Cart emulator progress thread

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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Haunted360
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Re: Cart emulator progress thread

Post by Haunted360 » Wed Jun 15, 2011 7:42 pm

Tchay wrote:Haunted360


Shut. Up.
Stop trolling...

@Mario, sure :wink: (topic unsubscribed)

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Link83
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Re: Cart emulator progress thread

Post by Link83 » Thu Jun 16, 2011 6:36 am

Haunted360 wrote:
FLAPJACKDAN wrote:It says that the ever drive requires a CIC chip from a cart. Can someone tell me what a CIC chip is?
:facepalm: See the the back side of the cart? It is the bottom left chip with 8x8 pins and it says NINTENDO on it and CIC-NUS-6102.


Marshalls does not require this. At least I think...
All N64 'flash' carts will require a CIC lockout chip - this includes the 64drive. Currently there is no PIC/AVR CIC clone available, so at the moment all of them require an original Nintendo CIC taken from a donor N64 game. This also means that PAL/NTSC cart region locking is still in place - so the flash cart must have a CIC that matches the N64 consoles region (Although you can still run most 'opposite region' N64 games on a flash cart)
eagle5953 wrote:
chunky wrote:
Haunted360 wrote: - Built in default 6102 CIC,

- Supports 99.9% of all known images,
Are these two things related?
i.e. Will the games that use the 6105 [Banjo Tooie, Jet Force Gemini, etc] not load?
Or is there some fancy electronic wizardry to get around this? If so, what does that 0.1% include? Obscure bootlegs?
No, it should work fine with all game images. Unless I'm mistaken, the 6102 CIC allows the menu to boot, and when a game is loaded, it does a soft reset that doesn't again check the CIC.

I would take the '99.9%' to mean that it works with all retail games and everything else he's thrown at it, but conceivably some image could exist that wouldn't be supported.
The 0.01% refers to Jet Force Gemini and Banjo-Tooie which feature extra security measures that check for the presence of the correct CIC multiple times, not just when the game boots. They both use a 6105/7105 CIC, and if they dont find one they will have the following issues:-

- Jet Force Gemini will still boot with the wrong CIC but you won’t be able to run, jump or shoot.

- Banjo-Tooie won’t boot at all (Black screen)

There is a patch already available for Jet Force Gemini which allows it to run normally with the standard 6102/7101 CIC, but there is no patch available for Banjo-Tooie.

What this basically means is that if you have a standard 6102/7101 CIC installed on the 64drive you should be able to play any N64 game except Banjo-Tooie. If you absolutely have to be able to play Banjo-Tooie (and dont want to buy the original cart) then you will have to get a 6105/7105 CIC installed - but note that most games that use this CIC are quite good and tend to be more expensive, so you can expect to pay a premium for this.

...Unless of course some elite hacker decides to look into Banjo-Tooie's security :?:
Last edited by Link83 on Thu Jun 16, 2011 7:55 am, edited 2 times in total.

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marshallh
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Re: Cart emulator progress thread

Post by marshallh » Thu Jun 16, 2011 7:11 am

Link83 wrote:...Unless of course some elite hacker decides to look into Banjo-Tooie's security :?:
I gave a certain guy a 64drive and that is no longer a problem ;)
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Link83
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Re: Cart emulator progress thread

Post by Link83 » Thu Jun 16, 2011 7:37 am

marshallh wrote:
Link83 wrote:...Unless of course some elite hacker decides to look into Banjo-Tooie's security :?:
I gave a certain guy a 64drive and that is no longer a problem ;)
Thats brilliant news! :D I really hope they are successful (Unless its already done?!)

...Now we just need a multi-region N64 CIC clone using an AVR/PIC

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Re: Cart emulator progress thread

Post by buttheadrulesagain » Thu Jun 16, 2011 9:11 am

^^I suppose it is, as Marshal said it's "no longer a problem". Great stuff! I hope the first run is big enough (or my reflexes quick enough), so I can grab one of these. Still no estimate? rough estimate of release date?

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sanni
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Re: Cart emulator progress thread

Post by sanni » Fri Jun 17, 2011 9:45 am

I did just put http://64drive.retroactive.be/purchase.php" onclick="window.open(this.href);return false; as my starting page in firefox 8)

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Re: Cart emulator progress thread

Post by marshallh » Wed Jul 06, 2011 7:18 pm



btw please keep this thread on-topic
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eagle5953
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Re: Cart emulator progress thread

Post by eagle5953 » Wed Jul 06, 2011 9:03 pm

Still looks awesome!

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JonathanMC
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Re: Cart emulator progress thread

Post by JonathanMC » Thu Jul 07, 2011 8:59 am

Looks epic, I want to get one of those someday...

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marshallh
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Re: Cart emulator progress thread

Post by marshallh » Sun Jul 17, 2011 5:18 pm

someone said the old label was boring :P

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budnespid
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Re: Cart emulator progress thread

Post by budnespid » Sun Jul 17, 2011 9:46 pm

I liked the old label. It was so simplistically awesome.

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seanmacdonn
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Cart emulator progress thread

Post by seanmacdonn » Mon Jul 18, 2011 7:28 am

I like the new label better.

Edit: I noticed that your website hasn't been updated with this label yet.

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Greg2600
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Re: Cart emulator progress thread

Post by Greg2600 » Wed Jul 20, 2011 9:57 am

Very nice looking.

Haunted360
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Re: Cart emulator progress thread

Post by Haunted360 » Wed Jul 27, 2011 12:34 am

Why is it taking you so long to release Marshall. What stage are you up to because you have been on this for what, almost 3 years now?

KRIKzz finished his and got it out in 3 months. Just saying :lol:

Your going to loose sales and the market if you dont get it out there!

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seanmacdonn
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Cart emulator progress thread

Post by seanmacdonn » Wed Jul 27, 2011 7:43 am

But his final product will be a lot nicer, I'm sure he's working on something right now, or he's busy, people have lives outside of here too!!!

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