Portable-Palooza (voting thread opened!)
Moderator: Moderators
-
bacteria
- Portablizer Extraordinaire
- Posts: 3984
- Joined: Fri Apr 20, 2007 12:14 am
- Location: Hampshire, UK
- Contact:
Personally, I think 1 or 2 pics and a video and description per entry. 2 pics as you can show the front and back then if you want to.
Those soft-touch tact switches look sweet. I only use tact switches for Start / Select, don't like them for general controls. These rubber contact tact switches are a good compromise.
I experimented with the joystick on the top of a d-pad (I think Brian got inspiration from my idea (GP2x mod I did months ago was initially going to do this)). A joystick on a d-pad works great for games where you aren't just using 4 directions, like Starfox (as Brian loves) and side-scrolling shoot-em-ups, ideal; but not that good for 4 way games like Tetris Attack or many others as a joystick is good for getting quick diagonals, so on games where you don't want diagonals it introduces a margin of error. It all boils down to the sort of games you play - as with everything, it is a compromise...
BTW - this has taken be about 7-8 hours work - first "game cart" finished.

Onto a second one now - harder one to do as a lot of the board needs quite a lot of trimming and the traces relocated - Intellivison. If I make a mistake I will try and make a different game cart until I get a new board. At least I have one game cart completed for the compo, so I have something to prove the system works! More game carts will be a bonus if they can be made before compo end (I will continue to make more after the compo ends of course). Doing this Intellivision one will probably take more like 9 hours work, including testing - and time is getting short at the moment...
I think this looks rather neat!
UPDATE - halved (approx) the Intellivision board. Finished game cart will be about the same length of the other one, and about 7mm wider. Can't make it smaller.
I used to love Intellivision when it came out, I was mid-late teens at the time - particularly loved Astrosmash, Space Invaders and Night Stalker - all are on this system. Played them a couple of days ago, for nostalgia, quite fun but rather basic now!
Those soft-touch tact switches look sweet. I only use tact switches for Start / Select, don't like them for general controls. These rubber contact tact switches are a good compromise.
I experimented with the joystick on the top of a d-pad (I think Brian got inspiration from my idea (GP2x mod I did months ago was initially going to do this)). A joystick on a d-pad works great for games where you aren't just using 4 directions, like Starfox (as Brian loves) and side-scrolling shoot-em-ups, ideal; but not that good for 4 way games like Tetris Attack or many others as a joystick is good for getting quick diagonals, so on games where you don't want diagonals it introduces a margin of error. It all boils down to the sort of games you play - as with everything, it is a compromise...
BTW - this has taken be about 7-8 hours work - first "game cart" finished.

Onto a second one now - harder one to do as a lot of the board needs quite a lot of trimming and the traces relocated - Intellivison. If I make a mistake I will try and make a different game cart until I get a new board. At least I have one game cart completed for the compo, so I have something to prove the system works! More game carts will be a bonus if they can be made before compo end (I will continue to make more after the compo ends of course). Doing this Intellivision one will probably take more like 9 hours work, including testing - and time is getting short at the moment...
I think this looks rather neat!
UPDATE - halved (approx) the Intellivision board. Finished game cart will be about the same length of the other one, and about 7mm wider. Can't make it smaller.
I used to love Intellivision when it came out, I was mid-late teens at the time - particularly loved Astrosmash, Space Invaders and Night Stalker - all are on this system. Played them a couple of days ago, for nostalgia, quite fun but rather basic now!
Last edited by bacteria on Tue Aug 26, 2008 6:10 am, edited 1 time in total.
-
Life of Brian
- Moderator
- Posts: 2867
- Joined: Wed Aug 03, 2005 5:55 pm
- Location: Oklahoma
- Contact:
Actually I was inspired by vomitsaw's custom acrylic nintendo controller.bacteria wrote:I experimented with the joystick on the top of a d-pad (I think Brian got inspiration from my idea (GP2x mod I did months ago was initially going to do this)).
It controls surprisingly well for platformers. I was blasting through Super Metroid last night. I also won gold on the Mushroom cup on MarioKart at 100cc so I guess it's good for that too!CronoTriggerfan wrote:I must say, that portable you've got yourself is godly, Brian.Though I've never been a fan of analog sticks (or even "digital" sticks) for 2D games, how's yours fare?
dragonhead wrote:sweet. ive spent a third of my life on benheck!

-
ShockSlayer
- Niblet 64
- Posts: 5059
- Joined: Thu Jun 29, 2006 12:47 pm
- Location: In my inbox.
I cant tell, but its an n64 or nes portable. I think. Maybe perhaps.lovablechevy wrote:
![]()
it's crunch time, y'all!
LoB: You got one epicly awesome portable there!
You beat meh! ARRRRRGH!
SS
http://twitter.com/ShockSlayer" onclick="window.open(this.href);return false;
-
Quetzalcoatlus
- Portablizer Extraordinaire
- Posts: 81
- Joined: Sat Jul 19, 2008 2:57 pm
-
Life of Brian
- Moderator
- Posts: 2867
- Joined: Wed Aug 03, 2005 5:55 pm
- Location: Oklahoma
- Contact:
-
lovablechevy
- Portablizer Extraordinaire
- Posts: 1104
- Joined: Wed Nov 01, 2006 3:09 pm
- Location: busy with a project
- Contact:
hehe! guess you'll just have to wait and see!!!Quetzalcoatlus wrote:Must be N64, the NES doesn't have a 50 pin cartridge slot.ShockSlayer wrote:I cant tell, but its an n64 or nes portable. I think. Maybe perhaps.
they call me the Queen of Bondo, though maybe i should be called the Queen of Epoxy Putty

current project - code name: blue mushroom!
current project - code name: blue mushroom!
-
Quetzalcoatlus
- Portablizer Extraordinaire
- Posts: 81
- Joined: Sat Jul 19, 2008 2:57 pm
-
atarihacker
- Posts: 113
- Joined: Sun May 18, 2008 6:35 pm
-
lovablechevy
- Portablizer Extraordinaire
- Posts: 1104
- Joined: Wed Nov 01, 2006 3:09 pm
- Location: busy with a project
- Contact:
you mean less than 5 days...?Skyone wrote:Contest ends in less than 4 days, guys.
they call me the Queen of Bondo, though maybe i should be called the Queen of Epoxy Putty

current project - code name: blue mushroom!
current project - code name: blue mushroom!



