Official LOB64 Interface Standard

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

Moderator: Moderators

Locked
User avatar
Mario
Posts: 1383
Joined: Mon Mar 05, 2007 7:20 pm
Location: Sunny California

Official LOB64 Interface Standard

Post by Mario » Tue Feb 24, 2009 11:17 pm

LOB64 is an interface thought up by Life of Brian and mainly worked on by Mario. Several benheck members also contributed ideas.

What this is is a universal multiplayer port for Nintendo 64 portables. It has audio and video signals as well as controller signals. This port should be installed in most N64 portables (ESPECIALLY if you go to MGC or the ModRetro ComiCon event). It's very simple.

All that's required on your part is to include the port with the pins connected to the right places. It's very simple.

We decided to use ethernet ports because they have just the right amount of pins and can be found in lots of places. Ethernet ports and cables look like this:
Image

You can get these from old laptops, ethernet cards, old computers, busted routers, or you could find one online. Just get one, and make sure it has 8 pins, not 4.

Now, here is the pinout for LOB64:
1. Composite Video
2. Left Audio
3. Right Audio
4. GND
5. Player One Controller Data
6. Player Two Controller Data
7. Player Three Controller Data
8. Player Four Controller Data

Here is a visual schematic: (updated 5/22/10)
Image

Note that the controller's data line is connected to the N64 and the port at the same time.

Here's how it works. One portable has a cartridge in and is sending out the video and audio signals, and receiving the controller signal from the other portable. The "master" portable is like an N64, controller, and TV, and the "slave" portable is like the second player controller and another TV.

I installed LOB64 in my portable. Here is the port, on top of my N64 portable:
Image

About connecting cables. A regular ethernet cable can be easily modified to be a crossover cable for two players. All you have to do is re-direct the Player One Controller Data line from the slave portable to the Player Two Controller Data port on the master controller.
Image

For three or more players, something called a Klobio Box must be used. Rekarp, Brian and Mario are still working on that, but it just switches the Player One Controller Data lines from players 2, 3, and 4 and puts them on the correct spots for the master portable. A video amp must be included in it, because sending a video signal 4 ways over long CAT-5 cable will result in a very dark picture.

Please consider putting this in your next N64 portable, and if you're ever going to MGC or ConiCon, it's a MUST. Come on! It'll be awesome. :mrgreen:
Last edited by Mario on Sat May 22, 2010 6:30 pm, edited 5 times in total.
Image

User avatar
thewise1
Portablizer Extraordinaire
Posts: 1413
Joined: Sun Jan 04, 2009 8:18 pm
Location: Sitting on my pile of authentic minnesota dirt

Re: Official LOB64 Interface Standard

Post by thewise1 » Tue Feb 24, 2009 11:33 pm

Alright, that's it, I'm putting lob 64 on my n64p :twisted:

Awesome guide mario
ImageImageImageImageImageImage

User avatar
Life of Brian
Moderator
Posts: 2867
Joined: Wed Aug 03, 2005 5:55 pm
Location: Oklahoma
Contact:

Re: Official LOB64 Interface Standard

Post by Life of Brian » Tue Feb 24, 2009 11:49 pm

May I just nod in approval at this point? :)
dragonhead wrote:sweet. ive spent a third of my life on benheck!
Image

User avatar
eagle5953
Moderator
Posts: 1892
Joined: Mon Jul 07, 2008 5:06 pm
360 GamerTag: eagle5953
Steam ID: eagle5953
Contact:

Re: Official LOB64 Interface Standard

Post by eagle5953 » Tue Feb 24, 2009 11:52 pm

Yes, great guide Mario. Hopefully this will spur other modders to include LOB64 support in their portables. And the more the better - they don't do any good without another portable to connect to! It has also been mentioned that the LOB64 port could also be used for video-out (with an adapter).

In the event that I ever build an N64p, I will certainly be including the LOB64 interface.

User avatar
Triton
Moderator
Posts: 7395
Joined: Mon May 24, 2004 12:33 pm
360 GamerTag: triton199
Steam ID: triton199
Location: Iowa
Contact:

Re: Official LOB64 Interface Standard

Post by Triton » Wed Feb 25, 2009 10:35 pm

Stickied! :D
ImageImageImage
Visit us at Portablesofdoom.org

User avatar
Mario
Posts: 1383
Joined: Mon Mar 05, 2007 7:20 pm
Location: Sunny California

Re: Official LOB64 Interface Standard

Post by Mario » Wed Feb 25, 2009 10:37 pm

Yay! Thanks, Triton! :D Hopefully if enough people put this in their portables, we can have some REAL fun at MGC. :)
Image

User avatar
DJ711
Posts: 461
Joined: Sat Oct 18, 2008 12:26 pm
Location: Deep in the garage trying so very hard not to fry my N64. Oh! Also NY

Re: Official LOB64 Interface Standard

Post by DJ711 » Thu Feb 26, 2009 8:40 pm

I'll put this in mine so I can use it when I come to MGC next year. It has to sound harder than it is.
I haven't been here in awhile, and looking back it's one of the worst ideas I ever had. I'm back and I'll be here for awhile, I was quite active 1 year ago and I hope to become that again.

