Has anyone thought of this?

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journeyfanatic
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Has anyone thought of this?

Post by journeyfanatic » Fri Jan 12, 2007 7:17 am

I installed the update to make my 360 backwards compatible with some of my xbox games and a thought hit me: Wouldn't it be cool if Sega and Microsoft came to an agreement and made a downloadable Dreamcast emulator for the 360? The controller is ideally compatible button-wise, and I would love to be able to pop in a Dreamcast disc. I'd pay some good money for that.

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Post by daguuy » Fri Jan 12, 2007 11:41 am

Dreamcast uses GD's and nothing other than dreamcast can read them :(
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Post by Sparkfist » Fri Jan 12, 2007 12:50 pm

daguuy wrote:Dreamcast uses GD's and nothing other than dreamcast can read them :(
That's not to say you couldn't use mini-DVDs or just DVDs. The games were no bigger then 1.3GB, 500MB for the video (inside) and about 800MB for the game (outside). I don't see that has a difficult thing for Sega to do. The only thing that would keep them from doing that is like what drove them under, market. Is there a big enough market for Sega to invest several million in re-releasing Dreamcast games, make a 360 emulator and then advertise the product? I don't think Sega wants to take another gamble.

Personally I'd like to have some of the Dreamcast games ported or at least emulated on the 360, I just don't see it as a reality.
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Post by Krepticor » Fri Jan 12, 2007 1:23 pm

well I take two sides to this, I think that an emu would be nice and a USB attached GD-reader would kick so much ass, but I think they would have a better chance with ports, they would also make more money porting (if ether works to the right degree) and money is truely what drives everything

The best idea I think would be some very ambitious homebrewer takeing the HD-DVD port and fanigelin' with that some how to create a GD-ROM reader, then something may happen, other than that it doesn't seem that feesible at this point
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Post by Sir Games-A-Lot » Fri Jan 12, 2007 2:10 pm

What about just making the roms available for purchase on the Xbox market place? They could ad d some kind of copy protection that wouldn't let you remove them from the Xbox HD and wouldn't play any roms not from the market place. Wink. Wink.
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Post by Kyo » Fri Jan 12, 2007 2:27 pm

well, some old sega games are being ported to wii...

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Post by Sparkfist » Fri Jan 12, 2007 7:07 pm

Krepticor wrote:The best idea I think would be some very ambitious homebrewer takeing the HD-DVD port and fanigelin' with that some how to create a GD-ROM reader, then something may happen, other than that it doesn't seem that feesible at this point
I'm really surprised that with the advent of DVD technology to the masses a DVD-ROM can't read a Giga-Disc. After all you'd only need software to tell the ROM that the inner 500MB are video/audio media and the external 800MB are game code. Not a simple thing to do but I don't think it should be one of great difficulty.

Also I think it would be easier to just put the games on DVD and emulate them then to code up a reader for the originals. After all how many of those GD games are still sold new?
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Post by nitro2k01 » Sun Jan 14, 2007 12:52 pm

Sparkfist:
1) Motivation. I reckon GD was never a big hit, so it's not as obvious to do as adding CD support in DVD players.
2) What's the physical structure of a GD disc? Maybe it requires some other kind of laser than CD/DVD players usually have. (Iow another wavelength)
If it's really a DVD with another data layout, then it might be readible in a DVD player using A120% or some other good software, and in extent on xbox with appropriate software. But I think there's some sort of protection even in the DVD reader in X360. (Apart from all the other protection) And knowing how protective M$ and the big guys are, they probably won't code, even from signed discs run in kernel mode, so it probably won't happen on the X360, even if it's actually a very DVD-like disc.
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