Mad Catz Gamecube LCD

If you're making a portable you probably need something to watch it on. (Unless you want to guess what's happening in the game, but I wouldn't advise that) Anyway, this forum is your "Hacking a pocket TV/screen" one-stop solution. Share your experiences and knowledge here.

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SkyyCorvus
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Joined:Fri Jun 29, 2012 5:14 pm
Mad Catz Gamecube LCD

Post by SkyyCorvus » Wed Jul 11, 2012 10:54 pm

I'm wondering if this thing would be any good for an N64 portable since it runs on 12v just like the 64?
Also, has anyone worked with one of these before and or have a pinout for it.

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ProgMetalMan
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Joined:Sat Feb 05, 2011 8:18 pm

Re: Mad Catz Gamecube LCD

Post by ProgMetalMan » Sun Jul 15, 2012 7:37 am

Knowing MadCatz, it probably sucks.
ShockSlayer wrote:Proggy's right.
ttsgeb wrote:mfw prog was not only right, but 100% so.

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hailrazer
Portablizer Extraordinaire
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Re: Mad Catz Gamecube LCD

Post by hailrazer » Sun Jul 15, 2012 6:26 pm

You don't want a 12v screen. You want a screen that will run on 7.4v , because that is what the N64 can run on and then you can use 7.4v batteries.

And yes that screen sucks.
My Portable Systems:
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-----Genimini---------Darth64---------Dreamtrooper--------Ncube---------Kamikazi64---N64Boy Advance

SkyyCorvus
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Joined:Fri Jun 29, 2012 5:14 pm

Re: Mad Catz Gamecube LCD

Post by SkyyCorvus » Thu Jul 19, 2012 3:26 pm

Figured i'd ask, seeing as how it wouldn't cost me anything to use it since I already have it.
But I ended up buying a psone lcd anyways since there's so much more documentation on it.

marcusfinley
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Joined:Mon Jul 23, 2012 4:12 pm

Re: Mad Catz Gamecube LCD

Post by marcusfinley » Mon Jul 23, 2012 4:14 pm

I actually tried to use that exact same screen for some other mods and it didn't work out well for me. The voltage is another factor as was just mentioned.

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