Cart emulator progress thread

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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Haunted360
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Re: Cart emulator progress thread

Post by Haunted360 » Sat Nov 12, 2011 5:28 pm

Hmm... That sounds really odd.

Marshall did excessive amounts of testing on his 64Drive, so the game should not do this.


It may either be,

- Your N64 is overheated (RCP / CPU / RDRAM)
- The SDRAM in the 64Drive is faulty or the file did not 'buffer' correctly from the SD card?
- The ROM you used is bad?

Those are just some ideas from a moron who knows nothing about the N64, but Marshall would have the correct answer for you nonetheless.

buttheadrulesagain
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Re: Cart emulator progress thread

Post by buttheadrulesagain » Sun Nov 13, 2011 12:12 am

The main races, single or multiplayer races, are perfect, but battle is slightly slow. I don't think it's a defect on the cart, maybe some software bug. I dunno... I'll check an actual cart side to side, and see if it's for real, or if I'm imagining things.

Any other game runs perfect IMO

Diminuendo
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Re: Cart emulator progress thread

Post by Diminuendo » Sun Nov 13, 2011 12:36 am

all Aussie mario kart levels have super speed Rainbow road when you play 4 player on it, it might just be mario kart

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Cojiro
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Re: Cart emulator progress thread

Post by Cojiro » Sun Nov 13, 2011 10:01 pm

That's how the mario kart game/n64 is. It has nothing to do with the 64drive.
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buttheadrulesagain
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Re: Cart emulator progress thread

Post by buttheadrulesagain » Sat Dec 03, 2011 11:40 pm

Just wanted to say I compared the 64drive running Mario Kart, and the original cart. THey're the same, so it was a wrong impression. I'm very happy with my unit. Have you guys received different cart colors from Marshall? mine's blue with a brownish label :) .

And now, some stuff I'd suggest as updates and developments (I'm not demanding anything, just wishing :P ) :

- controller pak saves to the CF or microSD card

- improved mp3 player. I'd be happy if only the next song started without me having to select it. Also, the songs start like 1 or 2 seconds forward, not fatal, but sometimes anoying.

- If possible, an easy way for us mortals to convert videos like the one Marshall shared.

- Text manuals and gamefaqs . The Colecovision flashcart supports displaying the manual for each game in text. I know there aren't text transcripts of all the manuals around, but it would be cool to put a gamefaq and being able to give it a quick read on the screen. Cheat codes galore!

- Cheat device support. I don't know if this is really possible at all. The NES Powerpak has Game Genie code support.

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sanni
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Re: Cart emulator progress thread

Post by sanni » Sun Dec 04, 2011 2:45 pm

Could you please post a picture of your blue 64drive? I always wondered what it would look like in a colored cartridge :D

As for suggestions:

If you press C-Down the game list is really scrolling super fast. Maybe one( 8) ) could make it so that if you press C-Right the game list just skips to the next 9 games.

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budnespid
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Re: Cart emulator progress thread

Post by budnespid » Mon Dec 05, 2011 12:32 am

Image
Mine's blue.

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sanni
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Re: Cart emulator progress thread

Post by sanni » Mon Dec 05, 2011 7:28 am

I wonder if there is a golden one :mrgreen:
Imagine 10 years from now these special 64drives may be worth something to a collector ... who will be the first to have it in all available colors :lol:

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Helpplease
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Re: Cart emulator progress thread

Post by Helpplease » Mon Dec 05, 2011 9:04 am

I want my 64drive so badly right now! Ordered mine on september 8, wonder when I will get mine.
Last edited by Helpplease on Wed Dec 07, 2011 8:26 am, edited 1 time in total.

chunky
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Re: Cart emulator progress thread

Post by chunky » Tue Dec 06, 2011 5:52 pm

Oh man, if you ordered yours in September and still haven't got it, then I've still got ages to wait for mine.
At least a month anyway.

I wonder how many of these things Marshall has actually sold?

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Greg2600
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Re: Cart emulator progress thread

Post by Greg2600 » Sat Dec 10, 2011 5:27 pm

How'd you get a blue one? Make it yourself?

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budnespid
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Re: Cart emulator progress thread

Post by budnespid » Sat Dec 10, 2011 9:19 pm

Marshall asked me if I wanted a blue one, and I said sure. :)

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Triton
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Re: Cart emulator progress thread

Post by Triton » Thu Dec 15, 2011 3:39 am

chunky wrote:Oh man, if you ordered yours in September and still haven't got it, then I've still got ages to wait for mine.
At least a month anyway.

I wonder how many of these things Marshall has actually sold?
he had pre-orders for over 100 of them to the best of my knowledge. the exact number sold total is unknown to me.

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Lady Eklipse
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Re: Cart emulator progress thread

Post by Lady Eklipse » Wed Dec 21, 2011 4:19 pm

When I unplug a controller when playing F-Zero X on 64drive and plug it in again, I can't use it anymore until I press Reset on the console. The same with every controller but with this game only.
Is it a glitch in a game or in 64drive?

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hailrazer
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Re: Cart emulator progress thread

Post by hailrazer » Mon Dec 26, 2011 10:28 am

Hey marshallh

I am at Menu 1.04 Firmware 1.01 and Bootloader 1.00 and having no problems.

Any reason for me to upgrade ?
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