To those who are concerned about n64 emu on ds

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ShockSlayer
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To those who are concerned about n64 emu on ds

Post by ShockSlayer » Thu Aug 24, 2006 1:45 pm

Ok, it wasn't Full speed, but it was close. Its still going to be under develop ment, no one else will be recieveing debug stuff screenshots ect. So no more pms please. (That DOES include the flaming ones!) April has told me that it will be held off until soon completion of snezzids (and snezziboy)

To those of you doubters: I don't care. I'm trying, and if you really HAVE to prove your point, then tell me to stop. I'll shut it down
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Post by Xiro » Thu Aug 24, 2006 2:43 pm

Its a complete improbability based on the specifications of the Nintendo DS. PSP can run close to native emulation of the N64 with a 333 MHz CPU. The DS is not remotely the same hardware as the N64 and only (if i'm not mistaken) 64MHz. The DS can barely emulate SNES full speed.

If someone like stmrnnrmn thought that it was a probability i would back him 100% on trying to get it done. But shockslayer, you are a 14 year old compulsive liar who may or may not have even made a SNESp. You have no priar programming experience and dont know the first bit about programming an emulator, and i doubt if given source code to an emulator, you could even recompile it into a eboot (or whatever format the DS uses).
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Post by vb_master » Thu Aug 24, 2006 2:49 pm

Xiro wrote:eboot (or whatever format the DS uses).
Uses .nds, eboot is for PSP.

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Post by minkster » Thu Aug 24, 2006 2:55 pm

you know...i've been reading the comments you've said and I know a good amount about emulation (nothing about coding) and I know for a fact that it wouldn't even be close to the same speed as an N64 unless the hardware was extremely similar, which it is not. If you are sure of yourself then press the "Prnt Scr" button on your keyboard and paste us what the program at least looks like. Or perhaps show us some code. Your digging yourself in a deeper hole when you don't have proof behind your work.
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Post by atari2600a » Thu Aug 24, 2006 2:55 pm

Remember, the DS has an ARM 7 AND an ARM 9, so it's not just limited to one processor...

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Post by vskid » Thu Aug 24, 2006 3:34 pm

atari2600a wrote:Remember, the DS has an ARM 7 AND an ARM 9, so it's not just limited to one processor...
The N64's GPU is 62.5mhz, so it has two also, and the slower of the two is almost faster than the DS's faster one.
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Post by Metroid fan » Thu Aug 24, 2006 3:49 pm

Innocent until proven guilty he may have done it but I doubt it.

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Post by ShockSlayer » Thu Aug 24, 2006 4:20 pm

See? Doubters. And Xiro is justs as bad to me as sam fisher. But who cares about him :twisted: Well, this could be my progresss thread too, but whatever. I turned the whole project over to april. It's more fun to code for snes, since I can do it on the go. And besides, She doesn't like it when I borrow her pimped nds cart :shock:

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Post by Harshboy » Thu Aug 24, 2006 4:51 pm

People said N64 emulator for PSP was impossable. Well look at it now, Mario 64 runs almost full speed. I will not jump to one side or the other. I am neutral at the moment, unless if proven otherwise(winkwink SS send me it plz)

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Post by atari2600a » Thu Aug 24, 2006 5:19 pm

Remember, not all games use all the processing power. I believe emulating SM64 close to full speed is well within possibility. (though there's be no point in emulating SM64 since the game has been REALLY cleaned up & revamped in SM64DS...)

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Post by Xiro » Thu Aug 24, 2006 6:27 pm

anotherperson, he is just going to say that he turned the project over and can't take pics now...
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Post by Indigno » Thu Aug 24, 2006 6:38 pm

His excuses will be:
1) I wish to keep the source closed
2) I am not far enough in development to show an example
3) I have decided that an n64 emulator will take up too much of my time and school starts in the next week or so.

Not saying your incapable or even not doing it, but there is no proof and people will take a guilty until proven innocent mood. Not anyone's fault, just natural for people communicating through an entirely anonymous environment.
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Post by Krepticor » Thu Aug 24, 2006 7:56 pm

whynot find an easy way to take n64 games over the ds code (AKA insta-port) It seems that the DS is already an n64 so emulating an n64 on an n64 seems pointless (also where are you gonna put the analog joystick :shock: )
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Post by totokan » Thu Aug 24, 2006 7:58 pm

err.. Krepticor... A ds is not equal to a 64. It is, if anything, weaker. Plus, what you suggest means i need to specialize to make a version for every single n64 game.
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Post by vb_master » Thu Aug 24, 2006 7:59 pm

Now, there is a SNES emulator for GBA. I still HIGHLY doubt this, there is no place to put the ROM code, as the DS's is 4mb.

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