Knight Rider PS2 Portable - Tools and Vision

Includes PS2, Xbox 1, GameCube (but not the Phantom Game Console)

Moderator:Moderators

Locked
User avatar
Tchay
Posts:643
Joined:Sun Apr 12, 2009 6:42 pm
Location:Hollywood
Re: Knight Rider PS2 Portable - Tools and Vision

Post by Tchay » Fri Nov 13, 2009 3:39 pm

Raizer04 wrote:Carbon Fiber method

While i am awaiting my parts to arrive, i want you all to see the process of how exactly i am going to be wrapping this portable in carbon fiber.

Brief tutorial: http://www.youtube.com/watch?v=IAdVO8Rkv6c

Site for materials: http://www.carbonmods.co.uk
:shock: I might just try this! Only 46 bucks (I assume shipping isn't too bad). wow. Great find Raizer04!

EDIT: well 56 bucks (40 + 16 shipping). Still not too bad IMO
Image Image

User avatar
AngelArm1110
Posts:233
Joined:Fri Feb 06, 2009 8:35 am
Location:Canada, eh?? (stereotype much??)

Re: Knight Rider PS2 Portable - Tools and Vision

Post by AngelArm1110 » Sun Nov 15, 2009 9:36 pm

i think that would work pretty good. its already made to sit over a slimline laser drive, so if you just cut it to size and cement it to the back of the case it should be pretty sweet!!

User avatar
AngelArm1110
Posts:233
Joined:Fri Feb 06, 2009 8:35 am
Location:Canada, eh?? (stereotype much??)

Re: Knight Rider PS2 Portable - Tools and Vision

Post by AngelArm1110 » Tue Nov 24, 2009 11:25 am

go with the 7808. that 7805 mod does work, but it gets crazy hot, just use a 7808 and be done with it, lol

User avatar
nobble
Posts:170
Joined:Mon Nov 16, 2009 3:34 am
Location:Minnesota

Re: Knight Rider PS2 Portable - Tools and Vision

Post by nobble » Tue Nov 24, 2009 5:02 pm

looking good! Makes me want my snes that's arriving in the mail to come NOW!!! lol

User avatar
nobble
Posts:170
Joined:Mon Nov 16, 2009 3:34 am
Location:Minnesota

Re: Knight Rider PS2 Portable - Tools and Vision

Post by nobble » Tue Nov 24, 2009 5:23 pm

Did that really happen? XD

User avatar
nobble
Posts:170
Joined:Mon Nov 16, 2009 3:34 am
Location:Minnesota

Re: Knight Rider PS2 Portable - Tools and Vision

Post by nobble » Tue Nov 24, 2009 5:28 pm

HAHA NICE! well good luck trying to find one. Why not use a TI PTH08000?

User avatar
snowpenguin
Posts:1306
Joined:Thu Jun 11, 2009 4:10 pm

Re: Knight Rider PS2 Portable - Tools and Vision

Post by snowpenguin » Tue Nov 24, 2009 5:32 pm

All you need is a 7805 and two resistors to make a regulator that outputs 8v, there is a guide in Mario's instructable on portablizing.
Image

User avatar
nobble
Posts:170
Joined:Mon Nov 16, 2009 3:34 am
Location:Minnesota

Re: Knight Rider PS2 Portable - Tools and Vision

Post by nobble » Tue Nov 24, 2009 6:06 pm

I think they do the same thing but 7808s have a lot of heat coming off them.

User avatar
snowpenguin
Posts:1306
Joined:Thu Jun 11, 2009 4:10 pm

Re: Knight Rider PS2 Portable - Tools and Vision

Post by snowpenguin » Tue Nov 24, 2009 6:09 pm

A 78xx series regulator is inefficient, as in it loses some of the power you put into it and converts it into heat.

A switching regulator produces almost no heat really and requires only two extra components in the case of the PTH series.

However, the PTH series has a max output voltage of 5.5v, so it is useless to you.
Image

User avatar
mako321
Posts:711
Joined:Mon Aug 10, 2009 6:27 am

Re: Knight Rider PS2 Portable - Tools and Vision

Post by mako321 » Tue Nov 24, 2009 6:48 pm

big heatsink. a few gamecube heatsinks will do :lol:

User avatar
snowpenguin
Posts:1306
Joined:Thu Jun 11, 2009 4:10 pm

Re: Knight Rider PS2 Portable - Tools and Vision

Post by snowpenguin » Tue Nov 24, 2009 6:49 pm

No no no, a small heatsink will do fine.
Image

tzt2
Posts:54
Joined:Wed Nov 11, 2009 4:26 pm
Location:Ontario, Canada

Re: Knight Rider PS2 Portable - Tools and Vision

Post by tzt2 » Thu Dec 03, 2009 4:51 pm

Not too much up on the hardware you are working with, can't comment on your question - just wanted to say that this thing is looking pretty neat.

Good work man.

User avatar
Tchay
Posts:643
Joined:Sun Apr 12, 2009 6:42 pm
Location:Hollywood

Re: Knight Rider PS2 Portable - Tools and Vision

Post by Tchay » Thu Dec 03, 2009 8:25 pm

Raizer04 wrote:I think i found it....this battery has a pcb installed and has the following specks

* One PCB (10A) installed with the battery pack and protects the battery from
o Overcharge (>12.6V)
o Overdischarge ( < 7.5 V)
o Over drain ( > 10 Amp)
o Short circuits
* One 9Amp polyswitch installed to limit max. discharging current and to protect wrong polority
*5000 mAh

Battery is located here:

( http://www.batteryspace.com/customizedp ... arate.aspx )

*yes its 93 bux......dont care...lol.

ouch, so what are you going to do about that 1" thickness?
Image Image

User avatar
hailrazer
Portablizer Extraordinaire
Posts:2764
Joined:Mon Jul 10, 2006 8:57 pm
Location:Georgia Sweet Georgia

Re: Knight Rider PS2 Portable - Tools and Vision

Post by hailrazer » Thu Dec 03, 2009 10:11 pm

http://forums.benheck.com/viewtopic.php?f=43&t=34576" onclick="window.open(this.href);return false;
My Portable Systems:
Image
-----Genimini---------Darth64---------Dreamtrooper--------Ncube---------Kamikazi64---N64Boy Advance

User avatar
Tchay
Posts:643
Joined:Sun Apr 12, 2009 6:42 pm
Location:Hollywood

Re: Knight Rider PS2 Portable - Tools and Vision

Post by Tchay » Fri Dec 04, 2009 12:18 am

lolz! Hailrazer, you've posted that to people so many times! :lol:

It is a great link though :wink:
Image Image

Locked