Not sure if this goes in the Atari section
Moderator:Moderators
- ValiantVenality
- Portablizer
- Posts:655
- Joined:Tue Dec 13, 2005 7:31 pm
- Location:Villa Park,California
- Contact:
Is there any possible way to put more games on the atari 10 in 1? There are a few more game I want to play but they are not on it. I hope there is a way........
no way at all
<img src="http://img494.imageshack.us/img494/8505 ... .jpg"><img src="http://stuff.sonicenema.com/pickies/acceptchrist.jpg">
Do you want to be axepwned?
Do you want to be axepwned?
- Wayne Venomous
- Posts:268
- Joined:Tue Jan 10, 2006 9:17 am
- Location:Blyth Northumberland, UK
Unfortunatly not.
I've often wondered if the Atari to NES on a chip emulator that it uses could be reprogrammed but I can't find any info on what it uses.
Atari Flashback 2.0 on the other hand..... oh yes!
I've often wondered if the Atari to NES on a chip emulator that it uses could be reprogrammed but I can't find any info on what it uses.
Atari Flashback 2.0 on the other hand..... oh yes!
I've often found if people spend less time worrying about what someone the other side of the world has posted on an internet forum and more time getting laid, they'll be a lot less tense.
- ValiantVenality
- Portablizer
- Posts:655
- Joined:Tue Dec 13, 2005 7:31 pm
- Location:Villa Park,California
- Contact:
- bicostp
- Moderator
- Posts:10491
- Joined:Mon Mar 07, 2005 5:47 pm
- Steam ID:bicostp
- Location:Spamalot
- Contact:
You can't add either a cart slot or more games to the 10-in-1. There just isn't a feasable way.
A cart slot would require translation curcuitry to translate the code into something the NOAC-like thing will understand (probably some obscure mapper), which would require you build or buy an EPROM burner... tons of stuff
More games would require an EPROM burner, and hardware on the 10-in-1 board end to translate the rom code into something the 10-in-1 processor will understand (I'm reluctant to call it a NOAC because as far as I know it's unconfirmed if it truly can emulate NES hardware. I think it may be a proprietary processor...)
For playing Atari games, either hack down a 4 switch or buy a Flashback 2 and add a cart slot to it. That way is much cheaper than going through a process that would make Kevin Horton cringe.
For NES games, save yourself a lot of money and time; either use a real NES motherboard or buy a real NOAC like a Super Joy III.
A cart slot would require translation curcuitry to translate the code into something the NOAC-like thing will understand (probably some obscure mapper), which would require you build or buy an EPROM burner... tons of stuff
More games would require an EPROM burner, and hardware on the 10-in-1 board end to translate the rom code into something the 10-in-1 processor will understand (I'm reluctant to call it a NOAC because as far as I know it's unconfirmed if it truly can emulate NES hardware. I think it may be a proprietary processor...)
For playing Atari games, either hack down a 4 switch or buy a Flashback 2 and add a cart slot to it. That way is much cheaper than going through a process that would make Kevin Horton cringe.
For NES games, save yourself a lot of money and time; either use a real NES motherboard or buy a real NOAC like a Super Joy III.
Twitter
http://www.pcwgaming.com" onclick="window.open(this.href);return false;
If you want a Dropbox account, please use my referral link
http://www.pcwgaming.com" onclick="window.open(this.href);return false;
If you want a Dropbox account, please use my referral link
- ValiantVenality
- Portablizer
- Posts:655
- Joined:Tue Dec 13, 2005 7:31 pm
- Location:Villa Park,California
- Contact:
The only reason I wanted to make a cartridge slot and actually use the atari 10 in 1 is because its so small. Fine ill tell you what im making..............Ha! JK! I guess ill just have to deal without any more games for now. Ill give you a hint though. Its going to be really portable. Hey everybody! Go to atari 2600 section and look at my post! Please!
psst, FYI, the Flashback 2 is only $30 and has 40 games built in. On top of that you can add a cart slot. Further it's not as compact as the 10 in 1 but it's slim. So if you were to use say a PSone screen you could put the Flashback behind the screen and it wouldn't increase the size of the portable by width or length, just depth by maybe an inch.
vskid wrote:Nerd = likes school, does all their homework, dies if they don't get 100% on every assignment
Geek = likes technology, dies if the power goes out and his UPS dies too
I am a geek.
- ValiantVenality
- Portablizer
- Posts:655
- Joined:Tue Dec 13, 2005 7:31 pm
- Location:Villa Park,California
- Contact:
- Wayne Venomous
- Posts:268
- Joined:Tue Jan 10, 2006 9:17 am
- Location:Blyth Northumberland, UK
Hmm.... trouble is, the Flashback 2.0 uses tiny surface-mount components as it is. Only way I could see of shrinking it down any more would be to shave off all the unused PCB area around the board and maybe cut the board in half (where the very end of the cartridge mod area on the right is), add traces in and stack the PCB halves one on top of the other.
Personally I'd just use it "as is" but I'm lazy
Personally I'd just use it "as is" but I'm lazy
I've often found if people spend less time worrying about what someone the other side of the world has posted on an internet forum and more time getting laid, they'll be a lot less tense.
-
- Posts:831
- Joined:Wed Dec 08, 2004 5:16 am
- Location:Chicago, USA
I don't think you understand what NES mappers do. They don't give the NES emulation functionality or any new features per se, they're just bank switchers. They move memory around because the NES couldn't address more than 32KByte PRG and 8KByte CHR memory on its own. (Of course, this part of the conversation is more relevant to the NES forum...) Admittedly, some mappers did "add" features that the NES couldn't do on its own, but you'd basically be talking about making the Atari equivalent of the Super 8, which had an NOAC in it and just passed through power, controller and video signals from the main system to pretend to use it for something worthwhile.bicostp wrote:A cart slot would require translation curcuitry to translate the code into something the NOAC-like thing will understand (probably some obscure mapper), which would require you build or buy an EPROM burner... tons of stuff
It's really not possible at all to do on-the-fly Atari translation to other modern consoles. The Atari 2600 does some VERY wacky stuff, stuff that generally has not been done since (as dedicated hardware is much better for doing a lot of the things Atari tried to do in the CPU).
In short, everyone's right. Those 10-in-1 Ataris are pieces of crap.