Official LOB64 Interface Standard

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

Moderator:Moderators

Locked
User avatar
Corporal Awesome
Posts:25
Joined:Sat Jun 05, 2010 7:18 pm
Location:At my computer desk
Re: Official LOB64 Interface Standard

Post by Corporal Awesome » Fri Jun 18, 2010 10:10 pm

All major connector ports have an interesting logo on the side of their port.
USB has that wierd pitchfork with shapes on it:
Image

Firewire has this thing:
Image

Ethernet has this logo:
Image

Why not make one for LOB64? It could be based off the ethernet logo (considering it uses ethernet cables and ports).
It's not needed (the only users will be modders who already know about it), but it would look *really cool* on a portable next to the headphone icon and stuff.
Image
(Link removed due to staleness of thread)

User avatar
eagle5953
Moderator
Posts:1892
Joined:Mon Jul 07, 2008 5:06 pm
360 GamerTag:eagle5953
Steam ID:eagle5953
Contact:

Re: Official LOB64 Interface Standard

Post by eagle5953 » Fri Jun 18, 2010 11:16 pm

We had one, but I was hosting it on Geocities and is now gone. I can remake it though, just not right now. Nobody saved it, did they perchance?

Ajezard2
Posts:16
Joined:Wed May 19, 2010 3:56 pm
PSN Username:Ajezard2
Steam ID:Ajezard

Re: Official LOB64 Interface Standard

Post by Ajezard2 » Sat Jul 03, 2010 2:04 am

I really like this Idea and will use it if I ever make a N64p, but I just noticed, with this you can also make some smaller portables, and use the LOB64 as an adaptor for controller ports and video-out ect. , so still contail full functionality :mrgreen:
Anybody know where I can get a laser doodle in the UK?
-PM me!

User avatar
wajimba
Posts:46
Joined:Tue Feb 17, 2009 4:31 pm
Contact:

Re: Official LOB64 Interface Standard

Post by wajimba » Sat Jul 31, 2010 3:44 pm

eagle5953 wrote:We had one, but I was hosting it on Geocities and is now gone. I can remake it though, just not right now. Nobody saved it, did they perchance?
I don't have the logo file, but I do have the breakout pod pix that you made- that has the logo on the corner.
Image
Image

Definitely remake the logo if you get the chance- I'm going to finish up my N64p this summer and will be using it if you do.
Corporal Awesome wrote:...It could be based off the ethernet logo (considering it uses ethernet cables and ports).
I think it would be awesome if there was a second revision that was inspired by the ethernet logo. Maybe put something like this:
Image Image
You could even stylize the large circle to be more like the portable rounded rectangle shape. Do something better with the text though. It'll look amazing!

Code: Select all

$> man woman
$> Segmentation fault (core dumped)
[/color]

kylerock96
Posts:73
Joined:Sun Jul 04, 2010 9:16 pm
PSN Username:xXminiman159Xx
360 GamerTag:xXkylerockXx

Re: Official LOB64 Interface Standard

Post by kylerock96 » Fri Aug 20, 2010 9:17 pm

i will use this in my nesp, but with a vga connector, as there is no controller board.
I will take commissions on anything!!!!*

that is, anything but arcade systems...

Haunted360
Posts:1000
Joined:Sat Jan 30, 2010 12:22 am
PSN Username:Haunted360
360 GamerTag:Haunted 360
Location:Australia
Contact:

Re: Official LOB64 Interface Standard

Post by Haunted360 » Sat Aug 21, 2010 1:10 am

I came up with this in 3D Studio MAX in under 1 hour of work.

It is not the best - but what do you expect for something free :mrgreen:

Image


Like it?
Last edited by Haunted360 on Sun Aug 22, 2010 11:53 pm, edited 1 time in total.

Snow_Cat
Posts:463
Joined:Fri Aug 13, 2010 12:40 pm
Steam ID:Snow_Cat
Location:Here
Contact:

Re: Official LOB64 Interface Standard

Post by Snow_Cat » Sat Aug 21, 2010 1:21 am

Geometric, simplistic, cliche.
Image

Fonts are CC lisenced Orbitron and Junction from The League of Moveable Type.com.

edit: Uploaded to external server. SVG version made, but can still be improved, will post w/ Eagle version if requested.
Last edited by Snow_Cat on Mon Aug 23, 2010 4:14 pm, edited 2 times in total.

