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- xxxeagle
- Posts:951
- Joined:Tue Jul 20, 2004 6:37 pm
- Location:In my house on my parents new computer. :)
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Nice work again marshallh the car looks good! I wish there was something I could do to help out if there is anything that you don't need too much experience in using let me know or if you need me to take some pictures of things just let me know. I live near the woods so I could get some winter forest shots if you need any.
Nice car, mang. What have you dont so far with the engine exactly?marshallh wrote:Alrighty, I've made a good bit of progress on the game engine but I'm afraid most of you wouldn't be able to appreciate it quite yet.. So I modeled another car! This also happens to be the car I drive.
*Ton o' images.*
- Triton
- Moderator
- Posts:7397
- Joined:Mon May 24, 2004 12:33 pm
- 360 GamerTag:triton199
- Steam ID:triton199
- Location:Iowa
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woo! ther are some motorheads on this board YAY!, supprised noone said much bout my car, if you think HIS is a cool olds, mine is i think on page 4 or something. on another note
AHHHH BACK UNCLEAN BEAST! lol, why on earth would anyone want to own that thing? its powerful but not open sourced. gp2x for evar! and cennar i would port it if i could but i cant, i would gladly test the ported code tho!That's cool, maybe a Gizmondo port...
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- cennar
- Senior Member
- Posts:2939
- Joined:Wed Jun 02, 2004 7:57 am
- Location:yesterdays brothel, and todays vaccume store
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oh i'm just using the mario skin on gtagaming.com, but if i haddnt ben recently hooked on san andreas... i would have probly made a car.xxxeagle wrote:That looks really good marshallh I want to be in the game too but I know you can't put everyone that asks in.
Hey cennar this kind of reminds me of gtmario what happened with that anyway, my parents are getting a better computer in a few months so maybe we could pick back up on it then.
- marshallh
- Moderator
- Posts:2986
- Joined:Sat Sep 10, 2005 2:17 pm
- 360 GamerTag:marshallh
- Location:here and there
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Ok, the bulk of the tile munging/loading/saving/rendering is done. I still need to implement some sort of culling (with a 16x16 tilemap, I get 15fps on TNT2)
But anyway, here's what it can do:
There's still the 3x3 roadset I'm not using here - I need to add a converter tile!
This looks uncannily like SimCity 2000....
But anyway, here's what it can do:
There's still the 3x3 roadset I'm not using here - I need to add a converter tile!
This looks uncannily like SimCity 2000....
Last edited by marshallh on Mon Jan 16, 2006 8:44 pm, edited 2 times in total.
- Turbo Tax 1.0
- Portablizer Extraordinaire
- Posts:4773
- Joined:Wed Mar 30, 2005 6:19 pm
- Location:Delaware, no sales tax
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- bicostp
- Moderator
- Posts:10491
- Joined:Mon Mar 07, 2005 5:47 pm
- Steam ID:bicostp
- Location:Spamalot
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Excellent! *air guitar moment*
you guys better get the reference
15fps on a TNT2 isn't too bad. That's what I used for a while.
you guys better get the reference
15fps on a TNT2 isn't too bad. That's what I used for a while.
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