HELP!! PROBLEMS WITH MAH SCREEN. cant take 60hz

Includes PS2, Xbox 1, GameCube (but not the Phantom Game Console)

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Virtual Boy
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HELP!! PROBLEMS WITH MAH SCREEN. cant take 60hz

Post by Virtual Boy » Thu May 28, 2009 2:46 pm

i have a gamecube conected to a PSone screen, but the game cube games that requires 60hz only makes the screen freak out! im using Composite.
Does annybody knwo if i can fix that problem?
What about RGB? will RGB also FREAK the screen out? :?

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kasar
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Re: HELP!! PROBLEMS WITH MAH SCREEN. cant take 60hz

Post by kasar » Fri May 29, 2009 1:35 am

seems you have same problem I have with my crappy screen , bad luck mate :/

seems that screen doesnt support 60hz

Im also stuck on 50hz :evil:

I got some games on 50hz holding B at startup or using the qoob pro mochip forcing feature, btw those methods dont works for some games like metroid echoes (dont know why the hell nintendo included 50/60 hz selector at metroid prime , but echoes in only on 60,grrrr they lazy coders......)

I also got some homebrew working using custom versions or HEX editing, but only worked on few of them.

I was thinking about use a psone screen for my next cube or wii portable, but seems this screen may dont work, any advices for portable screens supporting PAL 50/60 and NTSC?

Virtual Boy
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Re: HELP!! PROBLEMS WITH MAH SCREEN. cant take 60hz

Post by Virtual Boy » Fri May 29, 2009 6:57 am

This screens can may be a good for a project.

://uk.codejunkies.com/Products/Wii-7inch-Monitor___EF000557.aspx

http://www.dealextreme.com/details.dx/sku.14784" onclick="window.open(this.href);return false;

http://www.dealextreme.com/details.dx/sku.22660" onclick="window.open(this.href);return false;

http://www.dealextreme.com/details.dx/sku.23080" onclick="window.open(this.href);return false;

But i wanna use my PSone screen, will it work with RGB? :?:

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Zeturi
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Re: HELP!! PROBLEMS WITH MAH SCREEN. cant take 60hz

Post by Zeturi » Fri May 29, 2009 7:28 am

Virtual Boy wrote:
But i wanna use my PSone screen, will it work with RGB? :?:
The PSone screen will accept RGB (check the stickies in the screen section) but your gamecube (if that's what you're working on) has to be PAL, I believe. I couldn't get rgb working on my cube, anyway.
If you're getting 404'd when trying to use the links in stickies, try this tutorial to find that juicy info.

Virtual Boy
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Re: HELP!! PROBLEMS WITH MAH SCREEN. cant take 60hz

Post by Virtual Boy » Fri May 29, 2009 8:49 am

i meant so i can run it on 60hz in RGB.
PAL screen PAL cube

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Zeturi
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Re: HELP!! PROBLEMS WITH MAH SCREEN. cant take 60hz

Post by Zeturi » Fri May 29, 2009 8:35 pm

You should be able to connect the screen with RGB then. The following links will show you what points to solder on the PSone screen and cube. Please note, though, that Kasar said the RGB pinout might be different on certain revisions of the cube.


http://forums.benheck.com/viewtopic.php?f=8&t=2278" onclick="window.open(this.href);return false;

http://forums.benheck.com/viewtopic.php?f=41&t=26398" onclick="window.open(this.href);return false;

Not as knowledgable about the hz part of your problem, sorry. Good luck with your portable!
If you're getting 404'd when trying to use the links in stickies, try this tutorial to find that juicy info.

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