User avatar
e3c
Posts:214
Joined:Tue Jul 06, 2010 11:51 am

Re: Official LOB64 Interface Standard

Post by e3c » Sat Aug 21, 2010 7:38 am

not bad huanted also we should have a unique symbol and logo theyre 2 different things as you will see in the attached pictures

A: Logo

B: Symbol Representing
Attachments
Septagon.jpg
Bungie's Symbol
Septagon.jpg (3.14KiB)Viewed 20791 times
Bungie Logo.png
Bungie's Logo
Bungie Logo.png (8.97KiB)Viewed 20791 times
My For Sale Thread

^ Rare Moniter, Many Consoles, And More!

User avatar
e3c
Posts:214
Joined:Tue Jul 06, 2010 11:51 am

Re: Official LOB64 Interface Standard

Post by e3c » Sat Aug 21, 2010 7:40 am

Oops clicked quote instead of edit someone remove this post
My For Sale Thread

^ Rare Moniter, Many Consoles, And More!

User avatar
gamax92
Posts:289
Joined:Sat Aug 21, 2010 4:06 pm
Location:Inside My Nintendo 64 Ram. (Dont Turn It Off!)
Contact:

Re: Official LOB64 Interface Standard

Post by gamax92 » Sun Aug 22, 2010 6:31 pm

In that video you created. You say that the slave needs to be on all the time. but what if you make a switch in the master that breaks the second players connections.

see look at this way.
Image

EDIT: (Cable related)
What about something like:
http://www.endpcnoise.com/cgi-bin/e/std ... ckroundide" onclick="window.open(this.href);return false;
I DONT CARE ABOUT POST COUNT.
nevermind1534 wrote:By, I cringe every time I see a post by you, because of the immense number of useless comments that seem to be there for no reason other than to up your post count.
I DONT CARE ABOUT POST COUNT.
#DCE1E5 #ECECEC

User avatar
gamax92
Posts:289
Joined:Sat Aug 21, 2010 4:06 pm
Location:Inside My Nintendo 64 Ram. (Dont Turn It Off!)
Contact:

Re: Official LOB64 Interface Standard

Post by gamax92 » Mon Aug 23, 2010 12:54 pm

^BUMP^
I DONT CARE ABOUT POST COUNT.
nevermind1534 wrote:By, I cringe every time I see a post by you, because of the immense number of useless comments that seem to be there for no reason other than to up your post count.
I DONT CARE ABOUT POST COUNT.
#DCE1E5 #ECECEC

User avatar
Normano
Posts:14
Joined:Wed Aug 25, 2010 9:40 am
Steam ID:Normano5

Re: Official LOB64 Interface Standard

Post by Normano » Sat Sep 04, 2010 6:10 am

This project is very intressding and I would defentliy add LOB64 to my n64p if I make one, however what do I need to make this? Video amp? Sound amp? Can someone please tell me exactly what I will need to make it work. The diagram don't have a video amp but I read that I will need one.
Also I found these CAT5E Keystone jack that I think will work.

TeamXlink
Posts:14
Joined:Thu Sep 02, 2010 1:35 pm
360 GamerTag:Team Xlink

Re: Official LOB64 Interface Standard

Post by TeamXlink » Sat Sep 04, 2010 9:48 am

If I were to implement this in a Nintendo Entertainment System, these are the only things that would have to be connected to the port, right?

Video
Sound
Player One Controller
Player Two Controller

User avatar
GeckoLink
Posts:111
Joined:Sat Jul 03, 2010 11:56 am

Re: Official LOB64 Interface Standard

Post by GeckoLink » Sat Sep 04, 2010 12:37 pm

How is this logo?
Attachments
ethernet-logo.jpg
ethernet-logo.jpg (2.84KiB)Viewed 20702 times

User avatar
bassmasta
Posts:684
Joined:Sun Sep 06, 2009 8:56 pm
Steam ID:randomguy737
Contact:

Re: Official LOB64 Interface Standard

Post by bassmasta » Sat Sep 04, 2010 2:50 pm

Normano wrote:This project is very intressding and I would defentliy add LOB64 to my n64p if I make one, however what do I need to make this? Video amp? Sound amp? Can someone please tell me exactly what I will need to make it work. The diagram don't have a video amp but I read that I will need one.
Also I found these CAT5E Keystone jack that I think will work.
You only need a video amp if you're making a Klobio box, i.e. multiplayer box. For two player, you won't need one.
zeturi wrote:If you're getting 404'd when trying to use the links in stickies, try this tutorial to find that juicy info.

Locked