FC Twin. Snes/Nes with pics.

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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Turbo Tax 1.0
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Post by Turbo Tax 1.0 » Mon Dec 04, 2006 5:44 pm

i just got mine and to answer snesguy's questions

this has worked with every snes game i have tried, including Super mario RPG
megamanX3
kirbys dreamland3
and starfox

it is one awesome machine but i reccomend getting official snes brand controllers the ones that come with it have short cordds and are a bit to "squishy"
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Post by Kurt_ » Mon Dec 04, 2006 6:09 pm

But what about the power Req's?
Hey, sup?

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Post by Kenny_McCormic » Mon Dec 04, 2006 6:57 pm

nes can do rgb just swap out the vid chip from a playchoice 10 its a pin to pin match i think bend up the rgb lines solder on your wires and done rgb from a nes

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Post by gannon » Mon Dec 04, 2006 7:15 pm

Which playchoice 10 PPU? Different ones have different pallets, and none are 100% identical to the NES PPU pallet that I know of.

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Post by Kenny_McCormic » Mon Dec 04, 2006 7:31 pm

i dont know i remember reading it somewhere

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Post by Turbo Tax 1.0 » Mon Dec 04, 2006 8:21 pm

Kurt_ wrote:But what about the power Req's?
tell me how to check draw with my multimeter and i'll try and check it soon
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Post by Kurt_ » Tue Dec 05, 2006 5:18 pm

You don't know? Or is this a sarcastic remark, because your multimeter can't do that?

Assuming you're serious about not knowing know ( :lol: ) here's how:

Plug the positive multimeter wire into the 10 amp plug (or equivalent). Set your multimeter to amps at the appropriate level. Hook one end up to the battery positive, and the other the the positive in on your thingie.
Hey, sup?

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Post by Triton » Tue Dec 05, 2006 5:24 pm

also the multimeter should be set to test amps draw or whatever, i think the symbol is like this -->-- or someting

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Post by Metroid fan » Tue Dec 05, 2006 7:10 pm

Kenny_McCormic wrote:nes can do rgb just swap out the vid chip from a playchoice 10 its a pin to pin match i think bend up the rgb lines solder on your wires and done rgb from a nes
Even if that would work have fun finding a playchoice ten for any small amount and even then hope that you don't have any fun with it cause once you get this thing you'll never go back!

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Post by Turbo Tax 1.0 » Tue Dec 05, 2006 8:59 pm

Kurt_ wrote:You don't know? Or is this a sarcastic remark, because your multimeter can't do that?

Assuming you're serious about not knowing know ( :lol: ) here's how:

Plug the positive multimeter wire into the 10 amp plug (or equivalent). Set your multimeter to amps at the appropriate level. Hook one end up to the battery positive, and the other the the positive in on your thingie.
nope, never had a need to, just used it for continuity and checking voltage. i'll crack it open again and check though. i'm wondering if the third board is needed for the snes portion to run, it sounds like it is from what the people in this thread have said i think i'm gonna check the guts out a little more over Christmas break
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Post by gannon » Fri Dec 08, 2006 5:59 pm

hmm.. http://nesdev.parodius.com/bbs/viewtopic.php?p=20172
End of 4th post specifically :P

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Post by Emperor Bohe » Sat Dec 09, 2006 9:40 am

does Yoshi's Island and Castlevania 3 work perfectly?

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Post by SNESguy » Sat Dec 09, 2006 3:38 pm

Ok, get this:

I was at the fleamarket today talking to one of the dealers. He said that another friend of his had been selling these "FC Twins" for the past two months or so in his own store.

But that's not my point.

He also said they had a horrible reliablity, and that 5 out of the 6 he sold recently were brought back, because they 'burned up'. He claimed he had to quit selling them, because every one he sold eventually came back dead.

Could there actually be a problem with the power circuitry? or is this guy just talking out of his butt?

Those of you that already have one, keep an eye on the regulators and make sure nothing is too warm. I don't have one of these yet, but am seriously interested, so I'd really like to know.

until then,

SNESguy
If all else fails, take it apart!

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Post by cheese007 » Sat Dec 09, 2006 11:11 pm

From what I've seen, he's talking out of his but.

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Post by Kurt_ » Sun Dec 10, 2006 10:01 am

If anyone looked at the pictures from Gannon's post, the "other" SNES clone uses a different regulator and no heatsink. Perhaps the regulator is messed on both, or the guy is talking about this one.

http://gamesx.com/wiki/doku.php?id=counterfeit_snes

6th comparison.
Hey, sup?

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