Project LASER (BenHeck videogame)

Talk about your favorite PC games, Steam and building awesome custom rigs!

Moderator: Moderators

Post Reply
User avatar
Skyone
Moderator
Posts: 6390
Joined: Tue Nov 29, 2005 8:35 pm
Location: it is a mystery
Contact:

Post by Skyone » Thu Jan 01, 2009 3:06 am

Well I've done a lot of [game] programming recently, so I'd gladly be co-programmer. :) Any other odd job that's left over, I can do as well.

EDIT: I'd recommend a 2D game using OpenGL/C++. Could be a lot of fun!

User avatar
Black Six
Moderator
Posts: 1991
Joined: Sun Apr 04, 2004 4:34 pm
360 GamerTag: Black 5ix
Location: MD
Contact:

Post by Black Six » Thu Jan 01, 2009 10:21 am

Might I suggest XNA Game Studio? It's basically designed for the kind of stuff you're trying to do so I think it'd be perfect. Also it would give us the ability to port it to the Xbox 360, which would be awesome.

I'd be interested in helping with the programming once we figure out our development platform and such.
"It's not that life's so short, it's just that you're dead for so long." -Anonymous
Threads Closerized: Lost Track, Whoops

User avatar
themadhacker
Senior Member
Posts: 2670
Joined: Wed Aug 06, 2008 7:53 pm
Location: ohio

Post by themadhacker » Thu Jan 01, 2009 10:28 am

All I can do is test the game to find and point out glitches (not fix them), and just give ideas on things that would make the game better.
rest in peace, Ronnie James Dio! \m/

User avatar
XCVG
Senior Member
Posts: 1947
Joined: Sun Dec 21, 2008 9:10 pm
Location: Canada

Post by XCVG » Thu Jan 01, 2009 11:38 am

Interesting project, but I'm completely worthless at this kind of stuff. Real Life(tm) would probably get in the way of beta testing for me as well.

I'll be watching your progress though!

User avatar
palmertech
Senior Member
Posts: 3225
Joined: Sat Feb 02, 2008 1:40 am
Location: California, land of the homeless and hippies
Contact:

Post by palmertech » Fri Jan 02, 2009 12:28 am

Black Six wrote:Might I suggest XNA Game Studio? It's basically designed for the kind of stuff you're trying to do so I think it'd be perfect. Also it would give us the ability to port it to the Xbox 360, which would be awesome.

I'd be interested in helping with the programming once we figure out our development platform and such.
XNA may work well. Skyone, any thoughts? You seem to know what you are doing.

Also, Bibin is out entirely. There are multiple reasons, I will leave it to him if he wants to explain.

Which means, Lead Coder is now an open position. Anybody want it with some skillz to hold it down? :P

Skyone, I assume that writing it is C++ would astronomically increase the possibility/practicality of a mac/iphone port, correct? That was the orignal plan, but 360 XNA sound interesting.
Image

Excellent

User avatar
khaag
Senior Member
Posts: 2260
Joined: Sat Mar 18, 2006 7:54 pm
Location: C eh N eh D eh
Contact:

Post by khaag » Fri Jan 02, 2009 12:48 am

What about using the Source engine as a base? There's been some cool things done with it as far as 2D games go.

User avatar
Skyone
Moderator
Posts: 6390
Joined: Tue Nov 29, 2005 8:35 pm
Location: it is a mystery
Contact:

Post by Skyone » Fri Jan 02, 2009 1:44 am

palmertech wrote:
Black Six wrote:Might I suggest XNA Game Studio? It's basically designed for the kind of stuff you're trying to do so I think it'd be perfect. Also it would give us the ability to port it to the Xbox 360, which would be awesome.

I'd be interested in helping with the programming once we figure out our development platform and such.
XNA may work well. Skyone, any thoughts? You seem to know what you are doing.

Also, Bibin is out entirely. There are multiple reasons, I will leave it to him if he wants to explain.

Which means, Lead Coder is now an open position. Anybody want it with some skillz to hold it down? :P

Skyone, I assume that writing it is C++ would astronomically increase the possibility/practicality of a mac/iphone port, correct? That was the orignal plan, but 360 XNA sound interesting.
I could work with XNA or iPhone SDK (or anything else probably). It's up to the decided platform! I have no preference. I'd love to be lead coder, if possible.

User avatar
grossaffe
Posts: 1450
Joined: Thu May 29, 2008 11:54 pm
Location: USA
Contact:

Post by grossaffe » Fri Jan 02, 2009 3:16 am

khaag wrote:What about using the Source engine as a base? There's been some cool things done with it as far as 2D games go.
I think we're going for GPL stuff so we can do with it as we please.

User avatar
Kyo
Senior Member
Posts: 2470
Joined: Tue Jan 02, 2007 11:59 am
Location: Germany
Contact:

Post by Kyo » Fri Jan 02, 2009 4:44 am

grossaffe wrote:
khaag wrote:What about using the Source engine as a base? There's been some cool things done with it as far as 2D games go.
I think we're going for GPL stuff so we can do with it as we please.
That'd be good. I'd like to see it ported to the pandora and the likes.

User avatar
DSFARGEG
Posts: 53
Joined: Thu Nov 27, 2008 9:43 pm

Post by DSFARGEG » Fri Jan 02, 2009 4:59 am

I'm definitely interested in helping with this, though I'm not sure what I have to offer...
I'll be sure to contribute if I can.

