Screw buying a game console this Christmas, just DIY!
Moderator:Moderators
http://www.engadget.com/2008/11/26/fuze ... od-rather/
This is pretty neat, I know a lot of you guys would enjoy this. You can plug in you NES or SNES controllers and then program your own games in C. Pretty neat little setup for all us DIYers.
This is pretty neat, I know a lot of you guys would enjoy this. You can plug in you NES or SNES controllers and then program your own games in C. Pretty neat little setup for all us DIYers.
[url=http://thekevbot.com]Portfolio[/url]
[url=http://twitter.com/thekevbot]Twitter[/url]
[url=http://blog.thekevbot.com]Blog[/url]
[url=http://twitter.com/thekevbot]Twitter[/url]
[url=http://blog.thekevbot.com]Blog[/url]
But is it made in America?????
XBox 4 America!!!!
XBox 4 America!!!!
We Didn't Start The Fire! Watch!http://www.youtube.com/watch?v=S5pjoRZNzC0
Andrew wrote:{I was so happy} I was singing in my head!
me wrote:What song?
Andrew wrote:All of them
- themadhacker
- Senior Member
- Posts:2670
- Joined:Wed Aug 06, 2008 7:53 pm
- Location:ohio
This system is the "Fuzebox", which is LadyAda's clone of the Uzebox.
It's a single Atmel ATMega644 and a little RGB -> Composite converter.
It can read off of SD cards, and a bootloader is in the works so you can actually run games from the MicroSD cards.
At the moment, any games you make must be programmed directly to the Microcontroller itself.
Actually, this Fuzebox kit by Ladyada does have a bootloader, already pre-programmed for you.
Yes, it's made in America.
Wonderfully simple little system.
Not nearly comparable to, say, the Hydra game console, running on a single Parallax Propeller microcontroller, BUT, this is still a great little system.
I myself own a Hydra.
I think it's wonderfully fun, just because of the amount of power you can squeeze out of this thing.
Personally though, I'd LOVE to get one of these (F)(U|u)zebox's.
I think it'd be nice to make games in C instead of Spin.
If anyone has any questions, I've been following this project for awhile actually
It's a single Atmel ATMega644 and a little RGB -> Composite converter.
It can read off of SD cards, and a bootloader is in the works so you can actually run games from the MicroSD cards.
At the moment, any games you make must be programmed directly to the Microcontroller itself.
Actually, this Fuzebox kit by Ladyada does have a bootloader, already pre-programmed for you.
Yes, it's made in America.
Wonderfully simple little system.
Not nearly comparable to, say, the Hydra game console, running on a single Parallax Propeller microcontroller, BUT, this is still a great little system.
I myself own a Hydra.
I think it's wonderfully fun, just because of the amount of power you can squeeze out of this thing.
Personally though, I'd LOVE to get one of these (F)(U|u)zebox's.
I think it'd be nice to make games in C instead of Spin.
If anyone has any questions, I've been following this project for awhile actually
- blackbox_dev
- Senior Member
- Posts:1906
- Joined:Sun Jan 15, 2006 5:19 pm
- Location:Formerly known as iam7805
$70 for a professionally made PCB is reasonable.
I thought this was the Uzebox at first (which somewhat inspired the ever-continuing BB project).
Anyway, it's pretty cool. It makes more sense to breadboard/protoboard it if you want to save money, however.
-iam
I thought this was the Uzebox at first (which somewhat inspired the ever-continuing BB project).
Anyway, it's pretty cool. It makes more sense to breadboard/protoboard it if you want to save money, however.
-iam
I'd imagine right now you wish you were a cuttlefish...
Your Arduino is nowhere near as powerful.nitro2k01 wrote:If that microcontroller can do that, my arduino should be able to, too. Makes me want experiment.
While you might be able to generate RGB signals, that's about ALL you're going to be able to do.
The Arduino uses either an AtMega8, or, more recently, an AtMega168.
This thing uses an AtMega644.
AtMega168
16kB Flash
512 bytes EEPROM
1024 bytes SRAM
0 - 20 Mhz
AtMega644
64kB Flash
2048 bytes EEPROM
4096 bytes SRAM
0 - 20 Mhz
The AtMega644 in the Uzebox is actually overclocked to 28 Mhz.
While the AtMega168 (Arduino) certainly has the speed required, it just doesn't have the resources.
Sadly.
I think it would be very cool if the Arduino could generate RGB
- ShockSlayer
- Niblet 64
- Posts:5059
- Joined:Thu Jun 29, 2006 12:47 pm
- Location:In my inbox.
Skyone wrote:*kills self*Harshboy wrote:No thx...I prefer my Games in 1080p.
I dont get it.
SS
http://twitter.com/ShockSlayer" onclick="window.open(this.href);return false;
- cowsgoquack101
- Senior Member
- Posts:1981
- Joined:Thu Aug 04, 2005 9:21 am
- Steam ID:cowsgoquack101
- Location:Cold, grey Indiana!
- Contact: