Retro Duo project! NEW PIC pg6! ALMOST DONE

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

Moderator:Moderators

Post Reply
User avatar
mothatrucka
Banned
Posts:588
Joined:Sun May 04, 2008 12:21 pm

Post by mothatrucka » Tue May 27, 2008 9:25 pm

Just curious, but have you experimented with topcoating it with a thinner blend of ABS? Like, perhaps the consistency of paint? Admittedly, I'm a fan of the matte finish, so as long as I could get it to look consistent, I wouldn't mind too much. How does it compare with a factory-done matte finish?

User avatar
Triton
Moderator
Posts:7397
Joined:Mon May 24, 2004 12:33 pm
360 GamerTag:triton199
Steam ID:triton199
Location:Iowa
Contact:

Post by Triton » Tue May 27, 2008 9:58 pm

actually bondo is designed and intended as a filler before paint (on cars, same difference lol) so it is ideal for that application! as to the matte finish it depends on the paint, personally i prefer a satin finish or gloss to matte because i think it looks better in general. matte would probably be fine with a satin clearcoat on it tho

User avatar
jdmlight
Posts:795
Joined:Thu Dec 27, 2007 11:17 pm
Steam ID:jdmlight
Location:A boring suburb of Chicago.

Post by jdmlight » Tue May 27, 2008 10:10 pm

Triton wrote:the air bubble thing is pretty negligable. if your making a frankencase your probably going to be using bondo regardless (if you care about your case not looking like crap that is) so for me its a non issue. in a sealed container acetone will not evaporate so im not sure about a vacuum. it might be intersting to see its potential as a molding material like how people vacuum bag fiberglass things to molds for a high strength lightweight final outcome
Sweet! Insight into awesome case-making!

I'll try the vacuum-forming ABS this summer (which begins in...10 days...w00t). If that fails I'll roll back to the ABS with bondo to fill bubbles. (I like glossy finishes so I expect lots of sanding, lots of layers, and lots of dust :P)

User avatar
project_failure
Posts:812
Joined:Sun Dec 25, 2005 4:04 pm
Contact:

Post by project_failure » Tue May 27, 2008 11:35 pm

Excellent case!

This great I've been meaning to ask you about the liquid abs.
Sword_Gun wrote:Klef your asking a whole bunch of videogame players.. for girl advice.. Nice.
It is not junk! It is assorted goods with no current use.
-Project Failure

User avatar
Triton
Moderator
Posts:7397
Joined:Mon May 24, 2004 12:33 pm
360 GamerTag:triton199
Steam ID:triton199
Location:Iowa
Contact:

Post by Triton » Wed May 28, 2008 1:38 am

(I like glossy finishes so I expect lots of sanding, lots of layers, and lots of dust Razz)
i start with 200grit then move up to 400 wetsand paper and if im feelin REAL smooth i have 1200 and 1800 grit paper as well lol

User avatar
grossaffe
Posts:1450
Joined:Thu May 29, 2008 11:54 pm
Location:USA
Contact:

Post by grossaffe » Sat May 31, 2008 12:09 pm

well, the case design certainly is clever. I noticed you have two controller ports on the bottom. Will there not be an integrated controller, or are you just leaving the possibility of using an SNES controller for 1st player if you so desire?

User avatar
Triton
Moderator
Posts:7397
Joined:Mon May 24, 2004 12:33 pm
360 GamerTag:triton199
Steam ID:triton199
Location:Iowa
Contact:

Post by Triton » Sat May 31, 2008 11:28 pm

controls built in plus you will be able to use externals if you so choose

User avatar
grossaffe
Posts:1450
Joined:Thu May 29, 2008 11:54 pm
Location:USA
Contact:

Post by grossaffe » Sun Jun 01, 2008 10:16 am

make sure you post instructions on how to do this when you're done, because this REALLY looks like an awesome one (and I just happen to have a dead dreamcast controller)

User avatar
Triton
Moderator
Posts:7397
Joined:Mon May 24, 2004 12:33 pm
360 GamerTag:triton199
Steam ID:triton199
Location:Iowa
Contact:

Post by Triton » Tue Jun 03, 2008 3:43 pm

building this case is EXTREEEEEMLY labor intensive, im about 75-80% done with the actual case construction now and it has (not counting really tiny bits to fill gaps and such) 16-18 seperate peices fused together and im not done yet! probably be 22-26 peices total by the time i finish! i probbly have 10+hours construction time in the case at this point lol, i really like the way it is turning out but the ones i will be building en masse will not be as intricate of a design! pictures to come later

User avatar
Triton
Moderator
Posts:7397
Joined:Mon May 24, 2004 12:33 pm
360 GamerTag:triton199
Steam ID:triton199
Location:Iowa
Contact:

Post by Triton » Tue Jun 03, 2008 10:40 pm

ZOMG MOAR PIX!!!11! update plus size compairison! woot
Image
Image
Image
Image
snesP vs gamegear!
Image
Image

User avatar
grossaffe
Posts:1450
Joined:Thu May 29, 2008 11:54 pm
Location:USA
Contact:

Post by grossaffe » Tue Jun 03, 2008 10:53 pm

are you gonna fill in the trigger holes and the joystick hole ( or mount the d-pad in the joystick hole and cover the d-pad hole)?

User avatar
Triton
Moderator
Posts:7397
Joined:Mon May 24, 2004 12:33 pm
360 GamerTag:triton199
Steam ID:triton199
Location:Iowa
Contact:

Post by Triton » Tue Jun 03, 2008 11:59 pm

trigger holes will have triggers in them! and the joystick hole will have a speaker mounted under it. if anyone has suggestions for a schematic to make an audioamp with a 741 op amp im very interested! mainly because i am lazy and dont want to design it myself :lol: ill probably work on wiring the controller tomorrow and testing an op amp circuit just to see if it will amplify adequatly for my needs

User avatar
grossaffe
Posts:1450
Joined:Thu May 29, 2008 11:54 pm
Location:USA
Contact:

Post by grossaffe » Wed Jun 04, 2008 12:09 am

Triton wrote:trigger holes will have triggers in them! and the joystick hole will have a speaker mounted under it. if anyone has suggestions for a schematic to make an audioamp with a 741 op amp im very interested! mainly because i am lazy and dont want to design it myself :lol: ill probably work on wiring the controller tomorrow and testing an op amp circuit just to see if it will amplify adequatly for my needs
ok, the speaker i can see, but triggers? seems kind of odd for an SNES controller. they aren't gonna have the same range of motion they had for the original DC controller, are they? I'd hope it'd be just a simple click-action.

User avatar
Triton
Moderator
Posts:7397
Joined:Mon May 24, 2004 12:33 pm
360 GamerTag:triton199
Steam ID:triton199
Location:Iowa
Contact:

Post by Triton » Wed Jun 04, 2008 12:33 am

trigger action, short travel. snes controller had shoulder buttons on it why wouldnt i have triggers or a similar facsimile on my portable?

User avatar
grossaffe
Posts:1450
Joined:Thu May 29, 2008 11:54 pm
Location:USA
Contact:

Post by grossaffe » Wed Jun 04, 2008 12:39 am

Triton wrote:trigger action, short travel. snes controller had shoulder buttons on it why wouldnt i have triggers or a similar facsimile on my portable?
I was thinking you'd have to keep the huge range of motion on them, but i realized you could probably set it up to simply press a button with limited motion needed, so i retract my thought of it being odd.

Post Reply