Old News

Talk about your favorite PC games, Steam and building awesome custom rigs!

Moderator:Moderators

Locked
User avatar
Radon199
Posts:949
Joined:Sun May 01, 2005 6:49 pm
Location:Canada

Post by Radon199 » Mon Jan 16, 2006 8:08 pm

Man you just reminded of Bill and Teds excelent adventure. Man what a freaking amazing movie.

Posted at the same time :P
Image

User avatar
XPCportables
Posts:1020
Joined:Mon Aug 08, 2005 3:27 pm
Location:The end of time...

Post by XPCportables » Mon Jan 16, 2006 8:13 pm

be excelent to each other, and party on dudes!!! :D

User avatar
daguuy
Portablizer
Posts:3666
Joined:Fri Apr 01, 2005 7:09 pm
Location:missoura

Post by daguuy » Mon Jan 16, 2006 8:39 pm

marshallh wrote:Ok, the bulk of the tile munging/loading/saving/rendering is done. I still need to implement some sort of culling (with a 16x16 tilemap, I get 15fps on TNT2)

But anyway, here's what it can do:
Image
Image

There's still the 3x3 roadset I'm not using here - I need to add a converter tile!

This looks uncannily like SimCity 2000....
i can't see it :|
ImageImage

User avatar
Radon199
Posts:949
Joined:Sun May 01, 2005 6:49 pm
Location:Canada

Post by Radon199 » Mon Jan 16, 2006 8:42 pm

Hmmm odd, they were there for a whyle.
Image

User avatar
Triton
Moderator
Posts:7397
Joined:Mon May 24, 2004 12:33 pm
360 GamerTag:triton199
Steam ID:triton199
Location:Iowa
Contact:

Post by Triton » Mon Jan 16, 2006 9:49 pm

sweet man! would probably run like total ass on the gp2x tho, if your gettin 15fps with your current setup its not likely we will get anything thaty close with the 2x, it has no 3d hardware at all :(

User avatar
MM007
Moderator
Posts:1175
Joined:Mon Apr 05, 2004 6:01 pm
Location:In the wilds of suburbia...
Contact:

Post by MM007 » Mon Jan 16, 2006 10:07 pm

NICE! I love how the tiles are set up. I also like that it isn't completely flat and that there are hills.

Plus, I love the reflection properties you have in the chrome! Still, think you should add a low graphics option to remove such things for the minimalist boxes?
Warranty-Voiding fun!

Image

User avatar
daguuy
Portablizer
Posts:3666
Joined:Fri Apr 01, 2005 7:09 pm
Location:missoura

Post by daguuy » Mon Jan 16, 2006 10:39 pm

oh man it sounds good but i can't see the pics, could somebody please re-host them for me?
ImageImage

User avatar
marshallh
Moderator
Posts:2986
Joined:Sat Sep 10, 2005 2:17 pm
360 GamerTag:marshallh
Location:here and there
Contact:

Post by marshallh » Mon Jan 16, 2006 10:43 pm

They're on page 33. I re-hosted them.


Streetlights are on the way! Next is.... FRUSTUM CULLING!! :shock:
Image

User avatar
sam
Senior Member
Posts:1746
Joined:Mon Jan 10, 2005 7:23 am
Location:toronto
Contact:

Post by sam » Mon Jan 16, 2006 10:45 pm

What is, fr...

"FRUSTUM CULLING!!"?
I'm the man, if you don't think so, you're wrong.
sniper_spike wrote:That sucks, bro's before ho's anyway man.
Image

User avatar
cennar
Senior Member
Posts:2939
Joined:Wed Jun 02, 2004 7:57 am
Location:yesterdays brothel, and todays vaccume store
Contact:

Post by cennar » Mon Jan 16, 2006 11:08 pm

sweetnes im going to get some food.
Image

User avatar
G-force
Moderator
Posts:3609
Joined:Mon Apr 19, 2004 1:43 pm
Location:Sweet home Indiana
Contact:

Post by G-force » Mon Jan 16, 2006 11:16 pm

sam wrote:What is, fr...

"FRUSTUM CULLING!!"?
http://www.flipcode.com/articles/articl ... ling.shtml
Something to do with what shows up in the view... This is why I'm not a game designer...

User avatar
Skyone
Moderator
Posts:6390
Joined:Tue Nov 29, 2005 8:35 pm
Location:it is a mystery
Contact:

Post by Skyone » Tue Jan 17, 2006 12:37 am

marshallh wrote:Ok, the bulk of the tile munging/loading/saving/rendering is done. I still need to implement some sort of culling (with a 16x16 tilemap, I get 15fps on TNT2)

But anyway, here's what it can do:
Image
Image

There's still the 3x3 roadset I'm not using here - I need to add a converter tile!

This looks uncannily like SimCity 2000....
:shock: :o
What launguage are you using?

User avatar
cennar
Senior Member
Posts:2939
Joined:Wed Jun 02, 2004 7:57 am
Location:yesterdays brothel, and todays vaccume store
Contact:

Post by cennar » Tue Jan 17, 2006 2:08 am

he be a c++ coder i think, but man thats sweet, wait a minute TNT2 thats garbage some one could optomise that and homebrew it to some portable. (dont think ds or GP2x so much since those screen shots, but thats still an atractive thought)
Image

User avatar
marshallh
Moderator
Posts:2986
Joined:Sat Sep 10, 2005 2:17 pm
360 GamerTag:marshallh
Location:here and there
Contact:

Post by marshallh » Tue Jan 17, 2006 3:37 pm

I got vector-based culling to work! Yay!
I now get about 80fps. Why? With culling, the engine only draws the tiles that you can actually see. Before, it had to draw 256 tiles, every frame. That's why I got 25fps. But on average, I only have to render 50-60 tiles each frame... thus speeding it up considerably!

Now for triple-buffering!

And to clear some things up here, I'm writing this in Visual Basic 6.0, not C++. So a gp2x port is possible, but would require a total rewrite.
Image

User avatar
bicostp
Moderator
Posts:10491
Joined:Mon Mar 07, 2005 5:47 pm
Steam ID:bicostp
Location:Spamalot
Contact:

Post by bicostp » Tue Jan 17, 2006 3:55 pm

Yay framerate! 8)

So after you finish the game engine, are you going to copyright the code? If you do then you could probably make a game creator based off of it... maybe make it shareware or commercial...

Locked