If a Mac port is made, I can beta test that :D
Image

User avatar
Kyo
Senior Member
Posts: 2470
Joined: Tue Jan 02, 2007 11:59 am
Location: Germany
Contact:

Post by Kyo » Fri Jan 02, 2009 5:52 am

Oh yeah, I can test the linux port, and if I get around to getting more skillz I might be able to code a little (no promises there). Also if it's colorful 2d sprites you need, I can make those (and have a friend who'll probably help as well)

User avatar
5M05H13
Posts: 37
Joined: Wed Mar 12, 2008 5:01 pm
Location: Adelaide, South Australia
Contact:

Post by 5M05H13 » Fri Jan 02, 2009 8:23 am

Maybe since you ran all this by Ben you could possibly ask him to host the BETA on his site or somewhere on the forums so all Ben Heck Forum members could test it for you? Just an idea though
My PCs Specs:
AMD 4800+ (2.5Ghz Dual Core)
2GB RAM (2x1GB)
NVIDIA GeForce 9500GT (512MB)
320GB of Storage (1x160GB. 2x80GB)
LG DVD Burner
860W PSU
LG 19" Widescreen DVI and VGA LCD Monitor (1440x900)
Logitech X530 5.1 Sound System

User avatar
Black Six
Moderator
Posts: 1991
Joined: Sun Apr 04, 2004 4:34 pm
360 GamerTag: Black 5ix
Location: MD
Contact:

Post by Black Six » Fri Jan 02, 2009 8:54 am

Skyone wrote:
palmertech wrote:
Black Six wrote:Might I suggest XNA Game Studio? It's basically designed for the kind of stuff you're trying to do so I think it'd be perfect. Also it would give us the ability to port it to the Xbox 360, which would be awesome.

I'd be interested in helping with the programming once we figure out our development platform and such.
XNA may work well. Skyone, any thoughts? You seem to know what you are doing.

Also, Bibin is out entirely. There are multiple reasons, I will leave it to him if he wants to explain.

Which means, Lead Coder is now an open position. Anybody want it with some skillz to hold it down? :P

Skyone, I assume that writing it is C++ would astronomically increase the possibility/practicality of a mac/iphone port, correct? That was the orignal plan, but 360 XNA sound interesting.
I could work with XNA or iPhone SDK (or anything else probably). It's up to the decided platform! I have no preference. I'd love to be lead coder, if possible.
Ok, so here are my thoughts then:
C++ and OpenGL means it could be a Windows/OS X/Linux game.
XNA, which uses C#, would be Windows and possibly Xbox 360 only.
We need to decide early which route we want to go so that anyone that's working on the coding can get set up and up to speed. If we go with the first choice, it would probably be best if we all used the same developing environment so it always compiles the same way between developers, although if we're working in different OS's that may be more of an issue.
I think it would also be good to set up some kind of SVN system, such as Subversion to keep track of changes and sync then over the Internet. This would require Ben or someone else with access to a webserver to set it up and get it running. Once done there's a number of clients that can be used to access it from pretty much any OS.

As far as the lead coding job, since I'm the only other person that seems to have shown interest in coding, it's all yours Skyone. But as someone that spent 11 of the last 15 months doing software development for the US Army, I'm going to say that we should try to do things the right way from the beginning, map out our requirements for the game, plan how we want to implement them, then start coding and testing. If we come up with a plan and stick to it, it will be easier to find bugs and decide how they need to be fixed.
"It's not that life's so short, it's just that you're dead for so long." -Anonymous
Threads Closerized: Lost Track, Whoops

User avatar
Skyone
Moderator
Posts: 6390
Joined: Tue Nov 29, 2005 8:35 pm
Location: it is a mystery
Contact:

Post by Skyone » Fri Jan 02, 2009 9:14 am

I can set up SVN for the game as soon as everyone agrees on a language. However, whoever's in charge of the plot should get on with their formulating, because we should jump right on this as Black Six said.

I vote for OpenGL(ES)/C++, which means easy portability to other platforms (thinking the main would be Windows), such as Linux, OS X and iPhone. I also don't have much experience with XNA; but if others really want X360 support, then I'll manage.

So if we could start getting a plot down, and perhaps a bit of concept art, etc., then we could get this done in no time. :)

User avatar
benheck
Site Admin
Posts: 1880
Joined: Wed Dec 31, 1969 6:00 pm
Location: Wisconsin - Land of Beer and Cheese and Beer
Contact:

Post by benheck » Fri Jan 02, 2009 10:30 am

Palmer, I have most of the music outputted to WAVE and labeled, but there's a bit left. It's mostly a matter of me remembering what scenes it goes with, for the label.

For the package, it'll be that, the movie in the old MJPEG format, a copy of the script, all of the 3D objects (Truespace 2, yes TWO format) and whatever else I can find.

I'll make a note to finish up the music on Monday and hopefully get the disc mailed to you Tuesday. Please email me your address again.

As for format, I would personally lean towards/suggest XNA. That would give us a Windows version (playable by far more people than have iPhones/touches) an an Xbox 360 version (how cool would it be for this to be on a console?)

Also RE iPod, I love my touch, but the games are limited by the controls, no matter what Steve "I just got high while Wozniak did all the work" Jobs says.

Thoughts? I am off to MAGfest!

-Ben
Image

Post Reply