*Gasp!* (see page 6 for LOB64 pinout!)

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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ShockSlayer
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Re: *Gasp!* (see page 2 for LOB64 pinout!)

Post by ShockSlayer »

I saw your wiring diagram on page 2, for the portable. Didn't like it. Here is what I suggest you change it to:

Image

I wasn't sure how to draw a 3 pole switch technically, so I did that. :lol:

What do you think?

SS
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Rekarp
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Re: *Gasp!* (see page 2 for LOB64 pinout!)

Post by Rekarp »

ShockSlayer wrote:I saw your wiring diagram on page 2, for the portable. Didn't like it. Here is what I suggest you change it to:

Image

I wasn't sure how to draw a 3 pole switch technically, so I did that. :lol:

What do you think?

SS
I think SS just missed the entire point of the cartridge switch. :lol:
The wood master

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ShockSlayer
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Re: *Gasp!* (see page 2 for LOB64 pinout!)

Post by ShockSlayer »

*facepalm*

Wow, now that you mention it, I did. *thinks of way to save self*

....if the LOB 64 port fails then you use that diagram, but, combining the 3 switches into one! :o

I don't like the whole switch thing. I mean, what if its not all the way down?

SS
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Mario
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Re: *Gasp!* (see page 2 for LOB64 pinout!)

Post by Mario »

You guys are making this way too complex. There's a much easier way to do this.
Image

Yup, I'm calling it the Klobio Box. Rekarp + LOB + Mario. :P

The way this works is each portable has a relay and a switch. The switch selects whether the portable is the master or a slave. If it's the master, it's sending 7.5v through pin 8. If it's slave, it takes the 7.5v and activates a relay with it. This relay turns off the N64, which keeps the controller, video, and audio lines open. The relay is easily available at RadioShack. Also, with this way, it automatically switches off the N64 when the cable is plugged in to both portables.

The lower portion shows how the controller part of the junction box works. Very simple.

The problem is the audio. There's not enough pins for true stereo. If we connect the L and R channels together, they will be that way during normal play. We'll probably have to go with mono audio.
Image
Rekarp
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Re: *Gasp!* (see page 2 for LOB64 pinout!)

Post by Rekarp »

Mario wrote:You guys are making this way too complex. There's a much easier way to do this.
Image

Yup, I'm calling it the Klobio Box. Rekarp + LOB + Mario. :P

The way this works is each portable has a relay and a switch. The switch selects whether the portable is the master or a slave. If it's the master, it's sending 7.5v through pin 8. If it's slave, it takes the 7.5v and activates a relay with it. This relay turns off the N64, which keeps the controller, video, and audio lines open. The relay is easily available at RadioShack. Also, with this way, it automatically switches off the N64 when the cable is plugged in to both portables.

The lower portion shows how the controller part of the junction box works. Very simple.

The problem is the audio. There's not enough pins for true stereo. If we connect the L and R channels together, they will be that way during normal play. We'll probably have to go with mono audio.
You need a Video Dup chip in there. The way Brian makes a system know its a Master/Slave (with cart) is the best way imo. I do like the name tho :mrgreen:
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Re: *Gasp!* (see page 2 for LOB64 pinout!)

Post by Mario »

How about we do it my way with the cart-sensing switch? :) Or, it can be up to the user to put a switch or not. Nothing bad will happen if two portables are set to slave or two to master.

And what's the video chip you're talking about?

By the way, this system has to be in every portable, that way any portable can act as slave or master.
Image
Rekarp
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Re: *Gasp!* (see page 2 for LOB64 pinout!)

Post by Rekarp »

Mario wrote:How about we do it my way with the cart-sensing switch? :) Or, it can be up to the user to put a switch or not. Nothing bad will happen if two portables are set to slave or two to master.

And what's the video chip you're talking about?

By the way, this system has to be in every portable, that way any portable can act as slave or master.
Yes but you don't need to swap the video lines and audio line. Killing the N64 will be enough.
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Rekarp
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Re: *Gasp!* (see page 2 for LOB64 pinout!)

Post by Rekarp »

This is how I imagine the LOB64 interface to work on the portable side of things. I have two regulators in there just to simplify the cart switch.

http://longhornengineer.com/images/rand ... LOB64p.jpg
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Re: *Gasp!* (see page 2 for LOB64 pinout!)

Post by nevermind1534 »

Ok, we've got the standard; now all we have to do is get everybody to use and accept it by buying a domain for it, such as LOB64.org
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eagle5953
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Re: *Gasp!* (see page 2 for LOB64 pinout!)

Post by eagle5953 »

"Klobio" reminds me of the terrible gun in Goldeneye, the Klobb.

Actual conversation during Goldeneye:
Bro: Oh man, all I have is the Klobb
Me: That sucks...
Bro: I should just shoot myself with it and respawn
Me: You don't have enough ammo to finish yourself off!

Getting back to the topic at hand, I'll let you guys who know more about it sort out the actual standard, but it does seem to me that the best option is the earlier combined work of Life of Brian and Rekarp.
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Re: *Gasp!* (see page 2 for LOB64 pinout!)

Post by Mario »

Somebody's gonna have to clean that up, but yes, I suppose that would be good. We still need a junction box, but I guess that'll be fine.

I was making things too complicated with my auto-switching design. :P So basically it's just two switches, one for the N64 and one for all power? If there's a cart in it's the master, no cart and it's a slave, correct?
Image
Rekarp
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Re: *Gasp!* (see page 2 for LOB64 pinout!)

Post by Rekarp »

Mario wrote:Somebody's gonna have to clean that up, but yes, I suppose that would be good. We still need a junction box, but I guess that'll be fine.

I was making things too complicated with my auto-switching design. :P So basically it's just two switches, one for the N64 and one for all power? If there's a cart in it's the master, no cart and it's a slave, correct?
Correct. You actually don't need two regulators. One reg and two switches would work.
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Mario
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Re: *Gasp!* (see page 2 for LOB64 pinout!)

Post by Mario »

So all this talking was just to realize we need a switch to turn off the N64. :P

So now all we need is to figure out how to make the Klobio Box. Do we really need the video amp?

By the way, when are we ever going to use this protocol? What are the chances of two of us with N64 portables meeting each other? :?
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eagle5953
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Re: *Gasp!* (see page 2 for LOB64 pinout!)

Post by eagle5953 »

Mario wrote:So all this talking was just to realize we need a switch to turn off the N64. :P

So now all we need is to figure out how to make the Klobio Box. Do we really need the video amp?

By the way, when are we ever going to use this protocol? What are the chances of two of us with N64 portables meeting each other? :?
Actually, you mean three or four meeting each other. If 2, you'd only need a crossover cable.

Edit:

Just realized this was my 100th post. 99 posts in 19 days. Woo-hoo for me.
Last edited by eagle5953 on Wed Feb 18, 2009 8:15 pm, edited 2 times in total.
XCVG
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Re: *Gasp!* (see page 2 for LOB64 pinout!)

Post by XCVG »

Well we could install the port on home consoles as well.
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