Official LOB64 Interface Standard

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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Corporal Awesome
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Re: Official LOB64 Interface Standard

Post by Corporal Awesome » Fri Jun 18, 2010 10:10 pm

All major connector ports have an interesting logo on the side of their port.
USB has that wierd pitchfork with shapes on it:
Image

Firewire has this thing:
Image

Ethernet has this logo:
Image

Why not make one for LOB64? It could be based off the ethernet logo (considering it uses ethernet cables and ports).
It's not needed (the only users will be modders who already know about it), but it would look *really cool* on a portable next to the headphone icon and stuff.
Image
(Link removed due to staleness of thread)

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eagle5953
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Re: Official LOB64 Interface Standard

Post by eagle5953 » Fri Jun 18, 2010 11:16 pm

We had one, but I was hosting it on Geocities and is now gone. I can remake it though, just not right now. Nobody saved it, did they perchance?

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Re: Official LOB64 Interface Standard

Post by Ajezard2 » Sat Jul 03, 2010 2:04 am

I really like this Idea and will use it if I ever make a N64p, but I just noticed, with this you can also make some smaller portables, and use the LOB64 as an adaptor for controller ports and video-out ect. , so still contail full functionality :mrgreen:
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Re: Official LOB64 Interface Standard

Post by wajimba » Sat Jul 31, 2010 3:44 pm

eagle5953 wrote:We had one, but I was hosting it on Geocities and is now gone. I can remake it though, just not right now. Nobody saved it, did they perchance?
I don't have the logo file, but I do have the breakout pod pix that you made- that has the logo on the corner.
Image
Image

Definitely remake the logo if you get the chance- I'm going to finish up my N64p this summer and will be using it if you do.
Corporal Awesome wrote:...It could be based off the ethernet logo (considering it uses ethernet cables and ports).
I think it would be awesome if there was a second revision that was inspired by the ethernet logo. Maybe put something like this:
Image Image
You could even stylize the large circle to be more like the portable rounded rectangle shape. Do something better with the text though. It'll look amazing!

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Re: Official LOB64 Interface Standard

Post by kylerock96 » Fri Aug 20, 2010 9:17 pm

i will use this in my nesp, but with a vga connector, as there is no controller board.
I will take commissions on anything!!!!*

that is, anything but arcade systems...

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Re: Official LOB64 Interface Standard

Post by Haunted360 » Sat Aug 21, 2010 1:10 am

I came up with this in 3D Studio MAX in under 1 hour of work.

It is not the best - but what do you expect for something free :mrgreen:

Image


Like it?
Last edited by Haunted360 on Sun Aug 22, 2010 11:53 pm, edited 1 time in total.

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Re: Official LOB64 Interface Standard

Post by Snow_Cat » Sat Aug 21, 2010 1:21 am

Geometric, simplistic, cliche.
Image

Fonts are CC lisenced Orbitron and Junction from The League of Moveable Type.com.

edit: Uploaded to external server. SVG version made, but can still be improved, will post w/ Eagle version if requested.
Last edited by Snow_Cat on Mon Aug 23, 2010 4:14 pm, edited 2 times in total.

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Re: Official LOB64 Interface Standard

Post by e3c » Sat Aug 21, 2010 7:38 am

not bad huanted also we should have a unique symbol and logo theyre 2 different things as you will see in the attached pictures

A: Logo

B: Symbol Representing
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Septagon.jpg
Bungie's Symbol
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Bungie Logo.png
Bungie's Logo
Bungie Logo.png (8.97 KiB) Viewed 11719 times
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Re: Official LOB64 Interface Standard

Post by e3c » Sat Aug 21, 2010 7:40 am

Oops clicked quote instead of edit someone remove this post
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Re: Official LOB64 Interface Standard

Post by gamax92 » Sun Aug 22, 2010 6:31 pm

In that video you created. You say that the slave needs to be on all the time. but what if you make a switch in the master that breaks the second players connections.

see look at this way.
Image

EDIT: (Cable related)
What about something like:
http://www.endpcnoise.com/cgi-bin/e/std ... ckroundide" onclick="window.open(this.href);return false;
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Re: Official LOB64 Interface Standard

Post by gamax92 » Mon Aug 23, 2010 12:54 pm

^BUMP^
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Re: Official LOB64 Interface Standard

Post by Normano » Sat Sep 04, 2010 6:10 am

This project is very intressding and I would defentliy add LOB64 to my n64p if I make one, however what do I need to make this? Video amp? Sound amp? Can someone please tell me exactly what I will need to make it work. The diagram don't have a video amp but I read that I will need one.
Also I found these CAT5E Keystone jack that I think will work.

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Re: Official LOB64 Interface Standard

Post by TeamXlink » Sat Sep 04, 2010 9:48 am

If I were to implement this in a Nintendo Entertainment System, these are the only things that would have to be connected to the port, right?

Video
Sound
Player One Controller
Player Two Controller

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Re: Official LOB64 Interface Standard

Post by GeckoLink » Sat Sep 04, 2010 12:37 pm

How is this logo?
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Re: Official LOB64 Interface Standard

Post by bassmasta » Sat Sep 04, 2010 2:50 pm

Normano wrote:This project is very intressding and I would defentliy add LOB64 to my n64p if I make one, however what do I need to make this? Video amp? Sound amp? Can someone please tell me exactly what I will need to make it work. The diagram don't have a video amp but I read that I will need one.
Also I found these CAT5E Keystone jack that I think will work.
You only need a video amp if you're making a Klobio box, i.e. multiplayer box. For two player, you won't need one.
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