To those who are concerned about n64 emu on ds
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- ShockSlayer
- Niblet 64
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Ok, it wasn't Full speed, but it was close. Its still going to be under develop ment, no one else will be recieveing debug stuff screenshots ect. So no more pms please. (That DOES include the flaming ones!) April has told me that it will be held off until soon completion of snezzids (and snezziboy)
To those of you doubters: I don't care. I'm trying, and if you really HAVE to prove your point, then tell me to stop. I'll shut it down
To those of you doubters: I don't care. I'm trying, and if you really HAVE to prove your point, then tell me to stop. I'll shut it down
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Its a complete improbability based on the specifications of the Nintendo DS. PSP can run close to native emulation of the N64 with a 333 MHz CPU. The DS is not remotely the same hardware as the N64 and only (if i'm not mistaken) 64MHz. The DS can barely emulate SNES full speed.
If someone like stmrnnrmn thought that it was a probability i would back him 100% on trying to get it done. But shockslayer, you are a 14 year old compulsive liar who may or may not have even made a SNESp. You have no priar programming experience and dont know the first bit about programming an emulator, and i doubt if given source code to an emulator, you could even recompile it into a eboot (or whatever format the DS uses).
If someone like stmrnnrmn thought that it was a probability i would back him 100% on trying to get it done. But shockslayer, you are a 14 year old compulsive liar who may or may not have even made a SNESp. You have no priar programming experience and dont know the first bit about programming an emulator, and i doubt if given source code to an emulator, you could even recompile it into a eboot (or whatever format the DS uses).
sam fisher wrote:Are you implying that you, the SnesP shuriken throwing ninja, are a programmer?
you know...i've been reading the comments you've said and I know a good amount about emulation (nothing about coding) and I know for a fact that it wouldn't even be close to the same speed as an N64 unless the hardware was extremely similar, which it is not. If you are sure of yourself then press the "Prnt Scr" button on your keyboard and paste us what the program at least looks like. Or perhaps show us some code. Your digging yourself in a deeper hole when you don't have proof behind your work.
Minktendo-Dead
Next portable: who knows
Next portable: who knows
- atari2600a
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Remember, the DS has an ARM 7 AND an ARM 9, so it's not just limited to one processor...
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- ShockSlayer
- Niblet 64
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See? Doubters. And Xiro is justs as bad to me as sam fisher. But who cares about him Well, this could be my progresss thread too, but whatever. I turned the whole project over to april. It's more fun to code for snes, since I can do it on the go. And besides, She doesn't like it when I borrow her pimped nds cart
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- atari2600a
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Remember, not all games use all the processing power. I believe emulating SM64 close to full speed is well within possibility. (though there's be no point in emulating SM64 since the game has been REALLY cleaned up & revamped in SM64DS...)
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His excuses will be:
1) I wish to keep the source closed
2) I am not far enough in development to show an example
3) I have decided that an n64 emulator will take up too much of my time and school starts in the next week or so.
Not saying your incapable or even not doing it, but there is no proof and people will take a guilty until proven innocent mood. Not anyone's fault, just natural for people communicating through an entirely anonymous environment.
1) I wish to keep the source closed
2) I am not far enough in development to show an example
3) I have decided that an n64 emulator will take up too much of my time and school starts in the next week or so.
Not saying your incapable or even not doing it, but there is no proof and people will take a guilty until proven innocent mood. Not anyone's fault, just natural for people communicating through an entirely anonymous environment.
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