overclocking question

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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stuntpenguin007
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overclocking question

Post by stuntpenguin007 » Sat Jun 06, 2009 9:23 pm

I just got a second n64 from a garage sale, and it came with perfect dark, dk64 and golden eye along with 11 other games and 3 controllers :)

so since the 3 games I listed tend to get a little laggy I plan on overclocking my 64, which I did to my first system, but it screwed up and wouldn't turn on for a couple days so I undid it.

so my questions are, will overclocking speed up the game or just make it less laggy? what would be a good speed to overclock it to so its not laggy but doesn't overheat? And are there any diagrams of how to hook it up to switch so I can switch it back to normal?

I could probably do it without the diagram, but just in case it would be nice to have.
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Re: overclocking question

Post by Shakespeare » Sat Jun 06, 2009 9:25 pm

I think the reason overclocking the GBA and handheld devices makes them run 2x as fast is because they're not as hardware-intensive as, say, a computer. Overclocking shouldn't make the game run faster, I think. Then again, I know very little about overclocking.
what is this i don't even

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Re: overclocking question

Post by Basement_Modder » Sat Jun 06, 2009 10:07 pm

It basically makes the game go faster. There is lag, but less lag, because its going faster.
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Re: overclocking question

Post by stuntpenguin007 » Sat Jun 06, 2009 10:42 pm

well, I've got an extra n64 and a 3 way switch, I guess I'll try it out.
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Re: overclocking question

Post by marshallh » Sat Jun 06, 2009 11:36 pm

The overclocking mod is just changing the CPU speed multiplier. This doesn't affect the RCP operations at all (or the TV sync would be screwed up)

Perfect Dark multiplayer is CPU-intensive and benefits a ton from the mod. Most other games are fill-rate limited by the RDP and won't see any changes by a faster CPU clock.

It really just reduces the amount the framerate drops (it drops in divisions of 60 - down to 30, 20, 15, 12, 10, etc)

Later revisions have die-optimized CPUs and work better with the overclock (most translucent cases are later revisions and work fine with overclocking but fry more easily)
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Re: overclocking question

Post by stuntpenguin007 » Sun Jun 07, 2009 6:08 pm

I broke one of the legs off of the cpu the first time I did this. Any tips, or am I just out of luck?
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Re: overclocking question

Post by ylexot » Sun Jun 07, 2009 10:12 pm

yeah, does anyone know of a guide out there for doing this?

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Re: overclocking question

Post by stuntpenguin007 » Sun Jun 07, 2009 10:44 pm

this is the site I used

http://www.gamesx.com/misctech/n64oc.htm" onclick="window.open(this.href);return false;
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Re: overclocking question

Post by ylexot » Mon Jun 08, 2009 9:28 am

Thanks for the link!

Does anyone know how much extra heat this will generate? I just don't want to start creating more problems than I need to. If it is going to cause a lot of overheating, any tips for what would cool it down the best (heatsinks, thermal paste, fans, etc.)?

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Re: overclocking question

Post by Basement_Modder » Mon Jun 08, 2009 9:48 am

No additional heat.
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Re: overclocking question

Post by stuntpenguin007 » Mon Jun 08, 2009 10:04 am

uhhh.... back on topic... am I just out of luck with that broken cpu leg? all that's left of it is a really little metal stub, I'll try solder to it.
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Re: overclocking question

Post by glassjoe92 » Mon Jun 08, 2009 7:16 pm

Is it possible to make a pot that OC's the N64 as you turn it?

Like 0 = Regular Clock, 5 = Mid Overclock, 10 = Highest Overclock

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Re: overclocking question

Post by palmertech » Mon Jun 08, 2009 7:42 pm

Yes, but very difficult to pull off.
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Re: overclocking question

Post by marshallh » Mon Jun 08, 2009 11:24 pm

palmertech wrote:Yes, but very difficult to pull off.

Actually, no. The R4300 is a R4200 derivative and as such has two pins, "DivMode" that sets the onboard PLL config (treated as a 2-bit bus). The multiplier is selected by the binary number on these pins (multipliers are 1, 1.5(stock), 2, and 3)

So you can actually underclock the cpu if you want to save that extra bit of power.

You really only need two switches to switch between all 4 multipliers.
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Re: overclocking question

Post by ylexot » Tue Jun 09, 2009 10:04 pm

From looking at some other threads, it definitely looks as though the colored N64's are the console of choice to overclock (sounds like they have some kind of revision - I know marshall mentioned a different CPU a few posts up). Anyway, is it even worth trying to overclock an original black console? I've heard multiple people say that theirs would run for about half an hour before giving out. What I don't know is whether this is from an issue with the CPU, or simply less efficient cooling leading to overheating. Just wondering if anyone has any experience with the older models.

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