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vb_master
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Post by vb_master » Mon Jan 02, 2006 2:40 pm

Nice!

Can't wait for release.

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Kurt_
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Post by Kurt_ » Mon Jan 02, 2006 2:41 pm

9 pages in 23 hours...I'm pretty sure we all can't wait.
Hey, sup?

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marshallh
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Post by marshallh » Mon Jan 02, 2006 3:25 pm

Ben's car!

I'll keep tweaking it to get rid of the funny look around the front.

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Coloring was a pain because all the models on ebay were blue.
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Triton
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Post by Triton » Mon Jan 02, 2006 3:35 pm

looks good man, some of you skilled persons should help him out! texturing is time consuming and more people doing it would speed things along nicely

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Krepticor
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Post by Krepticor » Mon Jan 02, 2006 3:43 pm

SWEET !!!!

The only question is....

will this game feature a soldering minigame?

complete with the abilities to burn one's fingers and fry board?
I refuse to dignify myself with an intelligent and witty signature

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Kurt_
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Post by Kurt_ » Mon Jan 02, 2006 3:50 pm

That would be SOOOO cool. DO IT!!! DO IT!!!
Hey, sup?

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Radon199
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Post by Radon199 » Mon Jan 02, 2006 3:51 pm

Ya, I was just thinking, if you shoot your soldering gun or glue gun too much, say 10 times in 5 seconds it overheats and you burn your hand.
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bicostp
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Post by bicostp » Mon Jan 02, 2006 3:55 pm

If you want you can throw mine in. (1999 Saturn SL-1 4-door)

<a href="http://www.theautodealer.com/ur/ur,,_t, ... px">Here's a page</a> that has a nearly identical vehicle on display. Clicking the thumbnails will give you larger versions of the images. There are some 3/4 andgle shots, and some head-on images of the front and back, which would be great for ripping the headlights and taillights from.

If you want to model a large shipping truck, you could copy my uncle's buisness's box van. Looks like <a href="http://www.relentlessrallysport.com/ima ... g">this</a> from the back, <a href="http://www.lonestaronline.com/fullsize_ ... g">this</a> from the front, but the van cab is cut off a few inches behind the driver's door to connect to the cube body. (should be simple to model a cube :lol:) (it's based off an '86 Econoline 350) <a href="http://members.aol.com/union502/images/ ... pg">here's a good front-end shot of another one (a fire/rescue vehicle) that it would be easy to rip the headlights/grille out of. </a>

Is it easy to do the texturing?

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marshallh
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Post by marshallh » Mon Jan 02, 2006 4:01 pm

Thanks for the leads bicostp. That's exactly what I'm looking for.

I'm waiting for Ben to send updated mug shots (heh) and then I'll get to work animating Ben's run cycle.
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gamer2
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Post by gamer2 » Mon Jan 02, 2006 4:19 pm

if you want put my dreamcar in

1957 Chevrolet Bel-air Candy Apple Red

it would be awesome, if you put my charactor in it with that car
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S q u e e !
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Post by S q u e e ! » Mon Jan 02, 2006 4:24 pm

Maybe this should be Stickied, so it is always there, at the top. :wink:
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MM007
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Post by MM007 » Mon Jan 02, 2006 4:28 pm

Agreed. Also, I am thinking that maybe any photographs submitted for rendering should be sent in as a set for the front, side, and back. It has to be hard to render and texture anything correctly if you only have one angle...
Warranty-Voiding fun!

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Nicholai
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Post by Nicholai » Mon Jan 02, 2006 4:41 pm

Image

30 second photoshop to get rid of the decal.

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Triton
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Post by Triton » Mon Jan 02, 2006 4:53 pm

im working on tracing madison in photoshop to base the city layout on at marshallhs request. not particularly useful now but should be later on

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Post by HK-47 » Mon Jan 02, 2006 5:55 pm

Crap. Anim8tor crasher while modeling, and it wasnt saved. I did have a file saved as an .obj, but when I open it up in anim8tor, the model is one big part, not a bunch of squared and cylinders, and other shapes. Is there any way to get it back to the more friendly format?

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