TF2 Sniper and Spy updates

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DK
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TF2 Sniper and Spy updates

Post by DK » Tue May 12, 2009 3:08 pm

Finally updating the sniper with quite frankly a confusing weapon

Now gets a bow and arrow which allows him to pin players to walls. My worry is that as it doesn't have a scope, you can't snipe using it so arn't really a sniper any more :?
Last edited by DK on Wed May 20, 2009 10:43 am, edited 1 time in total.
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Re: TF2 Sniper update

Post by bicostp » Tue May 12, 2009 4:32 pm

So it must have some immobilization and knockback. I can imagine snipers working in pairs, one shoots the arrow and immobilizes and the other headshots. Hopefully this will help decrease the amount of Weighted Companion Snipers out there. (Snipers who inch out from cover for a brief moment to only snipe other snipers in their hiding spots, instead of sniping everyone else.)

They're coming out with it awfully soon by Valve standards. Remember how long we had to wait for the Heavy and Scout packs? How unlike Valve. :lol:

And there's no 'index page' for the Sniper yet, so no guessing what's to come. :(

Having the arrow stick to the target until they respawn is funny, though. :lol:

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Re: TF2 Sniper update

Post by gamemasterAS » Tue May 12, 2009 6:51 pm

"Now, hold on," you keep saying. "Aren't bows and arrows primitive and harmless?" Why don't you ask the dinosaurs? Except you can't, because the cavemen bow and arrowed them to death.
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Re: TF2 Sniper update

Post by jleemero » Tue May 12, 2009 6:54 pm

WOOOOOOOOOOO

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Re: TF2 Sniper update

Post by Twilight Wolf » Tue May 12, 2009 8:27 pm

I'm drooling over the idea of a Sniper update. I just wish my damned computer didn't suck so hard...
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Re: TF2 Sniper update

Post by Tromoly4130 » Tue May 12, 2009 10:55 pm

Argg, I've still got to finish Medic, Heavy, Pyro, and Scout. Oh wait, that's all of them :(

Seriously though, I only need 5 more and I'm done with Pyro, the others I just gotta play a ton.
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Re: TF2 Sniper update

Post by emeraldz » Wed May 13, 2009 7:26 am

sounds interesting for a sniper update. looking forward ot it.

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Re: TF2 Sniper update

Post by bicostp » Wed May 13, 2009 5:46 pm

OOH PAYLOAD RACE! :D

http://www.teamfortress.com/sniperupdate/" onclick="window.open(this.href);return false;

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Re: TF2 Sniper update

Post by Tromoly4130 » Wed May 13, 2009 8:29 pm

bicostp wrote:OOH PAYLOAD RACE! :D

http://www.teamfortress.com/sniperupdate/" onclick="window.open(this.href);return false;
Yay, I've been waiting for that since the Scout update. The Arena maps look like a blast as well :D
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Re: TF2 Sniper update

Post by DK » Fri May 15, 2009 7:22 am

Part 3 of the update is out and hints at a possible Spy Update

http://www.rockpapershotgun.com/2009/05 ... ysterious/" onclick="window.open(this.href);return false;

http://forums.steampowered.com/forums/s ... p?t=860558" onclick="window.open(this.href);return false;
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Re: TF2 Sniper update

Post by XCVG » Fri May 15, 2009 9:56 am

DK wrote:Part 3 of the update is out and hints at a possible Spy Update

http://www.rockpapershotgun.com/2009/05 ... ysterious/" onclick="window.open(this.href);return false;

http://forums.steampowered.com/forums/s ... p?t=860558" onclick="window.open(this.href);return false;
Sneaky, sneaky. That sounds pretty useless though.

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Re: TF2 Sniper update

Post by So Many Kinds of Bagels » Fri May 15, 2009 5:20 pm

http://www.teamfortress.com/spyupdate/" onclick="window.open(this.href);return false;

http://forums.steampowered.com/forums/s ... p?t=861341" onclick="window.open(this.href);return false;

http://forums.steampowered.com/forums/s ... p?t=860965" onclick="window.open(this.href);return false;

http://forums.steampowered.com/forums/s ... p?t=861164" onclick="window.open(this.href);return false;
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Re: TF2 Sniper update

Post by bicostp » Fri May 15, 2009 6:06 pm

OSH-- :shock: So that WAS a decloaking Spy shoulder behind Sniper yesterday...

Spy Season. :twisted:

So you get a watch that feigns death, and a watch that works like the cloak in Team Fortress Classic. (Stand still = regenerate cloak.) Oooh.

As long as we also get the sniper stuff they already mentioned...

Spy needs a crab disguise. :lol:
http://www.youtube.com/watch?v=mtFHBpiAWV0" onclick="window.open(this.href);return false;

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Re: TF2 Sniper update

Post by ZN13 » Fri May 15, 2009 10:50 pm

So I guess the Razorback doesn't work very well... :lol:

And the dead ringer is a cheap trick, but how does it work? Does it go off when you're first shot? Because it'd be pretty obvious if you shoot a spy and he instantly dies. :lol: Or does it activate with a standard right click? It just doesn't sound like it would work very well, but I guess valve will firgure it out.
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Re: TF2 Sniper update

Post by ShockSlayer » Fri May 15, 2009 10:51 pm

*reads*

BOINK!

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