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lucidPerspective
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Re: n64 portable project: rainbow 64

Post by lucidPerspective » Thu Jul 01, 2010 7:22 pm

if you go the pocket battery route I can recommend these: 12V 3500mAh Lithium Battery Pack With Auto Charger

just make sure you use a switching regulator to get your 3.3v and 7.4v .. if you do you'll get a nice theoretical time/usage increase. will kinda act like a 5000mAh battery.

I recommend this battery because it's all nice in a little metal enclosure with a power port that you could just run a cable from into your portable. it also comes with a smart charger.

Oh and also, your current design will overheat I think. if you have some holes above the screen, and make the hole where your cartridge relocation goes through a bit bigger. and then have a little fan on the back it should be fine. cause then the air will come in and down over the n64 board and screen, and through the hole in the middle of your case, and then exits through the fan.

Have fun! :mrgreen:
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Re: n64 portable project: rainbow 64

Post by Basement_Modder » Thu Jul 01, 2010 7:33 pm

The N64 doesn't need a fan.

NO MATTER WHAT.
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lucidPerspective
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Re: n64 portable project: rainbow 64

Post by lucidPerspective » Thu Jul 01, 2010 7:36 pm

in a small case with no airflow, yes, it does. those chips get hot, if the hot air has nowhere to go then everything will overheat.. ventilation101 :roll:
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Re: n64 portable project: rainbow 64

Post by Cojiro » Thu Jul 01, 2010 9:33 pm

Basement_Modder wrote:The N64 doesn't need a fan.

NO MATTER WHAT.
....but, they are cheap, small, use a negligible amount of energy, and if the space inside is tight and the airflow is not good, there is no harm in playing it safe and including one.
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Re: n64 portable project: rainbow 64

Post by ksspy » Fri Jul 02, 2010 2:29 am

I will use this regulator

but..... some idea of a smaller regulator?

'll continue when I return from vacation
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Re: n64 portable project: rainbow 64

Post by lucidPerspective » Fri Jul 02, 2010 2:34 am

Search on the texas instruments website for: PTN78020 and PTH08080

In my portable I'm using the PTH08080 to get 3.3v, and the PTN78020 to get 7.4v

these things are tiny, the PTH08080 is about 1cm x 1cm

you can get free samples from the texas instruments website
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Re: n64 portable project: rainbow 64

Post by ksspy » Fri Jul 02, 2010 5:28 am

fan mod
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Re: n64 portable project: rainbow 64

Post by lucidPerspective » Fri Jul 02, 2010 5:41 am

looks good, although you'll have to have the fan at the very bottom on the back to allow enough room for the cartridge. Also, you want the cool air getting sucked in to pass over the whole board(s) so fan at very back-bottom is your best bet. Looking good so far, planning is definitely the most important step! :mrgreen:
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