Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

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smitty
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Re: Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

Post by smitty » Wed Dec 30, 2009 9:56 pm

banditpaw1 wrote:
hailrazer wrote:
thewise1 wrote:He's thinking about n64s without cartridge slots, but it's not really worth it when it's $200
Yea I guess if you take it apart and hardwire it. But for $200 it would make for an expensive portable. LOL
How much you wanna bet prices wont be that high for ever.
I don't have any money, but I'll throw something at a wall if the price doesn't go down. :lol:
Last edited by smitty on Wed Dec 30, 2009 10:39 pm, edited 1 time in total.
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Re: Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

Post by chainfire95 » Wed Dec 30, 2009 10:03 pm

smitty wrote:edit: why isn't the lol smiley animated anymore?
it is.
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Re: Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

Post by smitty » Wed Dec 30, 2009 10:39 pm

chainfire95 wrote:
smitty wrote:edit: why isn't the lol smiley animated anymore?
it is.
that's weird, it wasn't showing the animation. :| but now it is....
Mario wrote:Yes, I've gone to my local Wal-Mart and was amazed at their selection of resistors, inductors, and FPGA chips. :roll:
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Re: Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

Post by mchammer » Wed Dec 30, 2009 11:16 pm

I'm not really sure how this item will help out on the n64 port scene.....(not yet anyways)

I too have followed its progress on Dr Neo's site for some time.

Reasons for this:

Seems these days the challenge with most portables is to 'make it as small as possible'

So, even if you had money to burn and were to rip this new cart to pieces, no doubt you would still have to incorporate:
1. The 'mystery' PCB inside the Myth 64 cart
2. The Myth 512M flash cart (which is very limited in size as to how many games it can hold at once) **See note below**
3. The internals of an OEM cartridge (which connect at 90* on the back of the Myth cart) for boot up.

Not to mention the significant amount of rewiring the has arrived now as well!

My concern is that it may not be as space saving as it seems.

* note
2.1 - is it multiboot yet? haven't read anything bout that yet.
2.2 - you would have to boot your PC every time you wanted to change you games, i.e. wipe cart, then re flash
2.3 - Maybe the SD flash cart would take care of this? time will tell I guess

Lots of unknowns at this moment.
Would be very keep to hear how the testing goes with one of the locals around here.

That's just my views though - think I'll keep watching how marshallh goes with his unit.

Apologies for boring anyone with this - just thought i would provoke some extra though and see what you guys think.

Thanks for listening

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Re: Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

Post by JariV » Thu Dec 31, 2009 12:34 am

There's a completly logical explanation for the price different with DS flashcards.

There are over 100000000 DS'es sold worldwide, and most of them are still being played on. There are like, 36000000 N64's sold worldwide, and most of them aren't being played on anymore.
A DS flashcard will easely sell a million times, but an N64 flashcard probarly a couple of thousand times?
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Re: Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

Post by blaze3927 » Thu Dec 31, 2009 9:13 am

I'm kinda pissed people are gaggling over the $200 price,

first off: If you really want one and realize how much work went into this and how long someone has been trying to make one then the $200 price tag is quite low

second: look at the alternatives, a slow ass doctor v64jr, or a huge doctor 64 that is most likely broken and you'd be frigged trying to make it work

thirdly: n64 games were expensive, back in the days $200 was like 6 games.....

fourthly: if you don't have the money then get a job, whats the average rate in america? like $10, go work for twenty hours, one weekend.
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Re: Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

Post by Triton » Thu Dec 31, 2009 1:11 pm

minimum wage where i live is 7.25 an hour and if you can find a job at all consider yourself lucky, 10$ an hour is a good paying job by my standards

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Re: Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

Post by JariV » Thu Dec 31, 2009 1:25 pm

blaze3927 wrote:thirdly: n64 games were expensive, back in the days $200 was like 6 games.....
I remember paying over 200 gulden (previous Dutch currency) for Zelda OoT.
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Re: Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

Post by jleemero » Thu Dec 31, 2009 1:59 pm

blaze3927 wrote:thirdly: n64 games were expensive, back in the days $200 was like 6 games.....
Am I the only one remembering N64 games as being as expensive as PS3 and 360 games?

Ocarina of Time was originally $48
So was Goldeneye 007

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Re: Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

Post by smitty » Thu Dec 31, 2009 2:33 pm

jleemero wrote:
blaze3927 wrote:thirdly: n64 games were expensive, back in the days $200 was like 6 games.....
Am I the only one remembering N64 games as being as expensive as PS3 and 360 games?

Ocarina of Time was originally $48
So was Goldeneye 007
But that was back then. The highest price I`ve seen on amazon for an N64 game was 10 dollars. $200 could get you at least 20 games. This flashcart can hold almost that many. But what would you rather have, 20 games you don`t already have, or a few games you`ve already beaten put onto one cartridge?
Mario wrote:Yes, I've gone to my local Wal-Mart and was amazed at their selection of resistors, inductors, and FPGA chips. :roll:
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Re: Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

Post by Zeturi » Thu Dec 31, 2009 4:21 pm

Triton wrote:minimum wage where i live is 7.25 an hour and if you can find a job at all consider yourself lucky, 10$ an hour is a good paying job by my standards
Heh, same here. I make 35 a day, working eight hours. No overtime, either.
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Re: Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

Post by blaze3927 » Thu Dec 31, 2009 4:33 pm

jleemero wrote:
blaze3927 wrote:thirdly: n64 games were expensive, back in the days $200 was like 6 games.....
Am I the only one remembering N64 games as being as expensive as PS3 and 360 games?

Ocarina of Time was originally $48
So was Goldeneye 007
that was an estimate, games in australia were actually more like $60-$80

Triton wrote:minimum wage where i live is 7.25 an hour and if you can find a job at all consider yourself lucky, 10$ an hour is a good paying job by my standards
okay so work a weekend and a half
smitty wrote:
jleemero wrote:
blaze3927 wrote:thirdly: n64 games were expensive, back in the days $200 was like 6 games.....
Am I the only one remembering N64 games as being as expensive as PS3 and 360 games?

Ocarina of Time was originally $48
So was Goldeneye 007
But that was back then. The highest price I`ve seen on amazon for an N64 game was 10 dollars. $200 could get you at least 20 games. This flashcart can hold almost that many. But what would you rather have, 20 games you don`t already have, or a few games you`ve already beaten put onto one cartridge?
this thing lets you put games onto the cartridge over usb, so download a game that you havent played before :\
and btw youd be forking out at least $250-$500 for any other n64 backup device

if $200 is too much then either wasit possibly a while until its cheaper, or just use an emulator :|
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Re: Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

Post by palmertech » Fri Jan 01, 2010 1:45 am

I just wanna know how it will work with texture hacked roms, particularly the "Hi-Def" OOT one.
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Re: Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

Post by marshallh » Fri Jan 01, 2010 10:44 am

No N64 flashcart will ever be able to support any of the HD texture hacks. It's emulator-only.
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Re: Dr Neo, The Myth 64 cart (nintendo 64 flash cart)

Post by palmertech » Fri Jan 01, 2010 12:33 pm

marshallh wrote:No N64 flashcart will ever be able to support any of the HD texture hacks. It's emulator-only.
That is what I feared. Thanks for the confirmation!

What about the more mundane modifications like those custom SM64 ROMs that are floating around?
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