Official LOB64 Interface Standard

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

Moderator:Moderators

Locked
User avatar
Mario
Posts:1383
Joined:Mon Mar 05, 2007 7:20 pm
Location:Sunny California
Re: Official LOB64 Interface Standard

Post by Mario » Tue Jun 23, 2009 4:30 pm

Something someone suggested was to connect the controller straight to the 3.3v, and just switch the N64's 3.3v line. I don't know why I didn't think of it myself, really. :roll:
Image

User avatar
Basement_Modder
Portablizer
Posts:962
Joined:Sun Aug 24, 2008 7:16 am
Location:Next door to my neighbor
Contact:

Re: Official LOB64 Interface Standard

Post by Basement_Modder » Fri Jun 26, 2009 11:56 pm

I don't know how I DID think of it. :lol:
Cheers,
Basement_Modder
_________________

nevermind1534
Senior Member
Posts:1977
Joined:Fri Feb 06, 2009 1:36 pm
Steam ID:nevermind1534
Location:Detroit, MI
Contact:

Re: Official LOB64 Interface Standard

Post by nevermind1534 » Sat Jun 27, 2009 12:40 am

Mario wrote:Something someone suggested was to connect the controller straight to the 3.3v, and just switch the N64's 3.3v line. I don't know why I didn't think of it myself, really. :roll:
LOB 1.1?
Kyo wrote:"does anyone here know how to fly a plane?"

"STAND BACK EVERYBODY, I HAVE A FAKE ID"

User avatar
Basement_Modder
Portablizer
Posts:962
Joined:Sun Aug 24, 2008 7:16 am
Location:Next door to my neighbor
Contact:

Re: Official LOB64 Interface Standard

Post by Basement_Modder » Sat Jun 27, 2009 5:46 am

nevermind1534 wrote:
Mario wrote:Something someone suggested was to connect the controller straight to the 3.3v, and just switch the N64's 3.3v line. I don't know why I didn't think of it myself, really. :roll:
LOB 1.1?
What? :|
Cheers,
Basement_Modder
_________________

nevermind1534
Senior Member
Posts:1977
Joined:Fri Feb 06, 2009 1:36 pm
Steam ID:nevermind1534
Location:Detroit, MI
Contact:

Re: Official LOB64 Interface Standard

Post by nevermind1534 » Sat Jun 27, 2009 12:26 pm

Basement_Modder wrote:
nevermind1534 wrote:
Mario wrote:Something someone suggested was to connect the controller straight to the 3.3v, and just switch the N64's 3.3v line. I don't know why I didn't think of it myself, really. :roll:
LOB 1.1?
What? :|
Make a revision to LOB 64?
Kyo wrote:"does anyone here know how to fly a plane?"

"STAND BACK EVERYBODY, I HAVE A FAKE ID"

User avatar
Mario
Posts:1383
Joined:Mon Mar 05, 2007 7:20 pm
Location:Sunny California

Re: Official LOB64 Interface Standard

Post by Mario » Sat Jun 27, 2009 3:32 pm

Yeah, I should probably change that.
Image

superpapa
Posts:19
Joined:Sun Jun 21, 2009 4:03 pm

Re: Official LOB64 Interface Standard

Post by superpapa » Thu Aug 06, 2009 3:08 pm

Several quick questions to you mario...
What is MGC, the college?
Would this be good for a first time portable? (or too difficult)

And I didn't really understand that whole master slave bit (because i'm stupid)

An extension of the previous question: What is the purpose of the "slave mode"
Forgive my ignorance, i'm new to hardware

nevermind1534
Senior Member
Posts:1977
Joined:Fri Feb 06, 2009 1:36 pm
Steam ID:nevermind1534
Location:Detroit, MI
Contact:

Re: Official LOB64 Interface Standard

Post by nevermind1534 » Thu Aug 06, 2009 3:55 pm

the "master" one would be running the game, the "slave" would just be used as an additional controller/screen.
Kyo wrote:"does anyone here know how to fly a plane?"

