After many weeks of anticipation, my FC-16 Go arrived at my doorstep today. Here are my impressions of it.
The build quality of the system is great, and the system itself, closed, is about the size of a DMG (Game Boy Original for the retarded). The screen is decent, not very good quality. Luckily, you can replace it with a 3.5" screen from Dealextreme. The D-Pad is not good at all. It is great for moving up, down, left, and right, but moving diagonal is near impossible. It feels more like pushing buttons then moving a D-Pad. You can replace it with a D-Pad of your choice, and get better tact switches. The ABXY buttons are great, and I have no problems with them.
The system is compatible with normal SNES games and Super FX games, as far as I know, but it will not work with SA-1 games (Super Mario RPG: Legend of the Seven Stars and Kirby's Dreamland 3), which is too bad. I haven't tried Mega Man X2 and X3, so I'm not sure if they are compatible or not. Since this system doesn't have the stupid tabs the original SNES does, you can play Japanese carts on it. I'm not sure if it has region lockout on it, but I'm assuming it doesn't. You can connect the FC-16 Go to a TV via AV cables, which go into the 2.5mm port. The downside of this is that you can only use 2.5mm headphones, which sucks balls. The speaker on the system is mono. The (wireless) controllers included with the system are pretty good, even though they feel cheap they function very well.
The real treat of the FC-16 Go is the VERY small SNES board included. You can make a very small SNES portable with the hardware in the FC-16 Go, which is great for us modders/portablizers. Overall the FC-16 Go is a decent portable, and a few small changes can make this a great portable.
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