Starting an Xbox project, what to do?

Discuss LEGAL mods for your game systems, and turning them into portables!

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AnonMac
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Starting an Xbox project, what to do?

Post by AnonMac » Mon May 16, 2011 1:00 pm

Hi, this is my first topic here (I'm sort of new to this type of thing). I have been monitoring this since late 2009, but have been on and off. Anyway, I am waiting after E3 to see if MS is doing anything to do with game consoles (like bring a new model next year or something), and if all is well (they don't) I'd go on with my plan. Basically, I'd like to find out what is the best option to do. I don't care for the headset much, so I'm wondering which is better, 250 GB XB or 4 GB XB with 250 GB HDD. I'm also unsure what type of screen I should use, and what type of case I should build, or really anything.

Thank you,
AnonMac

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humakabula1
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Re: Starting an Xbox project, what to do?

Post by humakabula1 » Mon May 16, 2011 5:04 pm

if you want to do some case mods the 4gb is better because it has a matt finish
if you want to do a laptop mod or similar, it doesn't matter as you will recase it.
Wedgix (custom linux distro): 20% complete

AnonMac
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Re: Starting an Xbox project, what to do?

Post by AnonMac » Tue May 17, 2011 6:06 am

Cool, I want a portable mod. I'd also like to be able to connect it to the TV when I want (not just the small screen). Also, I'd also like to be able to use headphones.

What kind of screen should I use?

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humakabula1
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Re: Starting an Xbox project, what to do?

Post by humakabula1 » Tue May 17, 2011 7:12 am

ok, so any console will do, as your not using the case.
you should look into pc monitors as they have the easiest inputs etc. to work with.
Wedgix (custom linux distro): 20% complete

AnonMac
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Re: Starting an Xbox project, what to do?

Post by AnonMac » Tue May 17, 2011 7:20 am

Thanks.

What type of PC screen should I use? USB screen? Other connection?

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ssmith43654
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Re: Starting an Xbox project, what to do?

Post by ssmith43654 » Mon Jul 11, 2011 4:03 pm

i made an xbox laptop and i used a 17 inch hanns-g screen. Its a really nice screen that accepts a vga connection from the xbox. It does 720p hd and you just need a few adapter to plug in headphones. The screen cost me £80 a year ago, i think its about £50 now. Some newer screens accept dvi, which tends to be better, so get that one of possible as you will be able to do a hdmi to dvi connection to your screen.

Seb Smith
Never Give up; until you succeed...

Please take a look at my blog page, where I have built an xbox 360 Laptop - http://seb3.yolasite.com/sebs-blog.php

xbox360mod
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Re: Starting an Xbox project, what to do?

Post by xbox360mod » Mon Aug 15, 2011 4:27 am

im a bit stuck on how u let the screen and xbox share the power coming from the xbox power brick.

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humakabula1
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Re: Starting an Xbox project, what to do?

Post by humakabula1 » Sat Aug 20, 2011 11:03 am

thats the one thing i dont know either.
i was going to splice the two cables together, but im not sure if thats safe
Wedgix (custom linux distro): 20% complete

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ssmith43654
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Re: Starting an Xbox project, what to do?

Post by ssmith43654 » Sat Aug 20, 2011 3:21 pm

I just soldered some wires underneath the xbox motherboard where the power socket is for 12v and 5v lines straight to my inverter board and screen controller board, simple.

Seb Smith
Never Give up; until you succeed...

Please take a look at my blog page, where I have built an xbox 360 Laptop - http://seb3.yolasite.com/sebs-blog.php

xbox360mod
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Re: Starting an Xbox project, what to do?

Post by xbox360mod » Sun Aug 21, 2011 4:16 am

do u know how to get sound if ur using a hdmi to dvi on your xbox.

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ssmith43654
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Re: Starting an Xbox project, what to do?

Post by ssmith43654 » Sun Aug 21, 2011 8:51 am

yes - all you need to do is plug in a composite/av cable to the av port of the xbox, and go to console settings, sound, and select it to come out through the analogue av cable.
Never Give up; until you succeed...

Please take a look at my blog page, where I have built an xbox 360 Laptop - http://seb3.yolasite.com/sebs-blog.php

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Re: Starting an Xbox project, what to do?

Post by xbox360mod » Mon Aug 22, 2011 5:19 am

thanks

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