User avatar
eurddrue
Senior Member
Posts: 2367
Joined: Fri Jul 18, 2008 1:26 pm
Location: I am so caught up in real life I have to be done for a while. I'll still check in but dontexpectmuch
Contact:

Re: Official LOB64 Interface Standard

Post by eurddrue » Thu Feb 26, 2009 10:11 pm

why not just use a player 2 port to have fun at mgc?
Banned indefinitely if you desperately need to contact me STOPPHONESPAMPLOX Please dont be a dick and call for something random like "HEY YURDRUE DOO U HAZ SPAM?"
wallydawg wrote:
chainfire95 wrote:220V I believe
I think we should check to see if you can withstand 220 volts

User avatar
thewise1
Portablizer Extraordinaire
Posts: 1413
Joined: Sun Jan 04, 2009 8:18 pm
Location: Sitting on my pile of authentic minnesota dirt

Re: Official LOB64 Interface Standard

Post by thewise1 » Thu Feb 26, 2009 10:18 pm

eurddrue wrote:why not just use a player 2 port to have fun at mgc?
But where's the fun in that?
ImageImageImageImageImageImage

User avatar
Life of Brian
Moderator
Posts: 2867
Joined: Wed Aug 03, 2005 5:55 pm
Location: Oklahoma
Contact:

Re: Official LOB64 Interface Standard

Post by Life of Brian » Fri Feb 27, 2009 8:54 am

eurddrue wrote:why not just use a player 2 port to have fun at mgc?
Why not just bring a TV and an unmodded N64? The whole LOB64 thing came about not because it was absolutely needed, but because it's fun and will be really cool when seen in action.
dragonhead wrote:sweet. ive spent a third of my life on benheck!
Image

User avatar
Rekarp
Portablizer Extraordinaire
Posts: 2163
Joined: Thu Dec 28, 2006 1:52 am
PSN Username: Lnghrn_
Steam ID: rekarp
Location: Austin, Tx
Contact:

Re: Official LOB64 Interface Standard

Post by Rekarp » Fri Feb 27, 2009 10:56 am

Life of Brian wrote:May I just nod in approval at this point? :)
/Bangs head and rocks out.

Agreed good work yall.
The wood master

Image

"I was under the impression Mac owners don't actually USE their machines, they just parade them around trying to evangelize the masses."

User avatar
timmeh87
Senior Member
Posts: 3047
Joined: Mon Nov 14, 2005 10:19 pm
Location: Ontario, Canada

Re: Official LOB64 Interface Standard

Post by timmeh87 » Fri Feb 27, 2009 11:28 am

That k-box sounds like a pain/ Just put two ports on and make it daisy chainable.
Image

"Linux is only free if your time is worthless"

User avatar
eurddrue
Senior Member
Posts: 2367
Joined: Fri Jul 18, 2008 1:26 pm
Location: I am so caught up in real life I have to be done for a while. I'll still check in but dontexpectmuch
Contact:

Re: Official LOB64 Interface Standard

Post by eurddrue » Fri Feb 27, 2009 3:56 pm

so how about a lodgenet n64? would that plug into a lob64 port? I believe palmer was checking in on those things...
Banned indefinitely if you desperately need to contact me STOPPHONESPAMPLOX Please dont be a dick and call for something random like "HEY YURDRUE DOO U HAZ SPAM?"
wallydawg wrote:
chainfire95 wrote:220V I believe
I think we should check to see if you can withstand 220 volts

User avatar
Mario
Posts: 1383
Joined: Mon Mar 05, 2007 7:20 pm
Location: Sunny California

Re: Official LOB64 Interface Standard

Post by Mario » Sun Mar 01, 2009 9:13 pm

Rekarp wrote:
Life of Brian wrote:May I just nod in approval at this point? :)
/Bangs head and rocks out.

Agreed good work yall.
You tooz.

Have you done any more research on the Klobio Box? What kind of video amp is needed and how expensive is it? How do you hook it up?
Image

User avatar
eurddrue
Senior Member
Posts: 2367
Joined: Fri Jul 18, 2008 1:26 pm
Location: I am so caught up in real life I have to be done for a while. I'll still check in but dontexpectmuch
Contact:

Re: Official LOB64 Interface Standard

Post by eurddrue » Sun Mar 01, 2009 9:17 pm

eurddrue wrote:so how about a lodgenet n64? would that plug into a lob64 port? I believe palmer was checking in on those things...
does anyone here even own a lodgenet n64?
Banned indefinitely if you desperately need to contact me STOPPHONESPAMPLOX Please dont be a dick and call for something random like "HEY YURDRUE DOO U HAZ SPAM?"
wallydawg wrote:
chainfire95 wrote:220V I believe
I think we should check to see if you can withstand 220 volts

Locked