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FreakyDDR
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Post by FreakyDDR » Mon Jun 05, 2006 5:23 am

omg thats soooo good, i want it :D~~

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HK-47
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Post by HK-47 » Mon Jun 05, 2006 4:57 pm

This is looking awesome. I have to start helping you (i cant be on the dev team and do nothing ;)). PM or email me and gimme something to do. :)

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xelion
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Post by xelion » Tue Jun 13, 2006 8:38 pm

So like... how's about some source code? What are you programming this in? Looks like VB, but I hope to god not -_-;

Any idea when this will be out? Mayhaps a demo of some sorts?

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marshallh
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Post by marshallh » Wed Jun 14, 2006 9:36 am

I'm programming the PC version in VB, but if I ever do a N64 port it will have to be in C (I'm using the PsyQ compiler).

Absolutely nothing has happened on GTP since two months ago. I'm hoping to fix that soon.
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Skyone
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Post by Skyone » Wed Jun 21, 2006 1:26 pm

No progress, I assume?

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totokan
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Post by totokan » Wed Jun 21, 2006 7:38 pm

Well, sooner or later he'll realise that the only way people will stop bothering him is when he releases this game. :D
Shhh! I'm not officially back yet.

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gamecube6
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Post by gamecube6 » Thu Jun 22, 2006 6:50 am

i agree, but that looks sweet tho
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Indigno
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Post by Indigno » Sun Jul 23, 2006 1:37 pm

If you have any use for me, I can do some Visual Basic. I don't have too much experience with OpenGL but I can look into it if your in need of help :)

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marshallh
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Post by marshallh » Wed Jul 26, 2006 7:06 pm

More wrangling with the N64 Displaylists Of Doom has brought me this:

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Environment mapping and transparency have been debunked!
Sound... will be a mess.

http://retroactive.be/demo.v64

EDIT: my previous demos are still on my home server which is offline. I still have to move them over
Last edited by marshallh on Wed Jul 26, 2006 7:09 pm, edited 1 time in total.
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Sword_Gun
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Post by Sword_Gun » Wed Jul 26, 2006 7:07 pm

:( Marsh, your links to the Cars are dead.
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Official Beta Quest Hunter
Official Alpha Quest Hunter

NES NOW!!: DONE!

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Sparkfist
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Post by Sparkfist » Wed Jul 26, 2006 8:19 pm

totokan wrote:Well, sooner or later he'll realise that the only way people will stop bothering him is when he releases this game. :D
Then we'll be asking for a sequal.

It's nice to see that it's going to continue on development.
vskid wrote:Nerd = likes school, does all their homework, dies if they don't get 100% on every assignment
Geek = likes technology, dies if the power goes out and his UPS dies too

I am a geek.

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marshallh
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Post by marshallh » Fri Jul 28, 2006 9:22 am

Alright, SUCCESS!!
Two great things happened yesterday:

1. I HAVE THE ENTIRE N64 SDK version 2.0k! Yahoo!

2. Also, even better, I have come into contact with a former N64 developer who worked for the Big N in Japan, back in the day. He used to be heavily involved with the N64 hardware, and has offered to help me get up to speed on audio however he can :)

For legal reasons I can't share the SDK, but things are looking up.
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gamecube6
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Post by gamecube6 » Fri Jul 28, 2006 12:06 pm

alright, i'm getting this now... A FORMER BIG-N DEVELOPER?!?!?!? AWESOME!!! :shock:
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FreakyDDR
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Post by FreakyDDR » Sat Jul 29, 2006 4:09 am

i love u

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Skyone
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Post by Skyone » Sat Jul 29, 2006 4:21 am

Lookin' good dude.

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