Knight Rider PS2 Portable - Tools and Vision

Includes PS2, Xbox 1, GameCube (but not the Phantom Game Console)

Moderator: Moderators

Locked
User avatar
Tchay
Posts: 643
Joined: Sun Apr 12, 2009 6:42 pm
Location: Hollywood

Re: Knight Rider PS2 Portable - Tools and Vision

Post by Tchay » Wed Oct 21, 2009 2:08 am

Looking good, shows promise! And are you ganna cut up the mobo cuz that case seems a little small...?

edit: so you're not sure about the battery yet...
Image Image

User avatar
Tchay
Posts: 643
Joined: Sun Apr 12, 2009 6:42 pm
Location: Hollywood

Re: Knight Rider PS2 Portable - Tools and Vision

Post by Tchay » Thu Oct 22, 2009 7:30 pm

Yeah, sorry I meant what type of battery, but yeah Bens is good.
Image Image

User avatar
Tchay
Posts: 643
Joined: Sun Apr 12, 2009 6:42 pm
Location: Hollywood

Re: Knight Rider PS2 Portable - Tools and Vision

Post by Tchay » Fri Oct 23, 2009 9:46 pm

Lookin good, lookin good! Any ideas as to how you're ganna cram the mobo into that casing? I am a big fan of mobo surgery personally ;)
Image Image

User avatar
AngelArm1110
Posts: 233
Joined: Fri Feb 06, 2009 8:35 am
Location: Canada, eh?? (stereotype much??)

Re: Knight Rider PS2 Portable - Tools and Vision

Post by AngelArm1110 » Sat Oct 24, 2009 11:04 am

do you have any ideas for getting the ps2 mobo to sit in the case, be secure, but still removable??

User avatar
Tchay
Posts: 643
Joined: Sun Apr 12, 2009 6:42 pm
Location: Hollywood

Re: Knight Rider PS2 Portable - Tools and Vision

Post by Tchay » Sat Oct 24, 2009 11:54 am

AngelArm1110 wrote:do you have any ideas for getting the ps2 mobo to sit in the case, be secure, but still removable??
Why removable?
Image Image

User avatar
AngelArm1110
Posts: 233
Joined: Fri Feb 06, 2009 8:35 am
Location: Canada, eh?? (stereotype much??)

Re: Knight Rider PS2 Portable - Tools and Vision

Post by AngelArm1110 » Sat Oct 24, 2009 1:51 pm

for the same reason you make anything removable, so that if is breaks, you can take it apart and fix it.

User avatar
snowpenguin
Posts: 1306
Joined: Thu Jun 11, 2009 4:10 pm

Re: Knight Rider PS2 Portable - Tools and Vision

Post by snowpenguin » Sat Oct 24, 2009 2:03 pm

screwposts. or hotglue, that can be peeled off with a little more work.
Image

User avatar
AngelArm1110
Posts: 233
Joined: Fri Feb 06, 2009 8:35 am
Location: Canada, eh?? (stereotype much??)

Re: Knight Rider PS2 Portable - Tools and Vision

Post by AngelArm1110 » Sat Oct 24, 2009 6:26 pm

Raizer04 wrote:
So here i am doing an assessment within the ps2, taking measurements and figuring out what i can still use and what i cant...immediately i notice that the ribbon cable for the optical drive is waaaay to small...and i'm fiddling with the fan to see if i want to keep this one or use another one...like "Angel" said...i gotta find a way to mount the motherboard so that I can get to easy if something goes wrong....
the laser cable is probably the biggest challenge as far as soldering goes, i tried using 30 awg wire to extend the laser clip, which worked to a point, but seems to have quit on me (probably because the ends where shorting off each other). i have decided im going to redo my mobo after all, but this time im not gonna remove the original clip, im going to take 2 dead laser drives, and lift the clips off of them, and solder them together, making them into a ribbon cable coupler. that way i can just use 2 ribbon cables to give me the extra length i need

User avatar
snowpenguin
Posts: 1306
Joined: Thu Jun 11, 2009 4:10 pm

Re: Knight Rider PS2 Portable - Tools and Vision

Post by snowpenguin » Sat Oct 24, 2009 6:29 pm

I believe you can buy extensions.
Image

User avatar
AngelArm1110
Posts: 233
Joined: Fri Feb 06, 2009 8:35 am
Location: Canada, eh?? (stereotype much??)

Re: Knight Rider PS2 Portable - Tools and Vision

Post by AngelArm1110 » Sat Oct 24, 2009 6:38 pm

pray-tell where, this could save loads of time

User avatar
AngelArm1110
Posts: 233
Joined: Fri Feb 06, 2009 8:35 am
Location: Canada, eh?? (stereotype much??)

Re: Knight Rider PS2 Portable - Tools and Vision

Post by AngelArm1110 » Sun Oct 25, 2009 8:30 pm

HOLY CRAP DUDE, NICE FIND!!!!!!!!!!!!! that is exactly the kind of thing that saves hours of toiling!!!!

User avatar
AngelArm1110
Posts: 233
Joined: Fri Feb 06, 2009 8:35 am
Location: Canada, eh?? (stereotype much??)

Re: Knight Rider PS2 Portable - Tools and Vision

Post by AngelArm1110 » Sun Oct 25, 2009 8:36 pm

those later A generation ones look even better than the H, lol

User avatar
Zeromous
Posts: 10
Joined: Sat Oct 24, 2009 7:52 pm

Re: Knight Rider PS2 Portable - Tools and Vision

Post by Zeromous » Mon Oct 26, 2009 3:10 pm

This looks like its going to be good! :)

Can't wait to see more progress!
It's not my fault reality is broken......It's yours!

User avatar
hailrazer
Portablizer Extraordinaire
Posts: 2764
Joined: Mon Jul 10, 2006 8:57 pm
Location: Georgia Sweet Georgia

Re: Knight Rider PS2 Portable - Tools and Vision

Post by hailrazer » Tue Nov 03, 2009 7:56 pm

Ps2 Lazer Knight......

Well it could work. LOL
My Portable Systems:
Image
-----Genimini---------Darth64---------Dreamtrooper--------Ncube---------Kamikazi64---N64Boy Advance

maxgezone
Posts: 2
Joined: Thu Jul 30, 2009 8:40 pm

Re: Knight Rider PS2 Portable - Tools and Vision

Post by maxgezone » Thu Nov 05, 2009 9:39 pm

You could call it
the knight doodle
PS2 night version
PSdoodle rider
I can't think of any more. You thought of three subjects that just don't sound very good together. :|
Post more if I think of any

Locked