Screen FAQ / useful info

If you're making a portable you probably need something to watch it on. (Unless you want to guess what's happening in the game, but I wouldn't advise that) Anyway, this forum is your "Hacking a pocket TV/screen" one-stop solution. Share your experiences and knowledge here.

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*o*
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Post by *o* » Sat Jun 18, 2005 4:13 pm

is that for the second question?
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Post by nos_slived » Sat Jun 18, 2005 5:00 pm

Yep.
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Post by *o* » Sat Jun 18, 2005 5:12 pm

what about the first?
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Post by daguuy » Fri Jul 15, 2005 10:59 pm

when i was reading through the links i noticd some of them still go to doomportables.org. someone should update those

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Post by HK-47 » Sat Jul 16, 2005 9:12 am

Thanks, Ill do that. :)

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Post by vb_master » Sun Jul 17, 2005 6:21 pm

You can use a Game Gear screen with RGB right, or composite with a chroma decoder, right?

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Post by Sparkfist » Sun Jul 17, 2005 6:26 pm

vb_master wrote:You can use a Game Gear screen with RGB right, or composite with a chroma decoder, right?
No thats the Nomad, to our knowlege the only way to get video into the Game Gear is to use the TV turner.
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Post by vb_master » Sun Jul 17, 2005 6:28 pm


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Post by usbcd36 » Tue Jul 19, 2005 11:55 am

There is also an RGB mod for the GameCube, you can find it here (a good guide, but sounds weird as it has been translated from Japanese) or here.

If anyone cares, there is a S/PDIF mod (add a TOSLINK optical or Coaxial digital audio output) that can be done at the same time as the RGB/VGA mod by adding 4 extra wires to the shield and building a box instead of just attaching a VGA connector. That mod can be found here and at the second page listed above.

Edit: the Ground wire is already in the cable :oops:
Last edited by usbcd36 on Wed Jul 20, 2005 4:52 pm, edited 1 time in total.

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Post by nos_slived » Tue Jul 19, 2005 1:30 pm

Cool. I wonder how week the signal is though.
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Post by usbcd36 » Tue Jul 19, 2005 8:48 pm

The signal is supposedly very strong because the mod is equivelant to what TinkerTool does to Mac OS X. (If you're not a Mac person, TinkerTool is a program that gives a GUI to to features of the system (like a neat minimization effect) that you would normally have to access the BSD Unix base to use.) This RGB output was meant to be built in, but Nintendo probably thought it would be underused like the Component Video output.

Edit: You have to build a sync convertor to use GameCube RGB with the PSOne screen or anything else that needs Csync.

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Post by kidw/32+systems » Wed Jul 20, 2005 12:00 pm

do you have to do the LED inorder for the screen to work on a ps2
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Post by daguuy » Wed Jul 20, 2005 12:38 pm

no, LED mod only replaces the backlight with LEDs, it has nothing to do with how you connect it to stuff

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Post by usbcd36 » Wed Jul 20, 2005 11:07 pm

Um, did anyone acknowledge that I posted an RGB mod and a S/PDIF mod for the GameCube or do you all just care about asking how weak the RGB is?

If you can hear/see me HK-47, could you add my stuff to your first post?

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Post by nos_slived » Wed Jul 20, 2005 11:11 pm

That is actually more specific to the GameCube, so maybe it should be put there.

If you want, I can move that post to the GameCube forum for you.
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