Why does the Nintendo 64 have 64 in it?

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Diminuendo
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Re: Why does the Nintendo 64 have 64 in it?

Post by Diminuendo » Wed Aug 04, 2010 4:32 am

it's 64 bit

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ShockSlayer
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Re: Why does the Nintendo 64 have 64 in it?

Post by ShockSlayer » Wed Aug 04, 2010 11:00 am

:shock:
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Re: Why does the Nintendo 64 have 64 in it?

Post by nevermind1534 » Wed Aug 04, 2010 11:33 am

?

And no, it's not 64-bit. They put two 32-bit CPUs in it and called it 64.
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Re: Why does the Nintendo 64 have 64 in it?

Post by wallydawg » Wed Aug 04, 2010 12:40 pm

nevermind1534 wrote:?

And no, it's not 64-bit. They put two 32-bit CPUs in it and called it 64.
It was more 64-bit than the Jaguar, was anyway.
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Bino Gas
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Re: Why does the Nintendo 64 have 64 in it?

Post by Bino Gas » Wed Aug 04, 2010 12:58 pm

Do the math!

I'm guessing Diminuendo wasn't the OP.
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mako321
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Re: Why does the Nintendo 64 have 64 in it?

Post by mako321 » Thu Aug 05, 2010 1:20 am

He's sent us a PSA, informing us about the nintendo 64's hardware.

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Re: Why does the Nintendo 64 have 64 in it?

Post by bassmasta » Thu Aug 05, 2010 1:27 am

If you look at the subject of his post, you'll see it says re: why....
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Re: Why does the Nintendo 64 have 64 in it?

Post by Donalbain619 » Thu Aug 05, 2010 3:30 pm

Is this a weird joke or something?
I have nothing clever to say here. Sorry.

Diminuendo
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Re: Why does the Nintendo 64 have 64 in it?

Post by Diminuendo » Mon Aug 09, 2010 2:44 am

I wan't op

tsukasa
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Re: Why does the Nintendo 64 have 64 in it?

Post by tsukasa » Mon Aug 09, 2010 7:51 am

Wikipedia wrote:Except for its narrower 32-bit system bus, the VR4300 retained the computational abilities of the more powerful 64-bit MIPS R4300i,[20] though software rarely took advantage of 64-bit data precision operations. N64 game-titles generally used faster (and more compact) 32-bit data-operations,[24] as these were sufficient to generate 3D-scene data for the console's RSP unit.

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