Un-named N64p

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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Michaelthurston
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Re: Un-named N64p

Post by Michaelthurston » Fri Jun 26, 2009 1:57 pm

No it hasnt...but i checked everything, Its all wired correctly...

no wires are touching each other or anything
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Re: Un-named N64p

Post by mikeyg » Fri Jun 26, 2009 2:09 pm

Did you accidentally put the cart slot on the opposite way?

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Michaelthurston
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Re: Un-named N64p

Post by Michaelthurston » Fri Jun 26, 2009 2:12 pm

Nope, Sure didnt D: you cant really do that when the thing doesn't have a symmetrical pinout

Because its like this: ::::::::::: :::::::::::::

I would have noticed if it was backwards xD

I'm just going to take it off for now, redo it later...
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Abstract 64
Abstract 64 v.2
Rcube
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Re: Un-named N64p

Post by Neildo_64 » Fri Jun 26, 2009 3:21 pm

You could have accidentally fried it in the process of rewiring your cart slot. That seems to happen sometimes with no apparent cause or noticeable shorts/problems. Try it on a TV instead of the psone screen. Does your screen flicker when you turn the N64 on? (only if the screen is on BEFORE the N64. Of course the screen will flicker when you turn it on) If so then the N64 is working but there is something wrong. If you get absolutely no audio/video then either your AV lines are wrong/not connected or the N64 is probably fried or sleeping.
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Michaelthurston
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Re: Un-named N64p

Post by Michaelthurston » Fri Jun 26, 2009 3:41 pm

One sec, I'll give it a try

By the way i rewired it still nothing, but i'll try what you said
Completed Projects:
Un-named N64p
Abstract 64
Abstract 64 v.2
Rcube
Thursty64

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Currently Owned(In Response to WeaponEpsilon):

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Re: Un-named N64p

Post by Michaelthurston » Fri Jun 26, 2009 4:18 pm

Yep, The screen flashes just like if it were going to play a game.
Completed Projects:
Un-named N64p
Abstract 64
Abstract 64 v.2
Rcube
Thursty64

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Currently Owned(In Response to WeaponEpsilon):

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Re: Un-named N64p

Post by Michaelthurston » Fri Jun 26, 2009 8:41 pm

Okay, So heres where i am right now;


I got it to work on the TV/wall

I got it work on the PSOnescreen/wall,

It doesnt give a video signal off the batteries with the PSOne screen...But it DOES turn on.

About to try the TV, with batteries
Completed Projects:
Un-named N64p
Abstract 64
Abstract 64 v.2
Rcube
Thursty64

No. More. Commissions.

Currently Owned(In Response to WeaponEpsilon):

21 Platforms; 38 Individual Consoles; 380 Singular games(0 Duplicates!)

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Michaelthurston
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Re: Un-named N64p

Post by Michaelthurston » Sat Jun 27, 2009 1:50 am

Man...Turns out the batteries i have wont be good enough;

And i dont have the money for any new ones...So looks like its on hold for now.

Meh...
Completed Projects:
Un-named N64p
Abstract 64
Abstract 64 v.2
Rcube
Thursty64

No. More. Commissions.

Currently Owned(In Response to WeaponEpsilon):

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Michaelthurston
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Re: Un-named N64p

Post by Michaelthurston » Mon Jun 29, 2009 3:31 pm

Bump-date
I need to slow down with mah posts xD

But this is just a little update(with pics!)

Working with DK64:
Image

Controller Close up(Everything works!)
Image

Cart slot relocation phailed, Z+R buttons
Image

The whole thing ^^...Still need those batteries... :1
Image

Thats it for now...(sorry for liek the Five-post-thingy Dx)
Completed Projects:
Un-named N64p
Abstract 64
Abstract 64 v.2
Rcube
Thursty64

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Currently Owned(In Response to WeaponEpsilon):

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Re: Un-named N64p

Post by banditpaw1 » Mon Jun 29, 2009 5:29 pm

Congrats . You remind me of SS functional but... FUGLY!
Way to go!

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Michaelthurston
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Re: Un-named N64p

Post by Michaelthurston » Mon Jun 29, 2009 6:24 pm

Lol thanks? i think xD

I know it doesnt look that good...yet xD
Completed Projects:
Un-named N64p
Abstract 64
Abstract 64 v.2
Rcube
Thursty64

No. More. Commissions.

Currently Owned(In Response to WeaponEpsilon):

21 Platforms; 38 Individual Consoles; 380 Singular games(0 Duplicates!)

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