"STAND BACK EVERYBODY, I HAVE A FAKE ID"

User avatar
Life of Brian
Moderator
Posts:2867
Joined:Wed Aug 03, 2005 5:55 pm
Location:Oklahoma
Contact:

Re: Official LOB64 Interface Standard

Post by Life of Brian » Fri Aug 07, 2009 9:34 pm

superpapa wrote:What is MGC, the college?
Ha! No, no, no - MGC means Midwest Gaming Classic, an annual video game convention in Wisconsin where several benheck.com forum members have met up over the last couple of years.
dragonhead wrote:sweet. ive spent a third of my life on benheck!
Image

superpapa
Posts:19
Joined:Sun Jun 21, 2009 4:03 pm

Re: Official LOB64 Interface Standard

Post by superpapa » Sat Aug 08, 2009 1:30 am

lol I live in Wisconsin... if you see a creepy indian kid stalking you, you know it's me. Thanks for the response guys

Edit!!!

I think i get it now (i'm ignorant as stated earlier). It is a port to connect portables to each other?

User avatar
Mario
Posts:1383
Joined:Mon Mar 05, 2007 7:20 pm
Location:Sunny California

Re: Official LOB64 Interface Standard

Post by Mario » Sat Aug 08, 2009 6:53 pm

Yes. The master portable has the game and is sending video and audio to other portables. The slave portables send out controller signals to the master. It's pretty much like connecting a bunch of TVs to one console.
Image

User avatar
Shakespeare
Posts:286
Joined:Sun May 24, 2009 11:26 pm

Re: Official LOB64 Interface Standard

Post by Shakespeare » Sat Aug 08, 2009 7:37 pm

Well, I keep checking up on this to see if it's been updated, but as far as I know it hasn't.

Is the one in the original post the current design or are there any improvements/edits that have been made?
what is this i don't even

User avatar
eagle5953
Moderator
Posts:1892
Joined:Mon Jul 07, 2008 5:06 pm
360 GamerTag:eagle5953
Steam ID:eagle5953
Contact:

Re: Official LOB64 Interface Standard

Post by eagle5953 » Tue Sep 22, 2009 9:24 am

Sorry for the bump, but what about this:

Using a DTDP switch to determine master and slave mode. In master mode, the 3.3v is connected to the system's 3.3v line and the 7.4v is connected to the 12v line. In slave mode, the 3.3v is connected directly to the controller board's 3.3v and the 7.4v is not connected at all. Should save battery life in slave mode then.

Alternatively, I suppose you could use two pressure switches (with foam rubber) on either side of the cart slot to do the same automatically.

Of course, the 7.4v line would need to split to send power to the screen before the M/S switch, or else it there'd be no picture in slave mode!

User avatar
Mario
Posts:1383
Joined:Mon Mar 05, 2007 7:20 pm
Location:Sunny California

Re: Official LOB64 Interface Standard

Post by Mario » Tue Sep 22, 2009 7:02 pm

Shakespeare wrote:Well, I keep checking up on this to see if it's been updated, but as far as I know it hasn't.

Is the one in the original post the current design or are there any improvements/edits that have been made?
Sorry, I'll update it now.

Eagle: The 12v line draws 110mA when running (it's the sound amp), I think around 80mA when it's not playing sound. You could do that if you like, but the savings are minor, considering you would get around 8 hours alone when running just the screen and controller. :wink:
Image

User avatar
Life of Brian
Moderator
Posts:2867
Joined:Wed Aug 03, 2005 5:55 pm
Location:Oklahoma
Contact:

Re: Official LOB64 Interface Standard

Post by Life of Brian » Wed Oct 14, 2009 9:51 am

Hey - look what I found! Dual Cat 5 connector 4pk from Electronic Goldmine - it's got soldering pins and everything, and there's a package of 4 for a buck. Hard to beat that!
dragonhead wrote:sweet. ive spent a third of my life on benheck!
Image

Locked