Screw buying a game console this Christmas, just DIY!

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khaag
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Screw buying a game console this Christmas, just DIY!

Post by khaag » Thu Nov 27, 2008 2:36 am

http://www.engadget.com/2008/11/26/fuze ... od-rather/

This is pretty neat, I know a lot of you guys would enjoy this. You can plug in you NES or SNES controllers and then program your own games in C. Pretty neat little setup for all us DIYers.
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Post by ian2120 » Thu Nov 27, 2008 7:41 am

But is it made in America????? :shock:

XBox 4 America!!!! :wink:
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Post by grahf » Thu Nov 27, 2008 7:58 am

Thats really cool in concept, but overpriced for what your getting IMO.

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Post by Valium » Thu Nov 27, 2008 8:04 am

Someone with great game writing skills could easily turn that thing into a decent portable.
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Post by Kyo » Thu Nov 27, 2008 8:55 am

70 bucks for an empty board?

Yeah, no. But since it's just 2 chips, maybe I'll just build my own

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Post by Harshboy » Thu Nov 27, 2008 9:37 am

No thx...I prefer my Games in 1080p.

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Post by Skyone » Thu Nov 27, 2008 2:49 pm

Harshboy wrote:No thx...I prefer my Games in 1080p.
*kills self*

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Post by themadhacker » Thu Nov 27, 2008 5:17 pm

so does it take cartriges that you program games onto?
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Post by jleemero » Thu Nov 27, 2008 5:32 pm

This system is the "Fuzebox", which is LadyAda's clone of the Uzebox.

It's a single Atmel ATMega644 and a little RGB -> Composite converter.
It can read off of SD cards, and a bootloader is in the works so you can actually run games from the MicroSD cards.
At the moment, any games you make must be programmed directly to the Microcontroller itself.

Actually, this Fuzebox kit by Ladyada does have a bootloader, already pre-programmed for you.

Yes, it's made in America.

Wonderfully simple little system.

Not nearly comparable to, say, the Hydra game console, running on a single Parallax Propeller microcontroller, BUT, this is still a great little system.

I myself own a Hydra.
I think it's wonderfully fun, just because of the amount of power you can squeeze out of this thing.

Personally though, I'd LOVE to get one of these (F)(U|u)zebox's.
I think it'd be nice to make games in C instead of Spin.


If anyone has any questions, I've been following this project for awhile actually :P

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Post by blackbox_dev » Thu Nov 27, 2008 7:57 pm

$70 for a professionally made PCB is reasonable.

I thought this was the Uzebox at first (which somewhat inspired the ever-continuing BB project).

Anyway, it's pretty cool. It makes more sense to breadboard/protoboard it if you want to save money, however.

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Post by nitro2k01 » Thu Nov 27, 2008 8:50 pm

If that microcontroller can do that, my arduino should be able to, too. Makes me want experiment.
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Post by jleemero » Thu Nov 27, 2008 9:02 pm

nitro2k01 wrote:If that microcontroller can do that, my arduino should be able to, too. Makes me want experiment.
Your Arduino is nowhere near as powerful.

While you might be able to generate RGB signals, that's about ALL you're going to be able to do.


The Arduino uses either an AtMega8, or, more recently, an AtMega168.

This thing uses an AtMega644.


AtMega168
16kB Flash
512 bytes EEPROM
1024 bytes SRAM
0 - 20 Mhz

AtMega644
64kB Flash
2048 bytes EEPROM
4096 bytes SRAM
0 - 20 Mhz

The AtMega644 in the Uzebox is actually overclocked to 28 Mhz.


While the AtMega168 (Arduino) certainly has the speed required, it just doesn't have the resources.
Sadly.


I think it would be very cool if the Arduino could generate RGB :P

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Post by ShockSlayer » Fri Nov 28, 2008 1:56 am

Skyone wrote:
Harshboy wrote:No thx...I prefer my Games in 1080p.
*kills self*
:?

I dont get it.

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Post by Kyo » Fri Nov 28, 2008 9:29 am

themadhacker wrote:so does it take cartriges that you program games onto?
It has an SD slot

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Post by cowsgoquack101 » Fri Nov 28, 2008 4:22 pm

ShockSlayer wrote:
Skyone wrote:
Harshboy wrote:No thx...I prefer my Games in 1080p.
*kills self*
:?

I dont get it.

SS
Neither do I but I do completely.

Any who, I don't think it'd be worth it unless you were REALLY into doing something like that. Otherwise a computer will do the same.

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