Hey guys,
I got a question for all of you. Is there anyone here who is will to help me port (if its creator doesnt, or doesnt aid in me porting it) kurok psp to the Wii. From there I will be attempting a Halo Wii mod using kurok psp. I need help coding (how ever much involved, considering this is going to be my first attempt. But I will be attempting none the less so I'm not just sitting back while others do the work ;]). So is there anyone willing to?? Im getting the models going to be used from a reliable source already (just have to show him a beta-ish thing before I can get them, and I have to credit him in a prominent place which will be noticed).
I probably need:
mappers
coders
maybe a few beta testers (I will take part in this too, since I have an homebrew-enabled Wii)
Helping with a mod and porting something first
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- palmertech
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Re: Helping with a mod and porting something first
They use a completely different architecture. You are honestly better off writing a completely new engine for the wii than to try and port it from PSP.
Honestly, if someone had the skillz needed, and the interest, why would they do it with you? Not to offend, but you seriously have no appreciable skills to contribute, and most people would just do it themselves, as there is no reason for you to get any credit.
Also, why Kurok? Why not use the Quake or Quake 2 engine?
Honestly, if someone had the skillz needed, and the interest, why would they do it with you? Not to offend, but you seriously have no appreciable skills to contribute, and most people would just do it themselves, as there is no reason for you to get any credit.
Also, why Kurok? Why not use the Quake or Quake 2 engine?
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Re: Helping with a mod and porting something first
there pretty much the same thing. so i will try that too. I was just saking cause I know people who would help.
Re: Helping with a mod and porting something first
I have a feeling that you're just a noob who has no idea what you're doing.
Last edited by Harshboy on Thu Jul 23, 2009 4:02 pm, edited 1 time in total.
Re: Helping with a mod and porting something first
Harshboy wrote:I have a feeling that you're just a noob who has no idea what your doing.
- stuntpenguin007
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Re: Helping with a mod and porting something first
haha, sorry I've just always wanted to double quote.jleemero wrote:Harshboy wrote:I have a feeling that you're just a noob who has no idea what your doing.
but do you have any coding skills?
SNESP WIP
Case - 50%
acquired parts - 90%
assembly - 0%
Case - 50%
acquired parts - 90%
assembly - 0%
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Re: Helping with a mod and porting something first
I've just decided I'm changing it to a quake 1 mod (if it turns out well, maybe jump over to quake 2; when that comes to work on the Wii). Well I sort of know how to replace weapons in the .qc files of quake and replace them with another. Thats really all at this point. I understand you guys dont want to help, its cool. I'll just figure it out.